Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

whatup876

Members
  • Content count

    1317
  • Joined

  • Last visited

Posts posted by whatup876


  1. Or at least a Doom spin-off.

    D3 for better or worse was still inspired by the Doom premise, which isn't the same as Quake 2 originally being a new IP.

     

    Besides Doom always being a series people argue over "what it is about", i also feel it can get away with some level of detachment because of both the existence of the best modding scene possible and even the notion of "the story doesn't matter that much" meaning "you can interpret the setting differently".

    Which is part of why i think most people accept the new games, which also differ from the classics in their own ways.

     

    And again, you don't have to make it "COD like" because that would mean really boring shit like 2 weapon limts, when a "slow, tactical" Doom could still have a varied set of guns for example.

    You can also think of cool features to add like certain creative weapons or enemies, which is also part of that "sandbox" thing i mention.

    Or use the game in general as an excuse for new ideas that "suit Doom in general but not the Slayer games".

    For example, we could try "Hexen/Powerslave/Turok" style level design or armor with different types like "this resists fire, this resists explosions" etc.


  2. I also think it's worth mentiong: A Doom game can still work when it's slow or "tactical".

    One reason being the "sandbox" behind it.

    If you have stuff like level design with exploration, puzzles, hazards, even platforming and combine that with a diverse set of weapons, items, enemies, power ups, resources etc.

    It could still feel complex.

    People usually hate COD for being braindead simple (as the series that helped with streamlining the FPS genre to the masses) while Doom always has its complex elements and even the new games feel like they took inspiration from other games. (like Turok for the platforming)

    That's probably why i even brought up Hideous Destructor in the first place: too complex but at least it's complex.

     

    There's also the factor of being a series with sci-fi and fantasy elements, so the setting doesn't have to suffer from "realism".


  3. I always thought a lot of Doom 4's ideas could be saved but "seperate": Pick apart different parts of it and put each or so in a different game.

    Because D4 felt so detached, even from Doom 3.

    I like to think of Doom as a versatile series that a lot can be done with; Part of why i feel mixed with the inclusion of "lore/universe" when Doom looks more fun as a "blank canvas", sort of.

    (plus, there's a lot of cut content, concept art, unused ideas etc in the series that could be saved first: Sure, there's fan mods that do that, BUT in the Official grand scheme of things, i think it'd make more sense to focus on the really cool stuff that deserves it and then sneak in the more controversial parts in a way that makes someone go "well, at least we also got that other thing we'd like more")

     

    I once wrote how Doom 4 could've been done as a sequel to Doom 3 and most of it revolved around "Hideous Destructor mixed with DeimosRemus' demons designs".

    I'm not even sure if i've ever posted it as a Doomworld post, so i'll link it to Tumblr but it's there.

     

    Not sure if it'd fit into the Doom Eternal universe because in a way, the Slayer games are like an "opposite" branch in the "Doom tree", to the branch that includes Doom 3.

    A Doom 4 would be to D3 what Eternal is to 2016.

    If anything: An expansion or spin-off where you play as an ARC soldier would still take some stuff from Eternal but with different weapons, weapon mods, inventory items, power ups, upgrades and even new enemies, level design features, puzzles, hazards, bosses etc.

    Similarly, the same could be the case with a campaign centered around a Sentinel warrior.

    Both as excuses to add more to the modern games' formula and see what else can be done with the style of games.

     

    DE goes for a certain art direction that is devoid of horror and eerieness: Because if anything, YOU are the horror.

    To play as an "even more DOOMed" soldier, you'd probably ignore most of the art direction and lore.

    At the very least, you could come up with cool ideas for demons such as surreal designs, weird lore, specific gameplay ideas that make you go "oh shit" and so much more that could fit "Doom in general" but not specifically the Slayer version of Doom.

    Then again, people say 2016 and Eternal feel different from each other. (plus, Doom is not as consistent as people think it is)

     

    Honestly, because of that "you can do a lot with Doom" part i always bring up: you should try both an ARC soldier campaign and a "salvaged D4" so people still get the idea of how things can be different from each other, while also how they can be justified and each have their own appeal.


  4. This is of course based on "what if" story scenarios but an idea i had was: What if the Slayer was a "form" Doomguy could turn into at times?

    This is based on some stuff:

    • That stuff i’ve posted about Eternal having expansions where you play as either a UAC soldier or Sentinel soldier, to explore new weapons/items/etc ideas in both gameplay and theme/lore.
    • Videogame characters like Mario or Sonic having forms like power ups or Super Sonic etc.
    • Maybe how Hugo Martin almost treats the Slayer like a superhero.
    • Something like Heretic’s Tome of Power.
    • A way to please both sides of the fanbase: Those who think Doomguy is better as an imperfect marine that still struggles while the others love that Doomguy became a demigod feared by Hell.

    Imagine a Doomguy that still works for the UAC and has a lot of UAC guns and tech but can at times turn into a Doomslayer form where his weapons, armor etc change to resemble Sentinel stuff.

    Maybe it could require him being angry enough or some sort of artifact/power up but it’d be like a more powerfull form that can be activated in certain circumstances and probably less common than his UAC state.

    (Or instead of being timed, make it that the Slayer form has some resource tied to health like if he “dies”, he just reverts back to the Doomguy)

    They’d both have large, diverse arsenals and a way to make it work is to consider how stuff worked over the games and even specific upgrades and runes in 2016/Eternal.

    One is more “tactical” while the other is more “upfront, brutal”.

    This also fits the “you gotta earn the power fantasy” statement from Hugo: You can be the Slayer as long as you’re good enough; Or else, your Slayer form “dies” and you go back to a less powerfull but still capable Doom marine.

    (maybe this could fit with that idea i had of a buff system for demons where they get new attacks)

     

    I even have some ideas on how this could play out:

    Spoiler

    Armor

    UAC armor works like classic Doom (minimizes some damage) while Slayer armor is like 2016/Eternal (prevents damage from affecting health until it’s over).

    Slayer armor also receives less damage from stuff like slime and lava.

     

    Inventory

    UAC guy does not have the equipment launcher and even if he carries a lot of different types of inventory items, they are limited like ammo.

    Frag Grenades are basic and look like Doom 3’s.

    Also has the Hologram and maybe some other UAC tech from 2016 Multiplayer.

    This means he can at least be “tactical” while the Slayer form is more “upfront” and brutal.

    Slayer has equipment launcher and the items obviously recharge over time.

    Maybe the Frag Grenades could drop scatter bombs.

    There’s also the Flame Belch, Ice Bomb and maybe some new items.

    Instead of a Hologram, he gets a ghostly copy of himself that can fight even if limited.

     

    Fists

    UAC guy has basic fists, maybe he could have like a third punch that is stronger than the first 2, if he had a continuous punch attack.

    Slayer can obviously Glory Kill and Blood Punch.

     

    Chainsaw/Crucible.

    UAC guy has the chainsaw, maybe make it so the main fire is based off classic Doom and the alt fire requires gas to instakill for ammo.

    Slayer has a Crucible (Still a chainsaw) that has both a more complex melee system and can instakill enemies at the cost of ammo.

     

    Pistol

    UAC guy has the cut Eternal pistol with the “burst” alt fire and use of bullet ammo.

    Slayer has a Sentinel theme version of the infinite ammo pistol from 2016.

     

    Combat Shotgun

    UAC gets a basic shotgun with some forms of Explosive Shots and Charged Burst

    Slayer’s shotgun has Full Auto and Sticky Bombs.

     

    Super Shotgun

    UAC guy’s SSG is basic, its alt fire is shooting the barrels individually.

    Slayer obviously gets the Meat Hook.

     

    Rifle

    UAC guy could have like an okay-enough Precision Bolt and non-upgraded Micro Missiles

    Slayer’s rifle has a very upgraded Precision Bolt and Micro Missiles.

     

    Chaingun

    UAC chaingun has wind up before/after firing.

    Alt fires are a Turret Mode that slows you down and its Energy Shield is not upgraded.

    Slayer’s chaingun has no wind ups.

    Both Turret Mode and Energy Shield are upgraded, while the latter can deflect enemy attacks.

     

    Rocket Launcher

    UAC rockets are shot at a slower pace like in later games.

    Lock-on Burst only allows one rocket at a time and Remote Detonation doesn’t have upgrades (except maybe that flare that is triggered when a rocket is nearby a demon).

    Slayer’s rockets are shot at a faster pace like in classic Doom.

    Lock-on Burst can lock onto multiple targets at once and shoot multiple rockets accordingly, while Remote Detonation’s blast can falter enemies.

     

    Plasma Rifle

    UAC Plasma Rifle has that classic Doom “recoil”.

    Heat Blast only works at the front like Eternal’s while the Stun Bomb is there.

    Slayer’s Plasma Rifle doesn’t have that “recoil”.

    Heat Blast can both attack all directions and temporarily buff projectiles while Microwave Beam can split to target multiple enemies and its blast stuns nearby enemies.

     

    Gauss Cannon/Ballista

    Gauss Cannon seems more powerfull but it’s a bit slower.

    Its blast can also hurt if you’re too close.

    Its alt fires are Precision Bolt and Siege Mode.

    Ballista still has the Destroyer Blade and Arbalest.

     

    BFG9000

    UAC’s BFG is powerfull enough to have that Quake 2 tendril system. but is also like D3 where it can hurt the user if they’re not carefull and requires charging.

    Maybe it could share ammo with the Plasma Rifle.

    Maybe the Sentinel BFG doesn’t harm the player, has a more unique ammo pool and it also has a version of a Heat Blast to represent that classic Doom tracer system.

     

    Movement

    UAC guy can still double jump since those boots are technically UAC creation.

    Slayer can dash and jump a bit more, maybe.

    One clearly has a bit more access to some level secrets than the other.

     

    Power up interactions

    Any power up can stay regardless if you’re either the marine or the Slayer and if you become one or the other during it.

    Berserk can make UAC guy’s fists deal more damage and then lose a bit less damage but still a bit buffed until a level ends.

    Slayer’s Berserk is obviously “rip and tear” mode.

    Blursphere makes UAC guy make it so enemies become innacurate and confused while Slayer becomes fully invisible maybe.

    Haste/Overdrive gives infinite ammo to Slayer.

    Invulnerability could make the Slayer deflect enemy attacks whenever he’s hit.

     

    Ammo

    Maybe a neat detail is how ammo is either UAC or Sentinel theme depending on which state the Doomguy is in.

     

     


  5. 8 hours ago, Immistyerwaslost said:

    I'm a bit late but I'd love variants for demons. 

    Me too, since i even wrote ideas about variations like the Plasma Rev, "techless" Arachnotron with purple goo webs, "cyber" Prowler that gets buffed with plasma etc.

    Obviously copying others and partially taken from somewhere else.


  6. You know how there's concept art for DE of a melee weapon shaped like the Slayer's mark?

    It made me wonder: What about a weapon shaped after the UAC logo?

    Because historically, they have 3 symbols:

    • Classic
    • Doom 3
    • 2016

    And i thought about 3 ideas for a UAC symbol shaped weapon:

    • A mine, like a Kinematic/Proximity mine.
    • A “disc”-like weapon, probably a boomerang sort of (i once wrote about the Sentinels having a “Doomerang”)
    • A flying drone that attacks enemies on its own.

    If we were to associate each role with each version:

    • 2016 has a symbol that’s even animated to rotate, so the “disc” role could be for that (it’d suit those concept arts of the equipment launcher where one cannon looked like it’d shoot a disc-like thing).
    • D3 could be like a small flying space ship-looking thing resembling the symbol and as a homage to the D3 turret drones.
    • I guess that leaves the proximity mine role for the classic logo. Maybe make it a laser tripbomb/C4 where a laser comes from the corner of the triangle aiming right (Also like an homage to DN3D).

    Alternatively, have one act as an “electric” mine like those hazards in Mars Core.

    Or even as a small floating platform, like something the player throws and then stands on top of, to go up to higher places (One idea i had for a playable Samuel Hayden even mentioned the “creation” of platforms for platforming reasons).

    Or even something setting off an energy shield wall.

    looks so cool.jpg


  7. Been having some thoughts about Crash and how she could be integrated to the modern Doom series.

    Because i still think it’d be cool if she had her own expansion/campaign as a modern Doom entry.

    Just imagine her going through a journey like Doomguy did where she goes to the modern Doom universe and she gets her own set of weapons with their own weapon mods, her inventory items, movement/agility related abilities, power ups, even face different kinds of demons, bosses and level design challenges.

    Maybe even her own Praetor suit even if she’s still not in the same level as the Slayer.

    Like an expansion with more content than TAG and almost like a “smaller” game (Maybe similar to Old Blood for Wolfenstein TNO).

    And another excuse to add more new ideas to the Slayer games’ formula.

     

    And it got me thinking: She’d be from the same universe as the classic Doomguy... maybe.

    So think of that, then also how the D64 re-release had new levels to adhere to the new lore.

    Imagine if id made a “prequel” for Crash to tie into her Slayer game, by making it a classic Doom episode (Essentially, another official wad like Final Doom, NRFTL etc).

     

    It could raise a lot of questions:

    * Custom HUD face: Would they give her a face or would she still use a helmet with a screen static effect?

    * Besides changing the hands to resemble hers instead of Doomguy's, what else would the weapon sprites look like.

    * Would there be new MIDI tracks and textures for walls, flats and skies?

    * Would there be new enemies, even if tied to some limitations?

    I can imagine some like a Hellhound that’s just a smaller Pinky with less health and more speed or a Gargoyle that’s just a mix of an Imp and Caco.

    And even a “Plasma rifle zombie” but not sure if even Dehacked allows a new enemy to drop a different kind of gun besides the base Zombiemen.

    Guess it depends on the most basic ideas for demons that existed in both Doom and fanmade content, like general ideas anyone could think of.

    (Or even “backporting” enemies from later games into classic Doom but it’d probably work best with only some unless they use a certain engine or version of to see what they'd came up with and even what a certain demon would look like in a different art style etc)

    * Player sprites are another thing too, specially how you view them besides co-op/DM or ripping sprites from the fame. I always thought it’d be cool if a Doom game had a “gallery mode” to preserve concept art and even show off obscure/hidden details in some sprites or just off anything just to please the OCD part of my brain.

     

    Either way, not only would Crash get her own classic Doom adventure, another thing is how it’s available.

    Besides the Unity port, imagine if Crash’s campaign also had a HUB area like Fortress of Doom and she had her own computer she could play her megawad/TC in.

    And if Doomguy had to type FLYNNTAGGART, i guess Crash would type ARLENESANDERS (But if id ever does this port idea again, i’d like to see STANBLAZKOWICZ and KIRAMORGAN next time).

     

    And because Doomguy has access to his classic skin, imagine Crash also having an alt skin based off a classic female UAC armor (As in, if her main skin is something Sentinel/Praetor related).

    And of course, a Q3A inspired skin like QC has for Doomguy.

     

    Basically, a set of ideas to establish her role in the Doom universe they present

    Maybe the same can apply to Phobos.


  8. Related but i thought of something: you'll likely hear more interesting opinions, facts or prespectives from online discussion or random people online than noticeable e-celebs

    Mostly because even they already parrot stuff from somewhere else but also because they either don't (or do have but don't bother) have time for research or even discussing a subject matter with other people.

     

    Decino at least does research and he also has a programming background outside of Doom, if i recall.

    Those info videos are usually released in specific occasions, though.

     

    Guess it's a way to say "a voice in the audience can say more than the one there at the stage" or something.


  9. 1 hour ago, DiceByte said:

     But the third time, the Dark Lord, it just felt… off. It’s hard to explain why.

    Might be because of what he is conceptually (and how i keep repeating the "he's 5 ideas at once, that could've been cooler if seperated" comment) whereas the Marauder if but a high tier enemy type.

    The Marauder could also be forgiven for "not being a rival enough, what if he had more guns" part since he's like id's first attempt at such an enemy.

    And perhaps, the Marauder's main point is less "mirror match" and more "testing your distance and reflexes".


  10. Can't really see an overlap between DW and game journalists, since DW is like the oldest Doom forum.

    It is true that some game journalists are technically "gamers" and not "ugh normies" like some people actually wish they were.

     

    Part of why game journos are bad with games is because of their job to review the hottest thing while it's relevant.

    This makes it special when some games don't have review copies for journos because it means the review will come out some time later and you'll first hear the reviews from the likes of other players and even Youtubers (even if at times, they end up replicating certain parts of game journos they replace), while IGN and such have to wait.


  11. The idea of the Caco being creepy did remind me of this design by Deimos-Remus (who i've talked about a lot before lol).

    https://www.deviantart.com/deimos-remus/art/DOOM-Cacodemons-674317793

    It has enough "classic" features, even weird tentacle things, but it also doesn't have the "DnD plagiarism" bit that the classic design has and it looks creepy.

    As in "what if the D3 caco, while a new design, still resembled the traditional a bit more?".

     

    If D3 had its own "Eternal" type of sequel where it brings back old designs but tries to make them scarier (like how Eternal leaned a bit more towards cartoonyness and still carries some 2016 aesthetic bits), then this design could've been perfect.


  12. They probably just threw in that weapon and the Lightning Gun just because.

    Same reason why 2016 MP skins were used (even though Immora guys would look cooler with the actual demonic/cyberdemonic/cultist armors) considering the conditions behind TAG2.


  13. 17 hours ago, Jayextee said:

    Actually, I have a serious answer here.

    SMM should fly. Sure, it would require different sprite art. But the DOOM bestiary doesn't have any flying hitscanners and is short on airborne enemy types in general. Also I solved one of the SMM's size issues right there; she can move pretty much anywhere she can fit now.

    But then she wouldn't be a spider.

    How about have her jump to the ceiling and/or drop spider webs (that can affect movement)?

×