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Everything posted by Solmyr
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I will play your WAD and make a video with commentary [ON HIATUS]
Solmyr replied to thelamp's topic in WAD Discussion
Hello thelamp, could you test the seventh map of my wad? Thanks in advance. -
1990's: Icarus 2000's: Scythe 2 2010's: Eviternity 2020's: ?
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1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Solmyr replied to Yop's topic in WAD Releases & Development
You're right those imps were supposed to be on UV, i have moved them to their proper difficulty setting. Good thinking, i swapped the imp for an arch-vile and added a blue armor in the exit elevator to help the player tank the archie's attack and to help deal with potential resurrected monsters. -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Solmyr replied to Yop's topic in WAD Releases & Development
Thanks man, and about that medikit i moved it away from that door. I swapped the dropbox link for a forum attachment, tell me if you could download the map. -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Solmyr replied to Yop's topic in WAD Releases & Development
Map Name: Medbay Number: 08 Music: Shells by Jimmy Custom Textures: FILECS_1, FILECS_2, FILECS_3, BIGHSDR1, HSPODR_3, ICUWALL1, ICUWALL2, ICUWALL3, ICUWALL4 Download: 1K1KMAP08.zip -
Greetings, i want to make some maps, so i decided to make at least a full Doom 2 episode and see if i can go farther than that. As this is a work in progress some stuff such as the title screen, intermission pic and the music kinda fall into placeholder territory. Enjoy. Mapset: https://www.dropbox.com/scl/fi/acml71zi5cfvipzb3paqr/TRAUMA.zip?rlkey=c6v7dfagkflf209asmv1pefcc&dl=0 WAD: Trauma Format: Doom 2. IWAD: Doom 2. Current Maps: 3. Editors Used: SLADE3, Ultimate Doom Builder. Tested With: Chocolate Doom, Crispy Doom. Custom Textures: Yes. Dehacked Lump: Yes. (it's embedded in the wad) Coop Starts: Yes. Deathmatch Starts: No. Difficulty Settings: Yes. Build Time: ~ 6 weeks. Music: Map 01: Dark Halls [Bobby Prince.] Map 02: Deep into the Code [Bobby Prince.] Map 03: Soldier of Chaos [Jonathan El-Bizri.] Map 04: The Demons From Adrian's Pen [Bobby Prince.] Map 05: Dave Taylor Blues [Bobby Prince.] Map 06: Deep into the Code [Bobby Prince.] Map 07: Demons on the Prey [Bobby Prince.] Maps so far: Map 01: Hospital. Map 02: Base Hub. Map 03: Marine HQ. Map 04: Logistics. Map 05: Administration. Map 06: Base Hub. Map 07: Reactor Complex. Screenshots: New Monsters: Former Marine: It replaces Wolf SS, and its mostly the same enemy with the key differences that it attacks with the regular zombieman attack, and also fires a plasma ball as a secondary fire. Moloch: It replaces the Baron of Hell, it has 800 HP, it attacks with FatAttack1, it counters with FatAttack2 when triggering its pain state. Credits:
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Draw your map's layout in graph paper before using the editor, to minimize mapper's block.
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They are walking corpses animated by demonic souls, there's nothing to save.
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Traumatism [WIP Doom 2 Vanilla Mapset]
Solmyr replied to Solmyr's topic in WAD Releases & Development
@Buhseo_ Glad you enjoyed the map, and there were no bugs/issues aside from the overabundance of medikits. On which difficulty setting you played? -
what are you working on? I wanna see your wads.
Solmyr replied to everennui's topic in WAD Discussion
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Traumatism [WIP Doom 2 Vanilla Mapset]
Solmyr replied to Solmyr's topic in WAD Releases & Development
Map 07 ready for testing. -
Map Name: CyberstalkingV2 Author: Solmyr. Music: N/A Resources: 18 custom textures and 6 flats from various authors, there's a credit lump inside the wad. Format: Doom 2 Comments: Originally this map was supposed to be the 11th map for my still born NanoWadMo megawad Genocite, unfortunately the proyect was scrapped. It was designed around the idea of getting stalked/hunted down by several cyberdemons while other monsters act as meat shields and/or force the player to move forward. Screenshots:
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I think I've just realized something about Doom's plot...
Solmyr replied to Jannak's topic in Doom General
Doomguy wasn't "honorably discharged", he was transferred to Mars for insubordination by refusing to shoot civilians and for killing his CO (punched him so hard he ended up in a casket) -
What are your mild and major headcanons about doom 1 and 2 about anything?
Solmyr replied to Johnny Cruelty's topic in Doom General
The zombification process is so violent the resulting zombies are held toghether in part by their armor/uniforms, that's why the first two former human types have low health, why the chaingunner falls apart in its regular death animation, and how all zombies are covered in blood and vomit. Doomguy never left hell, he's trapped there and doomed to fight for eternity, the demons made him believe he was "too tough for hell to contain" and unbeknownst to him, send him to a mock up version of Earth, the IOS was just a construct to make him believe he killed the ruler of hell. -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Solmyr replied to Yop's topic in WAD Releases & Development
Haven't started yet due to real life issues rearing their ugly head, however things are getting better and i will start to map for this project soon. -
1k1k - A COMPACT Doom 2 Community Project [RELEASED]
Solmyr replied to Yop's topic in WAD Releases & Development
Can i take the Map 08 slot? -
Fodder: zombiemen, wolf ss, imps, pinkies, lost souls. Mid Tier: shotgunners, arachnotrons, spider demons, hell nobles, pain elementals, cacodemons. High Tier: chaingunners, revenants, cyberdemons, mancubi, fast demons/spectres, fast zombies. High Priority Target: Arch-Vile, Icon of Sin, fast chaingunners.
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An assortment of sprites most of them in wolf 3D style.
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Revenants and Shotgunners
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Traumatism [WIP Doom 2 Vanilla Mapset]
Solmyr replied to Solmyr's topic in WAD Releases & Development
Thanks for the offer but since this is my first mapset the IWAD tracks are just fine. -
Traumatism [WIP Doom 2 Vanilla Mapset]
Solmyr replied to Solmyr's topic in WAD Releases & Development
Lol, well they always get discarded between levels so the UAC needs to have some extra surplus of them lying around. About the bugs and missing computer flat; all fixed. The windows on MAP 05 are meant to be passable. -
Traumatism [WIP Doom 2 Vanilla Mapset]
Solmyr replied to Solmyr's topic in WAD Releases & Development
Map 05 and 06 ready for testing.