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PhobosAnomally3446

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About PhobosAnomally3446

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    Newbie
  1. PhobosAnomally3446

    [GZDoom 3.2.1] OpenGL Rendering Mode Tears Screen

    Sorry it took so long to reply, and yes, I updated my graphics drivers earlier today and saw no changes.
  2. I've been having the same problem for GZDoom 3.2.0 as well. Zandronum's OpenGL mode works fine for me and I attached an image showing OpenGL mode in GZDoom 3.2.1 as well as a DxDiag file. The audio works as it should, it's just that the screen gets jumbled with random polygons. GZDoom OpenGL and DxDiag.zip
  3. PhobosAnomally3446

    Zandronum Bots

    Thanks for the help! I was also considering the option of editing the map myself. What's the best editor for map editing the deathmatch maps? EDIT: Nevermind, using Doom Builder 2 right now.
  4. PhobosAnomally3446

    Zandronum Bots

    E1M1, E1M5, and E2M2.
  5. PhobosAnomally3446

    Zandronum Bots

    I just downloaded the latest version of Zandronum and started a bot game. Here are two things I'm wondering about: 1. Bots MUST use weapons other than the pistol or brass knuckles to attack. Otherwise, they just run around aimlessly. 2. When they do look for weapons, they either get stuck on barrels and props or in the corners of walls.
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