Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

whatup876

Members
  • Content count

    207
  • Joined

  • Last visited

Everything posted by whatup876

  1. whatup876

    Doom Eternal Pre-Order & Deluxe Edition Trailer

    Video was deleted then reuploaded. So far, things look nice. New locations, glimpse of the Cybermanc, Cyberdemons as enemies, Pinkies with yellow eyes, whatever the new Plasma Rifle alt fire may be, whether or not we could ever see Doomguy's face under the demonic skin, if the Marauder is also an enemy type too... Doom 64 giving the Lost Soul green blood does look weird.
  2. whatup876

    Doom Eternal Delayed(March 2020)

    Something that i'm surprised nobody noticed (and is irrelevant enough, that id should have fixed it by now) is this room in which the windows used to be transparent in QC18 but in E3, they were pitch black. Either they were closed (like if this game would ever have DN3D type of interactivity and you could open them at any time) or something technical could have happened to the background to not show up? The fact you can see a 1 up there resembles a rule from Romero himself that is "if the player can see something from a certain spot, he should be able to get there", even if it's a secret. (example: that one soulsphere in E1M3)
  3. whatup876

    The New BFG

    Probably because they treated the weapon as a "just in case" type of thing. Hope it's not just a button press like what's happening with the chainsaw now. But yeah, a BFG that shoots a spread of homing projectiles, some of which going for the same enemy depending on the current enemy count, could be something. Might as well be what this https://www.youtube.com/watch?v=M9jYFneBvWo could have been.
  4. whatup876

    Doom Eternal Delayed(March 2020)

    Speaking of preoders, i wonder if the bonuses would become available in some way or another, like a regular DLC. Like, something that makes them more accessable or at least not really lost in time.
  5. whatup876

    I played the Mars Core demo ... a lot

    Not sure if he's going to be a centaur type but a centaur enemy could be a cool idea. Also, since he resembles the classic HK, he could bleed green. Something i thought of is a "cyber Baron" whose design resembles the demons in the original cover art for Doom 1, so they're red and have yellow horns.
  6. whatup876

    I played the Mars Core demo ... a lot

    We haven't seen anything besides artwork, for that "gladiator" HK character in the alt cover.
  7. whatup876

    When Doom looks more cartoony than Serious Sam...

    I thought a "realistic" Doom game would have been Hideous Destructor or something close.
  8. whatup876

    Hugo loves Prometheus confirmed :)

    I just worry this lore makes things sound a bit "too alien", like i know Doom was never accurate with its portrayals of Hell but i feel like there has to be a line drawn for when comparisons between demons and aliens can stop. Mostly because Doom maybe be science-fiction on one half, but on the other it's also fantasy with religious related references, supernatural, magic, even a little bit of horror that sits next to the action etc. The fact that they're introducing Heaven to Doom means there's a lot they can do with it, specially since Hell in the originals felt like you could do a lot with it. I feel like rings with eyes (a noticeable potrayal of angles, ophanim) could be an enemy. For what i know, if Doom games are connected, then Hell just has different planes/layers of existence that represent its different looks and the dimension as a whole existed before time.
  9. whatup876

    I played the Mars Core demo ... a lot

    That and maybe reveal some more new stuff besides just concept art, since we're on a longer wait until the game is out. Spoiling too much is possible but i'm sure they can still keep some surprises.
  10. whatup876

    When Doom looks more cartoony than Serious Sam...

    I'd say Doom always had horror but it was more on its theme/visuals/story rather than the gameplay itself, which is why 3 looks like the odd one more often. D3 is also one of those games people think suffers just from being different rather than the execution, specially when i keep thinking about cut content and how we were robbed of the "YOUR KIND ARE OVER" blue commando lines. Even if Eternal goes a bit too much with the arcade video gamey side of things, i feel like old FPS sort of had the same ideas as any other genre, even with Doom and ROTT being opposite ways on arcade elements, which sets them apart from 7th gen military FPS trying to be realistic and look like they appeal to non gamers. (and i guess nowadays, that's what cinematic, over the shoulder, sad dad games are for) Something i don't think 3 or 2016 really carry from classic Doom (at least sometimes) is how levels work, when you consider Romero's level design rules, some of the other devs like Sandy or American and the overall history of megawads. It's why i like that part in E3 where Eternal is said to have different things thrown at you in most levels. (the clip where they first reveal tentacles and radsuit's return) Because they're making sure there's more variety of level situations and scenarios, which is something modern FPS either forgot to do or did it badly because when the core gameplay is really basic and lacking in mechanics, your attempt at variety is just sections that play radically different and just happen once. It's not just about the variety in levels, but also when it fits the game, similar to old Doom getting maps to this day because the games are like a tool box with many things to play with. (also explains when official levels get "gimmicky" or creative like plutonia's map 11 or how tnt handles its icon of sin map, specially the death teleporters part) This is also what makes you realize SnapMap had potential but wasn't handled in the best way.
  11. whatup876

    I played the Mars Core demo ... a lot

    Here's some footage of it from PAX Aus. https://www.youtube.com/watch?v=6XxiV9oFL7s https://www.youtube.com/watch?v=c_TKSeAZbvc He explains the same things we know as usual, but sometimes i watch these because i believe there's going to be a lot of details in the game that even wikis can miss at times. Like a glory kill similar to feeding an Arachnotron his grenade, but instead, Doomguy puts it inside the brain body.
  12. whatup876

    I played the Mars Core demo ... a lot

    It seems the demo was also on PAX Aus and Kinsie played it.
  13. whatup876

    Doom: Annihilation update

    Speaking of the idea of an animated Doom movie, i just remembered this exists. Original source being: https://www.newgrounds.com/portal/view/252756 And looking at Wolfenstein: I think this one came from an animator's personal site, if i recall.
  14. whatup876

    Eternal release date...i bet u...

    Oh and i almost forgot, at least the chainsaw in the DoomHunter is a little D64 reference. But i do think D3 sometimes feels less restricted in terms of designs, considering the Bruiser in RoE had a screen for a mouth. But on the other hand, new Doom games seem like they had a bit more to offer in terms of enemy mechanics, even though i fear Eternal doesn't focus on creating monsters' abilities as much as they do with weapon alt fires. I wonder what this official D64 rerelease can even offer to feel fresh since Doom 2 in some modern ports had No Rest For The Living.
  15. whatup876

    Doom Eternal Delayed(March 2020)

    Most people seem to forget what actually happened to DNF. If i'm not too wrong, Broussard couldn't stop looking at a recent game engine and tell the team to throw everything and start from scratch to switch engines and make the game fancier and kept doing it until Gearbox came in to "finish" the game (i remember hearing they wanted to split stuff from the game and make it seperate DLC) and the references/easter eggs/jokes feeling outdated or out of place have to do with the different time periods the game was in, during development time. Doom Eternal on the other hand, will keep its engine, has a stronger direction to the point even the "lore" and art direction seem to be part of the marketing and id software already have been in dev hell in probably more than once, specially if you look at the cancelled Doom 4 before Doom 2016. And with some people mentioning the Arachnotron's glory kills lacking his death scream, i remember when people criticized E3's first reveal of Doom 16 for looking too brown and yellow until id made the final release look a bit better. Also, looking at Eternal: * The game continues 2016's art direction of everything being detailed and id even mentioned the amount of graphical detail in like QC 18. * The possible amount of content. * Invasion. * Switch port in the same original release date as other ports, along with Stadia. * The gore system of enemies being disfigured and destroyed while alive. I can see the main reason for a delay being a technical one.
  16. whatup876

    When Doom looks more cartoony than Serious Sam...

    I think he meant more the textures and proportions? i still don't really mind how the game looks but the solution could always come in the form of a few tweaks instead of a big change. We've had fanart of classic Doom monsters that made them look scarier, without changing their designs too much.
  17. whatup876

    Eternal release date...i bet u...

    I don't mind the general enemy designs but i do agree on the whacky mood and the idea of the Doomguy being super OP, which then makes me worry about how enemies play, since Doom 2016 had an alright enemy roster, even when considering some potential improvements. I do think the art style has the issue of "too much fucking detail" visual noise which might explain any technical problems in the engine. Also, the Archvile didn't come with the mouth tubes. Also, speaking of the Pewter figurines (which did gave Archvile the mouth tubes), i wonder if they ever thought of basing collectibles in the game based off real Doom merchandise. Like this snowboard with an unique Doom artwork.
  18. whatup876

    Doom Eternal Delayed(March 2020)

    FF7R and DE are completely different games for different audiences, so i don't really see that much of a correlation. DE seems to also be on more platforms, including the Stadia.
  19. whatup876

    Eternal release date...i bet u...

    So far, a lot of things look good and only some stuff like how the Pain Elemental plays is what i think is lame but if they're going to polish the game further, then that's good. I just realised March 20 may also be the date for the DE artbook. Also, i wonder if someone's going to make a DE mod for classic Doom just because. (IF they look at the available info about the game and make it somewhat polished, since Doom Eternal XP seems to carry a whole different concept)
  20. whatup876

    Doom: Annihilation update

    If anything, Doomguy is two things at once. He's meant to be you the player, since he doesn't have some details, so you get to be the Doom marine and go through Hell. But he's also his own individual at times that beats his corrupt boss and had a cute pet rabbit, while 64 stated him having nightmates, laughing when discovering one of the secret levels and him choosing to stay in Hell and 2016 had him care little about certain UAC stuff/people but still backed up an AI he assumed wasn't evil, liked cute dolls and didn't harm the people at Phobos. I mean, if id really wanted him to be an empty vessel, he wouldn't have his faced in the HUD. Most of this "the story/protagonist doesn't matter" feels less like an intentional choice and more of a case of the gameplay being too important, the story and protagonist were just there. And it's usually seen through John Carmack and Romero but what about the other people at id, like Sandy Peterson saying the Archvile just wants to help his partners? I guess another reason to see Doomguy as its own person is to see a character associated with the most important FPS, as if it was the genre's Mario, in case BJ Blazkowicz, Gordon Freeman or Master Chief aren't the ones to fill his throne.
  21. whatup876

    Doom Eternal is the Biblical Apocalypse

    Something i noticed in recent Doom games is we may have never seen an upside down cross. In fact, some of the religious/biblical references feel more subtle and less obvious compared to the original games. It seems like they want to expand Hell in Doom as their own thing (even if that's already been the case since the first game) which may or may not deviate from the idea of what Hell in Doom is. (Most people expect it to be an obvious/traditional Hell that is half that and half "it's own portrayal from the series") It kind of reminds me of how Wolfenstein has its own version of Nazis and the Wolfenstein W symbol, along with the censored SNES Wolf3D port and the censored secret levels in Doom 2 for the GBA: One just made the characters speak english, remove swastikas and shave Hitler's mustache but the other used the W's and Deathshead paintings, because it was aware of Wolfenstein's own unique bits for its version of Nazis. It'd be weird if Doom becomes more subtle about whatever idea or version of Hell it references while Wolfenstein is obvious about the things they're based off. Specially in the first game where, outside of some MP maps in 2016 (maybe), we get to be in Heaven. Edit: i like when they get creative and add new stuff and all, i just personally find it weird how that symbol looks like a slightly changed cross.
  22. whatup876

    The New BFG

    I was kinda wishing they'd bring back the handle things from the classic designs, considering Eternal's art direction and how even the BFG in Rage 2 had it. (even if it wasn't done in a way that made sense because it only had one handle instead of two for some reason) But you can't always have everything. Maybe there's a part where you find the BFG with them and the Doomguy takes them off because he doesn't need them or something.
  23. whatup876

    Gamescom 2019

    Speaking of more events: https://gaminglyfe.com/raze-hell-with-doom-eternal-at-egx-2019/ Gamer Network, organisers of the UK’s premier games events is excited to announce that DOOM Eternal, the upcoming sequel to DOOM (2016), will be playable at EGX 2019! The UK’s biggest games event, EGX will take place at London’s ExCeL on the 17th – 20th October, where UK fans will be some of the first to play the blistering and brutal first-person shooter.
  24. whatup876

    The New BFG

    I wonder if one of the possible mods could involve homing streams of projectiles that resemble the alpha/beta fire but one could also see it as a tribute to the Wraithverge from Hexen.
  25. whatup876

    Doom Eternal's campaign is around 18-22 hours long, Marty says

    Also, the way how i see it, the average Eternal level could be big enough to be like 2/3 levels mixed into a chapter, considering the possible amount of content and features since the Mars demo was said to be specific parts of an otherwise bigger level. I still hope backtracking like in old school Doom is present, even in some specific parts like Phobos base not really being tied into the Mars base debris or something.
×