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HAK3180

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About HAK3180

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  1. Find and replace might be a viable option here as well. It's F3 by default when you're not in visual mode. Then select "sector flat" and type in the name of the current flat. Put a check on "replace" and type in the name of the flat you want instead. That will work if you want to replace every instance of FLATX with FLATY. If you have other sections where you do want to keep FLATX, then you can use the "Within current selection" function of "Find and Replace." In any case, you can at the very least use the "Find" function to see where all you have FLATX.
  2. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @meapineapple, okay, last time I was just rushing through to see the changes and died and resurrected, so I thought the issue might have been targeting related. Just now I got almost everyone to come to the party, but I had to idclip for three enemies who were never alerted. I played yet again and a bunch of monsters never showed up. Iddt showed them walking toward the teleporter but at some point they appeared not to be targeting me anymore; I idclipped over to look and they were walking in place. I shot and then they started moving and teleporting again. It was happening with multiple closets, mostly in the far left.
  3. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @meapineapple, in the new one there was still a closet of monsters that didn't teleport. I played PrBoom+ -complevel 9 the first time and GZDoom just a moment ago. I recorded Map 08 about the same time on PrBoom+ and don't think there were any problems. Doomworld forum topic Download the .zip I like the vibe in this map a lot – just dark enough, a nice setup of sergeants to terrify you as you navigate the maze, and fun big encounters at key points that also serve to open the level up a bit and give you supplies. Bottom line: Short and sweet crate maze with a great atmosphere
  4. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @meapineapple (I had it backwards thinking this was to be in the 02 slot. It was just made second.) Doomworld forum topic download the .zip Evidently this map has a lot of bonus secret content because I killed everything I saw for a total of 52% kills with no secrets. What I played was decent – pretty basic city setup but the human action was suitable. I did not care for the arch-vile or demon usage here; the map itself trivialized how to deal with them. Bottom line: It’s alright, but it was over too soon for me
  5. HAK3180

    Despair Project

    It appears to be a full megawad for GZDoom. It has sloped floors and some custom monsters and weapons. I can see that effort went into this but I only played a few levels and found it somewhat spammy and not great visually. Perhaps I'll come back to it another time.
  6. HAK3180

    Best Single Map WADs

    A recent lengthy vanilla option: Bury My Heart Knee Deep
  7. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @xdarkmasterx Doomworld forum topic The beginning is a bit linear and then the finale is like a shrunk version of the mapper’s usual style, which is collect keys in any order and survive the monsters all over the place in an interconnected layout. I like the combat. As usual, it’s well thought out and challenging. The visuals, as usual, are a bit sub par, but there are some nice touches here and there. Bottom line: As usual, it’s a fun map. I think xdarkmasterx would get a lot more attention if his visuals were at least 5-6/10 material, but they’re usually just not great.
  8. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @meapineapple, Yeah, I'd be glad to play more of these. The hour is a little misleading since I had a few decently long saveless death runs. The final time was 38:13. I save over in bad situations because I try as best I can to create a "true" FDA rather than, say, saving a second file and knowing I can avoid that path if it turns out bad. And if I really start banging my head against a wall, I won't hesitate to cheat for health.
  9. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @meapineapple Doomworld forum topic download the .zip First things first: very good speedmapping effort. What bothers me in this map is pretty much entirely Things. Even more specifically, it’s ammo. It’s also low on health, but I think the lack of health contributes decently to the aura. The low ammo was just frustrating for me. It made parts of the map tedious and/or boring. I am not going to chainsaw or berserk every given lone enemy. I am also not going to go out of my way to make things infight and double my play time in the process. These seem to be the only ways to have a decent supply of ammo. When I did have a lot of ammo was when I was really enjoying the map, but that only lasted for a while. I do like the design – somewhat mazey, but rooms with purpose and a nice use of different height levels in some places. I also really like how monsters, often in good sized swarms, get released at unpredictable points and far away to come hunt you down. Bottom line: It’s not really unique, but it’s a nice take on a Wolfenstein level that has too scarce ammo for my liking.
  10. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @meapineapple, that project is crazy. If I did it, every level would be like one square room with two monsters and an exit. @xdarkmasterx, absolutely. I won't be recording for a bit, though. And could you link the thread for the map?
  11. HAK3180

    I'm Also Looking to Play and Record Your Maps

    For the first time in a long time, there's nothing in my queue. I also happen to be going on another trip so that I will unlikely do any videos for about a week and a half. I'll probably not even be on the Internet much, but please continue to post maps and I'll get to them as soon as I can. There are also others who are willing to give feedback if you ask, some of whom will also give you a video with live commentary, if that's what you want. In any case, you can find me here for the foreseeable future (just not the next ten days or so).
  12. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @meapineapple Doomworld forum topic A lot of this map seemed to be secret and I did not find it, so there was something to be desired for me. But it was a somewhat appropriate ending with a horde of enemies and a boss. It wasn’t very hard, but it was appropriately staged. And I do very much like the arena in which it all happens. Bottom line: It was a nice looking level but it left me a bit unfulfilled. Wyrmwood is pretty cool. I especially like how it has little pieces of uniqueness here and there so that it's definitely something different, but you wouldn't necessarily know that from any random screenshot or a few seconds of gameplay. It tells a little bit of a story and seems to be balanced fairly well for continuous play until possibly the last couple maps, which have tons of supplies. It's not too long, so give it a play.
  13. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @rdwpa download the .wad I probably judge speedmaps a little more leniently because I know how slow I map. So you don’t get too much in terms of visuals here, but there is a decent sense of being in a locus. In any case, I certainly like the gameplay and progression. You can always see more than you can currently access, so you have a sense of goal. You can tell that time and care went into the encounters. It’s not too difficult, but it engages you in a fun way. I like how the big fight makes you carefully consider your various options for how to handle it. Bottom line: gameplay over visual beauty here: pretty high marks for the former, not too bad for the latter
  14. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @meapineapple Doomworld forum topic I like this one a lot. There’s a lot of exploring to do, a lot of perched monsters to snipe you in various parts of the map, and a lot of goodies to grab. Once again, the abundance of cells made this map feel like it was going to destroy you at some point, but the big finale really did not warrant as many supplies as this map contained. I was using plasma just to get rid of it a lot of the time, so a few of the fights could have been more threatening if the thought of running out of cells had even crossed my mind. Still, the fighting was engaging and fun, and the environment was very enjoyable. Bottom line: my favorite map of the wad
  15. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @DMPhobos (Not much happens after about 21:00, but I do eventually find what I’m looking for) Doomworld forum topic I think the combat is what shines here the most. The incidental stuff toward the beginning is very E4, as are some of the traps. A few of them are very effective. I really like the use of the bosses here and I really like the layout. It certainly has the potential to be confusing, but it flows nicely and allows you to go at your own pace. Reminds me a bit of Fear and And Hell Followed. Visually, it was more of the “inside” look, and I would have liked to see an instance or two of prominent rock use or something, but what you get is good and definitely E4. Bottom line: It could stand to be a bit more difficult, but it was engaging, intriguing , and foreboding. Eternal Damnation is good stuff. If you still like Doom 1 maps, this is like an abridged version of an Ultimate Doom megawad.
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