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m8f

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About m8f

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    Green Marine

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  1. m8f

    Object Carrying

    "it works (albeit a little buggy)" is pretty far from "That script doesn't even work" =\ How can my script, that is written specifically for dead things and pickable items, work for some box in your map? You need to modify the script to accept other things. Take a look at line 21 in DragThings.acs. You may want to set other flags, so PickActor (https://zdoom.org/wiki/PickActor) function will accept your thing.
  2. m8f

    Object Carrying

    What "pick up" key? To use this script, you have to bind "Toggle Drag" key in Customize Controls. Then look at the corpse or an item, press that binded key, and move forward, for example. The thing that you are looking at will follow.
  3. m8f

    Object Carrying

    Just checked, working fine. How to use: 1. Look at the corpse or pickable bonus, 2. Press binded key (default: K), 3. Move somewhere, 4. Press binded key again or look away. If you describe how it is not working for you, I may be able to help.
  4. m8f

    Object Carrying

    Take a look at Dragging monster corpses and pickable items.
  5. m8f

    Test/Debug Map

    Kinsie's Gameplay Mod Test Map
  6. m8f

    Do level designers benefit from studying geometry?

    One day, one may want smarter or faster tools. Or the tool which is able to do things that were not done before. A game level designer (or a game designer in general) who can make their own new tools, will be always one step above those who can't.
  7. m8f

    Help me(again)!

    Options -> Set Video Mode -> Doom Software Renderer. The "Choose renderer" options is gone from the startup dialog because now you can change the renderer in game, without restarting GZDoom.
  8. m8f

    Spontanious Model "breaking" GZDooM

    Isn't this the same problem that is discussed here: https://forum.zdoom.org/viewtopic.php?f=7&t=62221 ?
  9. m8f

    Changing the font color of pickups.

    Use Print Colors: Inventory.PickupMessage "A \caChain \cgsaw! \cjFind \cqsome meat!"
  10. m8f

    Getting Lost in Doom

    Shameless self-promotion (sorry)
  11. m8f

    Quake's Lovecraft influence

    They are actually present. Yog-Sothoth is everywhere, because it is time and space (and more) itself, and Azathoth is where it has always been - in the center of the infinity, in the heart of chaos - that's where game RNG values come from.
  12. m8f

    Disjunction

    EPIC journey through 11 completely different levels. Stunning visuals: from tiny details to grand architecture. These maps are challenging, but not impossible. Had to retreat to HMP on the two latest levels, though. My favorite level is Felt (library). So many passage ways to explore.
  13. m8f

    Vanilla Doom smooth weapons

    Oops. Please don't mind me. I got so used to GZDoom that I forgot that there is no translucency in the original game. In PrBoom+ and Chocolate Doom plasma balls are identical with and without smooth weapons indeed. The difference is visible only in GZDoom: And this mod makes it look more vanilla. Thanks for making this mod!
  14. m8f

    Vanilla Doom smooth weapons

    Great job! My only nitpick is Plasma Rifle. It feels static when firing, and plasma balls are dark at the borders. Is it intended?
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