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HAK3180

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About HAK3180

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  1. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @EtherBot download the .zip There’s a little bit of fun to be had in avoiding the damaging floor via the oddly shaped safe sectors, but apart from the arch-vile, the monsters are pretty worthless. And again there is no visual appeal. Bottom line: The best one yet, but that’s not saying much, unfortunately.
  2. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @EtherBot download the .zip I guess the idea itself works: hit a series of switches that open something somewhere. Keep doing until exit. It’s like the end part of the Factory or Tenements. But it doesn’t look good and the opposition does very little to keep Doomguy from simply running through it. Bottom line: Press switch. Backtrack. Ignore monsters. Repeat. Win.
  3. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @EtherBot download the .zip Bottom line: it’s a small arena with a medium-sized infight
  4. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @EtherBot download the .zip This is a megawad, but I can’t imagine many people being too keen on continuing after this opener. It’s crude visually and has almost no interesting combat. It’s just a little maze with nothing very clever or innovative about it. Bottom line: It’s an orthogonal maze that lacks beauty or interesting combat
  5. HAK3180

    Oops! All Techbase - Project Thread

    That part was not a problem for me. I think it's highly unlikely that a player wouldn't even attempt to investigate the newly lowered areas, especially with the stimpacks right there.
  6. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @noisebloom Doomworld forum topic It’s a first map, so it’s not great, especially the look of the thing, but it boasts some interesting ideas, like a lot of visible walk triggers (step switches) and an interesting arsenal combination. Progression is simple and makes sense. Bottom line: Some outside the box thinking is a good thing to start a mapping career
  7. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Magicana Doomworld forum topic It’s a pretty basic Doom map without much to note except it uses some nonstandard textures. It also has a section that expects the use of rockets. If you don’t, you can get into trouble later in the very tight sections where rockets are much less plausible. Bottom line: It's a pretty simple Doom map - not bad, not really exciting.
  8. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @nicolas monti download the .wad It looks fine for vanilla. It’s got a Knee Deep in the Dead inspired layout and progression with more of an E4 difficulty – sergeants everywhere keep you on your toes. It’s not groundbreaking, but there’s nothing to complain about. Bottom line: classic Doom 1-style map with a bite
  9. HAK3180

    Oops! All Techbase - Project Thread

    @Super Mighty G, I played your map. My video is 90 minutes, so you will see it tomorrow sometime. I think it's well done, challenging, and mostly fair throughout. Ammo was a little weird. Early on it seemed my bullets and shells were unlimited and I had a hefty supply of rockets and cells. But as the map went on and tougher fights were unleashed, I ended up quite low on cells and rockets. I had to face the last encounter with no cells and 3 rockets, I believe, and I found 8/14 secrets. I was confused at times by the progression, including immediately. I actually hit one switch mid frantic fight, so it was in the SW2 position, but it lowered the opposite side, rendering that side's switch invisible. This took me several minutes to realize. I never really realized if the map could be done in any order or not. I think a second playthrough would clear a lot of the progression issues up for me, but I often felt like I was barred into one area of the map and couldn't explore as much as I would have liked in a really big map. Still, the layout and the visual touches are very good. I think it's a good map all in all, but I do have to wonder about its place in a 32-map community megawad. It's not up to me, of course, but this thing is distinctively much bigger than any other map submitted yet, and it's not in a "traditional" outlier mapslot. I wonder if you could trade slots with DJV, who has 29. Just my $.02 on that.
  10. HAK3180

    Classic Doom level inconsistencies

    This happens in iwad levels!? Which one(s)?
  11. HAK3180

    SINERGY - An Ultimate Doom Megawad - RC1

    They may not be present in Doom 1, but you get a megasphere.
  12. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @EtherBot, if you provide a list of the maps that do not depend on crouching, I will play those maps.
  13. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @Finnthemapmaker Doomworld forum topic It’s a fun little map. Very nice visuals, including outdoor space done pretty well. You feel the three dimensions in this map with the tall appearance and numerous elevated monsters. It has only humans and imps, so it’s fun to shotgun your way through the mini-hordes. Bottom line: a fun, easy shotgun target practice with a sort of grand appearance
  14. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @EtherBot, are all the maps that require crouching identified like in Map 02?
  15. HAK3180

    I'm Also Looking to Play and Record Your Maps

    @theDia Doomworld forum topic I really like the layout. There’s a fun mix of indoor and outdoor action, the indoor stuff being pretty tight, the outdoor space being wide open. Overall, I felt the map was under populated. The densest fight involved a bunch of demons that were really no problem because they could never come near you. Because of the vast space, the few enemies, and the loads of switches and cutscenes, this map feels less like an FPS to me and more like a third person RPG-type game. I did not particularly enjoy running around the map not really knowing where I was going or what the switches were doing. I also skipped the ending because after finally making it to the end, the last thing I wanted to do was run around the whole map again. Bottom line: it’s a cool layout but a little bit empty and the progression could be more intuitive.
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