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HAK3180

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About HAK3180

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  1. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Zolgia108 Doomworld forum topic This map has a conventional layout with some pretty decent visuals and solid combat. I thought the opening fight was well done with just the right number and placement of monsters. It still has its quirky weirdness and creepiness that make it Djinn, but I think this is a map that most Doomers would enjoy at least some. Bottom line: good trends continue
  2. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @an_mutt idgames download page It’s big and long, but you never really stray too far away from where you started. It’s more about opening the level up and accessing areas you have seen before but not been to. The design and look are terrific. I did find myself wandering a little bit, but if you pay attention to what keys you have/need and where those doors/switches are, it shouldn’t be a problem. It’s a little stingy on ammo and a touch grindy with a couple of the hordes. I also did not love the use of Spider Masterminds, but besides that the combat was good: a fair but serious challenge all the way through. Bottom line: it feels like a lot of work, but it’s solid Doom gameplay in a great environment.
  3. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Deadwing Doomworld forum topic Combat really shines in this map. I thought it started and ended very well, especially the hectic start in the really cool central area. This map is a little more straightforward than some of the others, but it’s fairly open so that you still feel you are exploring. Plus, the secret sidequests help in that regard. I do like the underground aura of this one, and I thought it was a nice touch to show a little bit of sky only at the end. Bottom line: Great gameplay in a somewhat basic looking but well designed thematic space
  4. HAK3180

    Recommendations for a good, balanced megawad

    That is correct; often the file names are used as abbreviations. In general, expect a lot of shorthand/abbreviations on this forum. Internet, after all... You remind me a lot of myself several years ago - Doomer since almost the beginning but very, very late to the pwad party. The good thing is that there's a wealth of content already available, including the type you describe. And if you stick around, you'll see lots of other stuff in various stages of completeness.
  5. HAK3180

    Recommendations for a good, balanced megawad

    If you wanted something more recent, I'm almost done with Good Morning Phobos, which I have really enjoyed, and you might too. The gameplay has a classic feel, albeit harder than Doom 2 or TNT. It will remind you of TNT, especially the levels that are obvious homages to specific TNT levels. In general, lots of wads are as hard or harder than Plutonia, so don't be afraid to start (or switch to) any given wad on Hurt Me Plenty or Hey, Not Too Rough.
  6. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Yugiboy85 Part 1 Part 2 Doomworld forum topic It’s definitely different from Travelling to the Moon. It does still have a similar aesthetic, which is excellent, lots of monsters, and the ability to choose your own path, but a lot about this is unlike the original. I thought the exploration was great; it seemed like there was a lot to do and that it didn’t matter when you did what. The switch action was not always clear to me, but in many cases it didn’t really matter. It was like guided wandering; I only got lost briefly a couple times. The combat was the biggest change, at least from what I remember. There were more very small traps, some of which I found annoying and only a couple really big fights. The big finale probably would have been the fourth biggest fight in Travelling to the Moon. I did find the ending a little weak because the bosses fought each other and there was just a ton of ammo and not a lot of monsters that demanded priority. The whole map had a ton of ammo. Even though I found 1/13 secret and didn’t get a plasma gun until very late (I assume), I was always able to spam rockets and still have 100 of them almost always. Bottom line: I’m afraid it’s not as good as Travelling to the Moon, but it’s another epic adventure with great visuals and mostly good gameplay.
  7. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @NaZa project thread This is for the upcoming community project Infernew. I like the design a lot. It does have a Mt. Erebus feel to it without quite as much to do. It has nice details that make it look good even though it’s an open map in vanilla. It’s not too difficult, though it does have some sticky spots. I do like the final fight, but I thought the exit could be a little more obvious and in general, I thought the map was a little surprisingly short. I didn’t mind the blue key trap. I thought it was somewhat cliché, but that’s totally fine if the goal is maps inspired by something from 25 years ago. Bottom line: I think this should work well for the project. It might benefit from a few tweaks.
  8. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Zemini Doomworld forum topic The progression is straightforward and simple. The look is pretty good and of course a nice break from all the tech baseishness. What’s going to make or break this one is the combat. I think it’s pretty good. There are several boss fights that are all fairly innovative, if not the monsters themselves, at least the way they are implemented. Bottom line: This is my favorite episode closer. This is a fun wad so far with a lot of custom stuff and unique features. It certainly needs some polishing in some areas, but if Zemini keeps going with this thing, it could be something great.
  9. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Roofi Doomworld download page This map has a nice, simple progression: yellow key path or red key path, the other one, final path. It also has some nice views and scenery, especially the bridge sections. A lot of the combat is clever and engaging, but I also found a bit of it to be fighting for the sake of fighting – just huge numbers of monsters in not-that-interesting environments – it called for a lot of BFG spamming, which is not really my thing. Bottom line: Okay looking map (vanilla, after all), with high monster density
  10. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Steve D Doomworld download page It’s big and full of secrets, which I finally found for a change. I like the fast pace of monsters everywhere, even though the map is also pretty big. There was never a dull moment as I explored this beast and mowed down lots of enemies. The big climax at the end was serviceable but a little easy with all the supplies. Bottom line: The last map does not disappoint. Abcess is not going to blow you away visually, conceptually, or in terms of gameplay, but what it gives you is a solid, quality, classic Doom-like experience.
  11. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @NaZa, you had nothing to do with why I left Infernew. I'd be happy to test anyone's maps from the project. @an_mutt, I've got a big beast to do already this week, so you may be looking at Friday-Saturday.
  12. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @sincity2100 Doomworld download page This is a map of parts; each section has its own identity visually and combat-wise. I think it works because it still flows rather nicely and does feature a couple hubs, if you will. There’s definitely some tricky combat here and it’s achieved in a variety of ways. There are some smart enemy placements. Although this probably doesn’t crack my top 10 favorite GMP maps, I feel it has a certain somethingness that makes it "objectively" top tier Bottom line: a fairly intense map with a sophisticated feel to it
  13. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @mArt1And00m3r11339 idgames download page I’m not sure I played this the intended way, but I had some fun with it. Assuming you’re not about to punch four cyberdemons, it’s a matter of staying alive long enough to get a BFG, and then it’s a matter of being a halfway decent shot with your BFG so as to kill four cyberdemons with 600 cells. The ending was just the same thing four times in a row, so I could do without that, but this map did not really wear out its welcome, and I was very happy not to see a chaingun. Bottom line: This one is a much less tedious/grindy gimmick, but it could definitely be that too if you want it to be.
  14. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Zolgia108 Doomworld forum topic It’s like a little quasi-maze that turns into a boss arena. I like the concept here of defeating the enemies slowly but surely as you gather up goodies that will help you take down the boss. I think the map suffers a bit from lack of landmarking, and I think the crackodemon is overpowered; it’s not even a boss in this map. In general, thing placement could be an issue in this map because of how homogeneous it is – it almost becomes a map of luck. Bottom line: A short boss arena. I found the preboss part to be much more fun, but it could use some polishing.
  15. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @xdarkmasterx Doomworld forum topic This one is pretty crude looking, even by xdarkmasterx’s standards. The layout is simple, which sharply contrasts what I’ve been playing by this mapper lately. The level designs of those are much superior to this, in my opinion. There’s a nice Easter egg secret, and the beginning is kinda fun, mowing down humans lest they mow you down, but after that the encounters are nothing to write home about. There’s way too much ammo and supplies (at least on easy), and most of the combat is not all that innovative. Bottom line: Below the bar xdrakmasterx has set for himself P.S. In the future, xdarkmasterx, please post the link to the forum topic if applicable, instead of just a download link.
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