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Mario98x

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Posts posted by Mario98x


  1. 46 minutes ago, Chamelenoel said:

    your item and monster placement could be a bit better. Don't place obstacles items so close to each other, because you can get stuck between them. Remember to give player more space to move. Looks of the map are good at least. 

     

    after you've got your wad done, you should change it's name, because it's hard to remember a wad called e1m1

    I've called it e1m1 'cause I could load it more fast

    Thanks :D


  2. Hi, this is my second map (This one is meant to be more clean and good than the first one :) )

    IWAD: DOOM.WAD
    Map name: E1M1
    Background map: This laboratory is connected with a church. Demons are created in the lab and then a Satan disciple will send them all on the earth.

    Difficulty: Pretty Easy
    Song: D_E1M4 (My fav)
    Secrets: Who knows

    Download now


    S c r e n s h o t s

    Spoiler

    Screenshot_Doom_20170923_092134.png.d6b12c8bc1903c7e67f85bf787abb3eb.png

    Screenshot_Doom_20170923_092142.png.999977081c244a3c223206eadab6984f.pngScreenshot_Doom_20170923_092149.png.c6e1bac2668a6eb835d14b1851b3cb9d.pngScreenshot_Doom_20170923_092219.png.70e851956b5127be306c800f0d226481.pngScreenshot_Doom_20170923_092223.png.1d14f46c1aa3d8569dae442df82ccfb9.pngScreenshot_Doom_20170923_092250.png.0ddbd88f5959440c9887ba7bc1f486c5.pngScreenshot_Doom_20170923_092303.png.42907e0ec1b220d7afca063b5a55d87f.pngScreenshot_Doom_20170923_092314.png.d88c5d1c0110b15fa4498b2dc02f3b25.png


    Additional infos: I've tested it with Zandronum but it should work with almost everything. It's just a basic map.
    This map is meant to be the first of 12 more maps :)

     


  3. 11 hours ago, GhoulDesecrator said:

    The screenshots look nice. Can't play because i'm at work, though. Seeing new people interested in mapping gets me optimistic about the future of the comunity.

     

    I'm a new member myself, but i have some old maps i did back in 2014, maybe it's time to get the dust off of them and post it here. If i remember well there are some crude balancing and alignment i was too lazy to take care off at the time.

    Thanks, if you post your maps let me know, i'll play them


  4. 1 hour ago, Mr.Rocket said:

    Here's another thing you might try:

    Get an idea, put it on paper..

    It may or may not look exactly as it should in the editor after you draw it out, but that's ok. Usually you'll spend a lot more time in the editor and more ideas come and get added as you go. But drawing it out on paper forces you to take you time and think about how everything will layout.

    It's worth that extra hour!

     

    Cheers

    This is gold! thanks!!

    Now I'm creating  new level, more cleaned and decorated :D 


  5. Just now, Myst.Haruko said:

    Simple. You missed one step in doom builder. It's easy to fix it, just copy all your stuff from one window in another window in builder which has plain doom format and paste your stuff in it. I mean your map linedefs and things you placed. Anyway, I don't see anything bad mapping for Doom 2, considering how easy is to get full set of iwads from steam or gog or digging deep in google. But first option is more cooler way. 

    Sure :D Later I'll fix it :)


  6. 2 hours ago, Myst.Haruko said:

    I had to take a look in your map in Slade. Yeah, your map is for Doom II, not for Ultimate Doom. Anyway, if you want be good mapper, you should study good mapsets in doom/gzdoom builder and play them to get better picture how stuff was created. 

    I saved this screenshot as proof.
    TLKoh2y.png

    How is this possible? In doom builder I setup the builder with Doom like this

    Cattura.PNG


  7. 18 minutes ago, Eric the Sandvich said:

    Wait, wait, I am beyond stupid.

     

    It's not Map04, it's E1M4. Slade told me it was Map04 which is confusing.

     

    By that logic it seems this wad DOES work on doom2.wad, but multiple missing textures.

    I created the map as Map04 and then when I finished it I saved the map as MPM1.
    I can load the map by typing " Map map04"
    Why you use Doom2.wad? 


  8. Just now, Eric the Sandvich said:

    Sorry, doom 2 wads are not compatible with doom 1 wads, but this is saying that you should from now on use the doom 2 wad from now on as it is generally more content doom 1. 98% of everyone who makes new maps uses them in compatibility with doom 2.

    Understood, soon I should get Doom 2 then I'll use its wads :)


  9. 5 hours ago, Mr.Rocket said:

    I checked it out, it's not bad actually, considering it's your first map!

    Aside from texture alignments and what not I'll give it a 5/10, first map damn it.

     

    Anyway, I agree on the overly dark room. Stuff like that is good to go crazy on with gradient sector lighting. ;)

    Next would be to try to make the different areas not as linear. Just a few stairs here and there can totally open up a new dimension, which then allows you to rub your hands together and think, ok, this is going to look cool if I do this. ~ before you know it you'll have those steps on the ceiling and walls too!

    Also, maybe try some new things, for example, we have demons from hell, and tons of line triggers, sector effects, lifts, and teleports for you and them to take the player by surprise with.

     

    I think it's a good start!

    At least your not making a big box with a bazillion monsters in it just to kill framerate for kicks, lol rofl myshoe.

     

    Cheers

     

     

     

     

    Thanks!

    Yeah, I hate those rooms with a large amount of enemies, is not funny at all. It ruins the experience..
    Next time I'll add more triggers and new textures


  10. 9 hours ago, Eric the Sandvich said:

       Well for one thing when I loaded it up with 'The Ultimate Doom' wad (that's the normal wad I use for doom 1 related maps, it didn't cause problems before hand) the map was the default map, so I went out of my way to download the Doom registered version, still default map, then I went into slade and realized it was Map04.

     

       You should state what map it is before letting people play your wad, everyone will assume the map is the first one.

     

       After that, I hear no music, which is odd, that's mostly for eerie wads. Then I see the walls and floors and ceilings and I think to myself, "Well this is a 3/10 map."

     

       Sorry to say, but it was. Multiple textures are offset, pitch black rooms that make me dependent on the auto-map isn't all that good of a choice for classic doom style maps (not to say it can't be used correctly), monster placement was mediocre, awkward looking doors and an exit that is messy.

     

       For a test it's validable, playable map? No.

     

    Side note: You should use doom2.wad as your IWAD, it's generally everything essential of Doom 1 with added content from Doom 2.

    Thanks for the opinion :D 
    How do I add music? I'm still learning the triggers and textures..
    I'm sorry for not letting you know the name of the map, in future I'll improve my infos :)

    Thanks for playing my test map

    So, I can use doom2 textures in doom1? are them all fully compatible?


  11. Hello, today I managed to make my first map. It's nothing.
    I don't have a lot of ideas for maps etc.. but testing the builder I managed to make this map :)

    Iwad used: Doom.wad
    Map name: E1M4
    Tested on: Doom (Zandronum)

    Made by me

    Opinions are accepted ofc

    https://www.dropbox.com/s/bd21ndl8vamijkf/MPM1.rar?dl=0

     

    S C R E N S H O T

     

    Spoiler

    1.png.d76771aa4ff4ad05437eb1c089ed4924.png2.png.b81119cf7f4ca6853369f35b09fa2321.png3.png.d40250baab8e1e3a1b23eccfcf38950a.png4.png.7b5c730e36d56e2210977ed37566d7a3.png5.png.09638045c51b8fb62b33deef44b81ed2.png



    IGN said: We never played a videogame but we think this map is heckin koolz

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