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HAK3180

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About HAK3180

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  1. HAK3180

    DOOM Retro v2.6.9 (updated March 31, 2018)

    ^ Glad I'm not the only one. I really want to love this port, but I just can't control Doomguy the way I want to.
  2. HAK3180

    Your Favorite Doom Weapon

    Shotgun. The sound, the range, the ability to knock out so many enemies with one blast. It doesn't get much better than the beginning of Industrial Zone. But I will admit that when I cheat my way around a level for testing or whatever, I usually pull out the rocket launcher.
  3. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Doomkid idgames download page Another really good map. Detailing is great, vanilla or not. Again I love the layout. There are plenty of subtle changes that keep the map thematic but not boring. It’s also very interconnected and you kinda loop around so that you’re always close to where you need to go next. Combat is always fun, simple “incidental” stuff and the more “featured fights.” This one does not feature a rocket launcher but you get a fair amount of plasma and even a BFG. Bottom line: Terrific layout and great enemy placement.
  4. HAK3180

    I'm Also Looking to Play and Record Your Maps

    I totally get it. The gameplay itself is the most subjective part of a map and the most dynamic. You can't predict exactly how a player will handle an encounter or what supplies they will have, not to mention how skilled the player is (though difficulty settings help with that). Just know that I tend to be overly critical in these videos in the gameplay department. I'm certainly enjoying myself.
  5. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Zemini Pretty good looking map with an interesting progression that sees you revisit the same areas multiple times but without too much backtracking. Well done. Unfortunately, I felt the problems with combat in this wad were intensified in this map. A lot of it is opening narrow doors to reveal many monsters. You just back up and hold down fire with pretty much any weapon and you don’t have a problem. The hell knight/arachnotron room was also too easy. Too much space and too much ammo. On top of it all, the secret stamina upgrades are not that hard to find and they are essentially megaspheres, so you never have to worry about doing a fight well. As long as you survive at all, you’ll probably be fine. Bottom line: Another good map for design, layout, and detail, but again, the gameplay itself doesn’t quite match those efforts.
  6. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Marlamir link to download the .wad This map has a great layout and flow and also looks really good. You start in a linear part with more brick textures and stuff. Then you go outside and enter a huge tech facility with lots to explore and lots of nice detailing while always remaining thematic. I really like some of the touches like the busted up walls and floors. The gameplay is pretty cool. It starts very linear and turns very exploratory, but it’s really not easy to get lost. “Go where you haven’t been yet” doesn’t always work in large, nonlinear maps, but it certainly does here. The combat is good in many places, not too difficult and usually not boring or grindy. But I felt I was stuck with the shotgun a little too long. It also would have been nice to have a few cells and/or rockets to play around with throughout the map. Bottom line: Minor combat issues are not enough to take away from a great experience made by a stellar map design
  7. HAK3180

    GRAVE Megawad

    And D_RUNNIN is solidified as my favorite track from Doom 2.
  8. HAK3180

    I hate DooM 2's level design.

    Dagger inserted into heart. Now just say you hate Odyssey of Noises start twisting it.
  9. HAK3180

    My First Doom map: Hell's Cathedral (Updated!)

    Highlight the current link in your post. Click the link icon in the editor ribbon. Put anything you want where it says "link text" ("Grab the wad" or "download here" or the actual URL, whatever) and put https://www.dropbox.com/s/hbhhueuwy5ba6xy/HC.zip?dl=1 where it says "URL." Currently you evidently have the proper URL as the "link text" but the link itself is just the topic.
  10. HAK3180

    My First Doom map: Hell's Cathedral (Updated!)

    @DynamiteKaitorn, I don't think you're meant to be able to get the blue key right at the start. You teleport up there later. The pillar probably needs to be a little bit higher/wider. And this map is not at all harsh by today's standards.
  11. HAK3180

    My First Doom map: Hell's Cathedral (Updated!)

    First off, your link does not actually take you to the link; it takes you right back to this page. So I had to copy and paste the text rather than actually follow the link. I used every last rocket in the revenant room. My last one killed the last revenant, or it would have been pistol. Perhaps a few more rockets in there. It was a shame to net zero from that room. Actually, given the quasi-slaughter feel of the map, I would not expect ammo to be an issue, but for me there was a general shortage of rockets and a bit of a shell shortage even by the end the tetra-vile goes from "how do I even survive this?" to boring grind pretty quickly. Arch-vile right behind a narrow door is not really a factor. I like the use of steptop with the lava. I like the look of the "porch" when you first go outside I don't think the marble floor and the rock floor look good at the same height right next to one another. One of the blue skull textures is misaligned. The outdoor area was rather Scythey, but a little bit bland visually. Still, I rather enjoyed it. Perhaps a nitpick would be the number of distant commandos. Odd ending. Overall, a little easy but pretty enjoyable. It could use some visual detailing, especially once you get outside, but there are some nice touches here and there.
  12. HAK3180

    Bloody Boots - Finalising - Playtesters Please

    I really liked the way the map opened itself up to reveal more enemies and the next path. I like the attention to lighting through shadows and some of the other details, like random blood trails. The first wave of the imps teleporting onto a bloodfall was a little annoying because I was just waiting for them to come so I could kill them and carry on with my life. The vile arrangement was kinda clever because the nooks and crannies of that little room were sufficient if you maneuvered well. It was not too hard, but I still think the amount of health was rather unforgiving.
  13. HAK3180

    B.F.G and U.A.C stand for...

    @Maser, I absolutely thought it was VAC for at least ten years.
  14. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @sincity2100 Doomworld download page It’s a little different, and rightly so, being Map 31. I like the start area with the big mansion, but the different areas seem somewhat randomly put together. The mansion is pretty much empty, which is unfortunate; I think a lot more could have happened there. Same with the beach area. It was massive and empty and you were only there for a little bit. The bulk of the action was in the marble area, which was nice architecturally, but a little bit bland. It had some good fights, but nothing quite as epic as the map seemed to be trying to suggest. It’s weird. There was also a little bit of switch confusion and some ammo shortage. I was pretty much entirely saved by a secret at one point. Bottom line: The different parts don’t always seem to fit together, but it’s still a pretty fun map.
  15. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Zolgia108 Download the .zip It’s a short opener with a desert vibe to it. I don’t like that everything is hidden from the automap. I don’t like the grenade/rocket launching disappearing monster. I don’t like the little bit of switch hunt. I really don’t like much about this map except the final effect with the whole thing lowering to the exit. Visually, it’s pretty bland. But we’ll give it a pass for being the Map 01 and because of its brevity. Bottom line: It’s short, so that’s good. Hopefully the next maps are better. Also, Zolgia108, you say you get resources from all over the web. Have you sufficiently credited them? I did not see a text file anywhere...
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