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Stocki

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About Stocki

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    Green Marine

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  1. The .wad file holds the main content of the game. Level data, graphics, etc. So it is included in the Steam version. For everything else you can also use modern ports (like for example gzdoom). As long as you have the .wad you can play Doom with the port.
  2. Stocki

    Do you prefer Doom 1 or Doom 2?

    Recently posted it in another thread already. I prefer the first part. The atmosphere plays a large role here. Doom 2 levels tend to be a little bit too long. That on itself wouldn't be too bad. But ca. in the second half the levels become an indistinguishable mess for me. (And don't get me started on the city levels...) In this regard Doom 1 was FAR better. Each episode had it's own style and they all built up to the fight with the end-boss. The only thing I miss were the really nice additions to the list of enemies in Doom 2. But atmosphere is much more important to me. I'll always choose the first part.
  3. Okay, unpopular opinion (i guess). For me it'd be Doom 2. Gameplay-wise the levels are great. Maybe at times a little bit too long. But the overall mood of a game has always been important to me. In that regard Doom 2 just doesn't do it for me. The episodes of Doom had this clear structure building up to the boss fights and a distinct style. Doom 2 after a half or two thirds became an indistinguishable mess for me.
  4. Stocki

    Plasma rifle, or plasma gun?

    For me it's plasma gun. That one sticked since I was thirteen and played doom for the first time. Might be because I'm not a native speaker and gun is a simpler and more generic word. Maybe if i was starting with Doom today I'd choose rifle, since now I'm more used to speaking English.
  5. My guess is, that it'll definitely influence mapping. WADs of greater notion, like Sigil, have always been inspiration for mappers (at least to some extent). For example Plutonia Experiment: This WAD laid some groundworks for how a map should work. I've played it for the first time only recently and already recognized some references to it, map structure- and gameplay-wise. Maybe they were intended, maybe not ... I don't know. I think we'll see some works inspired by Sigil or similar to it's play style in the future.
  6. But this dull explosion sound of the Pain Elemental has always been very satisfying to me.
  7. Stocki

    SIGIL v1.21 - New Romero megawad [released!]

    I've just finished Sigil on UV and first of all: I really liked it. It definitely has it's own style regarding the "hell theme". I've played continuously, taking some time looking for secrets but not necessarily going for 100% kills. I've only saved at key points during the levels, so no save-spamming. It is harder than the original Doom, that's for sure. But I have played through Plutonia for the first time a few weeks ago and have to say: I died way more during Plutonia than Sigil. Sigil throws some really nasty traps and ambushes your way, that seem a little bit unfair the first time you encounter them. But generally I have always found a way to handle those situations without taking too much damage during the second try. I liked the Buckethead soundtrack very much. It contributed a lot to the mood of the levels. But I'll make my second playthrough with James' midi tracks to see what I prefer. A slight problem with the levels (at least on gzdoom) was that sometimes they were a little bit too dark. I've tried a lot of different settings to no avail. Either it was too dark or too bright and killed the mood. In that case i played through those parts with the automap. But it seems I'm not alone with that. ;-) All in all Sigil has some pretty good looking levels that still capture the Doom feeling for me. I prefer this version of hell way more than the classic episode 3. The levels are hard, but not overly so. I really enjoyed playing this new episode. Next thing on the list: Playthrough with midi soundtrack and going for a 100% kill rate.
  8. Stocki

    SIGIL v1.21 - New Romero megawad [released!]

    It is unique. The Doom 2 sky is more "brownish". It doesn't have those white parts.
  9. Stocki

    SIGIL v1.21 - New Romero megawad [released!]

    Only thing I can remember was that deliveries for germany will be sent from Ireland. The tracking for my Standard box is via asendiausa.com.
  10. Stocki

    SIGIL v1.21 - New Romero megawad [released!]

    Yeah, me too. Just received the mail. The shipment tracking doesn't work. (But really: Has it ever? At least not in my case. ;-D)
  11. Stocki

    Sharing visual design / architecture tips

    I try to find one or two centerpieces of architecture for the map i make. (doesn't always work) Something the player will see in the background every now and then or a certain place he will revisit when playing the map. I have the impression it makes maps less linear.
  12. Stocki

    Sharing visual design / architecture tips

    But according to John that was the last map he created. (to put in all knowledge gained from the rest to give a good first impression to the player)
  13. Stocki

    How did you play Doom in the old days?

    For me it was arrow keys + ctrl, shift and space bar. I never used alt for strafing until Doom 2. In hindsight it made it a lot more difficult.
  14. Stocki

    What were your first Doom impressions?

    My first impression of Doom was playing it on my 386DX40 (if i remember correctly) with no soundcard and a monochrome monitor. So levels for me looked quite dark and the sound effects were ... more amusing than anything else. I loved that game nonetheless. The immersion was still really good for the twelve year old me.
  15. Stocki

    SIGIL v1.21 - New Romero megawad [released!]

    My guess is that the WAD will be released after the ones who have paid for the box have received their copy (or at least most of them). I can imagine some people might be a little bit disgruntled otherwise. Personally I wouldn't mind, but you never know ... As for the delay: It was my impression that it was to get the exact number of orders and then produce the boxes accordingly.
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