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Everything posted by Solmyr
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Always thought they were spirits manifested inside spheres. Soulsphere: A restless human soul. Megasphere: A mancubus soul. Invulnerability: An ancient demon soul. Blursphere: A spectre soul.
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Can a Doom II door kill an enemy that's standing below it?
Solmyr replied to Havok's topic in Doom General Discussion
If you set the door as a crusher by means of a switch with the action 48: S1 Start Crusher, Slow Damage. The door will crush anyone standing benath. Hoewever it will override the door function and act only as a crusher. -
I NEED YOU TO BE A PUSS ZOMBIE!! [ONE SLOT LEFT!!]
Solmyr replied to BluePineapple72's topic in Community Projects
Put me down for dried. -
Greetings, i wanted to make some maps, so i decided to make at least a full Doom 2 episode. Enjoy. Story So Far: You were part of an elite group of marines sent to clean up a UAC base on Earth, things were working out fine until an ambush killed most of your teamates, in the fray a stray Revenant missile knocked you in the face cracking your skull and instantly knocking you unconscious, somehow you wake up in the Hospital, most likely a survivor dragged you there, unfortunately you don't know how much time has passed nor the whereabouts of your savior. Mapset: https://www.doomworld.com/idgames/levels/doom2/Ports/s-u/trauma WAD: Trauma Format: Doom 2. IWAD: Doom 2. Current Maps: 12. Editors Used: SLADE3, Ultimate Doom Builder. Tested With: Chocolate Doom, Crispy Doom. Custom Textures: Yes. Dehacked Lump: Yes. (it's embedded in the wad) Coop Starts: Yes. Deathmatch Starts: No. Difficulty Settings: Yes. Music: Map 01: Dark Halls [Bobby Prince.] Map 02: Deep into the Code [Bobby Prince.] Map 03: Soldier of Chaos [Jonathan El-Bizri.] Map 04: The Demons From Adrian's Pen [Bobby Prince.] Map 05: Flash Flood [L.A. Sieben.] Map 06: Perdition's Gate Track 06 [L.A. Sieben.] Map 07: Demons on the Prey [Bobby Prince.] Map 08: Hard Drive [AD_79.] Map 09: Darkness Calls [Jimmy.] Map 10: Ominous [Tom Mustaine.] Map 11: Hell's Bells [Jonathan El-Bizri.] Map 12: The End of Doom [Bobby Prince.] Text Screen music: Scavenging [Rob Hubbard] Map list: Map 01: Hospital. Map 02: Base Hub. Map 03: Marine HQ. Map 04: Logistics. Map 05: Administration. Map 06: Base Hub. Map 07: Reactor Complex. Map 08: Server Banks. Map 09: Maintenance Tunnels. Map 10: Living Quarters. Map 11: Communications. Map 12: Thanks for Playing. Screenshots: New Monsters: Female Zombie: A reskin of the zombieman. Former Soldier: A reskin of the Chaingunner. Former Marine: It replaces Wolf SS, and its mostly the same enemy with the key differences that it attacks with the regular zombieman attack, and also fires a plasma ball as a secondary fire. Moloch: It replaces the Baron of Hell, it has 800 HP, it attacks with FatAttack1, it counters with FatAttack2 when triggering its pain state. Credits:
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Traumatism [Doom 2 Episode Replacement]
Solmyr replied to Solmyr's topic in Map Releases & Development
@TMMMS I fixed the vending machine health bonus issue. About the text screen, i typed that rather hastily so that's why it came badly formated. Now it's fixed. -
Traumatism [Doom 2 Episode Replacement]
Solmyr replied to Solmyr's topic in Map Releases & Development
@TMMMS The backpack issue has been fixed, the second secret was a bug that was also fixed. The map has only one secret. -
Traumatism [Doom 2 Episode Replacement]
Solmyr replied to Solmyr's topic in Map Releases & Development
@galileo31dos01 Thanks for playing, glad you liked the set, and thank you for the thorough feedback. Your observation is correct, I got burnt out by the last two maps and wanted to get things done as quickly as possible. That would have worked out as a better ending, but I was burned out so I opted for a quick ending. I'm open for a better ending. Yes, it's in case you missed the secret near the starting area, and to a lesser degree, if you want to fall back to get some cover. -
Traumatism [Doom 2 Episode Replacement]
Solmyr replied to Solmyr's topic in Map Releases & Development
@Not Jabba I intended to make more maps but settled at 11. -
Traumatism [Doom 2 Episode Replacement]
Solmyr replied to Solmyr's topic in Map Releases & Development
@scumgirle whoops! I forgot about that crate, but now it's fixed. -
Traumatism [Doom 2 Episode Replacement]
Solmyr replied to Solmyr's topic in Map Releases & Development
@EffinghamHuffnagel the dropbox link is already fixed. -
Traumatism [Doom 2 Episode Replacement]
Solmyr replied to Solmyr's topic in Map Releases & Development
Map 08-11 ready for testing. -
What do you call the Zombie enemies besides their real names in DOOM 2's cast sequence?
Solmyr replied to watermelon eater gaming's topic in Doom General Discussion
Scrappy Doo Homer Joe -
things in doom that weirdly scared you back then
Solmyr replied to nathanB404's topic in Doom General Discussion
The ending screen with Daisy's impalled head, scared me so much as a kid i had to turn off the pc while looking away from the screen. The pinkies and spectres also come to mind, getting eaten alive by a pack of hulking beasts especially in darker areas and by their partially invisible variants was the stuff of nightmares. -
What small tweaks to Doom's gameplay would you have suggested to id?
Solmyr replied to janiform's topic in Doom General Discussion
Halve Lost Soul health. Give Cyberdemon and Mastermind BFG tracer inmunity. Give the Mastermind a BFG counter attack as part of its pain state. Increase BFG ball minimum damage to 400. -
Casual style, sometimes i go for 100% kills and some secrets, but most of the time i get through the levels with 70-80% kills and 0% secrets.
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What Is The Best Weapon In Doom In Your Opinion?
Solmyr replied to LoserXylophone's topic in Doom General Discussion
The Shotgun. Accurate at long range. Plenty of ammo for it. Decent damage output against mid tier monsters. -
What are some songs from your Era of childhood that take you back to simpler times?
Solmyr replied to nathanB404's topic in Everything Else
Cher: Believe. -
Dragon Ball Manga Artist Akira Toriyama had sadly passed away March 1, 2024
Solmyr replied to BrutalDoomisAwesome's topic in Everything Else
Rest in Peace legend, may your Journey through the Snake Way be bearable. -
The Menagerie - A Repository for Ready-To-Use Spritesheets
Solmyr replied to Burgish's topic in Resources
Headless Zombie. Chainsaw Scientist. Credits: Scaliano. Abyssal Soul Earth Chaingunner, Desert Chaingunner, and Elite Chaingunner. Tortured Civilian and Former Cop Credits: Scalliano, Ghostbusters Doom. Former Marine. Credits: Remaker Doom3 Bruiser Credits: Faceman2000, Amuscaria. Doom3 Lost Soul Doom3 Cherub Credits: Bungie, Westwood Studios. -
Former Marine Credits: Id Software, Remaker.
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Cherub clawing attack frames.
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@Nihlith Thanks! There isn't any decorate/zscript for the Cherub.
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Doom3 Cherub. Credits: Id Software, Bungie, Westwood Studios.
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@YouAreTheDemons CRATOP2 would work just fine with those boxes.
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I will play your WAD and make a video with commentary [ON HIATUS]
Solmyr replied to thelamp's topic in WAD Discussion
Hello thelamp, could you test the seventh map of my wad? Thanks in advance.