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About needlemesh

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  1. needlemesh

    my first map - post your opinions

    I’d like to thank all of you guys for playing my map and giving valuable feedback. I’m currently trying to figure out a way to go full stealth: no weapons for the player, shadows, vents, security cameras, hacking, stealth kills, puzzles. I know it’s not everyone’s cup of tea but it is what I’m really passionate about right now. Map02 will be released when finished along with remixed map01. Again, thanks to everyone.
  2. needlemesh

    my first map - post your opinions

    Thank you. I really appreciate your input. I am currently testing a linedef configutarion that will prevent monsters from detecting a player when he is hiding in the shadows unless the player attacks them. My map02 will feature this as well as patroling monsters. As for this map, stealth here is all about staying out of sight and keeping to the vents.
  3. needlemesh

    my first map - post your opinions

    Thank you very much for playing and sharing thoughts on the map. As for the difficulty, I can see the point and will improve things in an update. Besides, this here is supposed to be the first map in a series I'm planning to make, so challenge will ramp up as maps progress.
  4. needlemesh

    my first map - post your opinions

    so i made my first map for gzdoom author: me title: night shift port: gzdoom (tested in gzdoom 3.1.0) port settings: default compatibility, mouselook - yes, jumping and crouching - yes, dynamic lightning - yes iwad: doom2.wad maps replaced: map01 gameplay style: run-and-gun / stealth difficulty settings: yes (kind of easy even on uv) secrets give access to alternate routes allowing player to complete the map without ever alerting a single monster however, stealth is not forced so player can shoot his way through gameplay is somewhat inspired by certain games by ion storm and looking glass studios very interested in your opninon download link https://www.mediafire.com/file/secnqwnh76vqxx1/nshift.wad screenshots