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Everything posted by Remster
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Use Of Color - What Do These Pictures Have In Common?
Remster replied to ⇛Marnetmar⇛'s topic in Doom General
Yeah, #17 comes from my latest map "Iron Moor" created for the Vinesauce. I don't really remember how exactly i made it... I kinda spaced out while mapping, and next thing i remember is this exact screenshot on my screen... -
Impromptu Minidido (Project Thread)
Remster replied to baja blast rd.'s topic in WAD Releases & Development
SIGH... I just can't get to mapping... I've been staring into blank gzdb for 4 hours now, and i still don't have any idea. I'm afraid that i won't be able to contribute. Sorry -
Impromptu Minidido (Project Thread)
Remster replied to baja blast rd.'s topic in WAD Releases & Development
Well... why not - i'll try to map, 3100-3199 -
I've learned the hard way, that it's due to textures being under "flat" category and vice versa
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I also decided to take part in vinesauce. I had something looking half-decent,but i think i fucked it up in last hour left till the end of mapping
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The first screenie looks like lost soul from doom64
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If anyone asked me "What was the turning point in your mapping career?", I'd respond just with one sentence "Comp textures.". Seriously tho, i luv them
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I myself have only made +- 5 maps total, and yet i am making "good" maps... It's all about determination (lots of energy drinks and water, few sleepless nights, hundreds and lots hours of mapping and small pinch of general idea are welcome as well)
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Less than 72 hours?! Well... - red is a must (making/detailing rooms and fixing stacked portal aligment) - yellow is optional - if time permits, i'll add in corridors inside outter walls; - blue - i can get away with it as it stands, but it isnt done either Of course i still gotta make final fight and balancing and then compile this thing
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^^^ Marine - "Oh hey, a field... Well.. I guess i'll see myself ou- WHAT THE FU-" Marine gets oneshot by the ruler of these fields, and king to all demons, the Marine slaughtered - Camanthar the III
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Ze UAC Infrastructure and Architecture departments has recently picked up on creating "How NOT to build your UAC base 101". Unfortunately someone bought cocaine and shared it with their co-workers...
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Moar time spent, moar work done and moar money spent on energy drinks...
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Well... I just felt like doing something bright for once
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Here, have some more screenshots
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Some more screenies of my new wip map
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I had plans for today. I thought "why not map for few minutes, i have this one small idea"... Spent few good hours mapping...
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The DWIronman League dies to: Doom The Way id Did
Remster replied to Alfonzo's topic in WAD Discussion
My bad i guess -
Last Ironman isn't done yet - there are still some replays to watch before final scores will be in
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Does death exit count toward live count?
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Welp... Gonna do a prep run this time... So far i was able to crack map2
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Thanks! About the choppines - it was both my connection and family interrupting me most of time. I'm just concerned about showing settings when doing demos - it doesn't really show it on them... I just must make demos in gzdoom - it doesn't lag for me at all
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Now quick question - how do i prove, that i am using settings required, when making demo in gzdoom(neither of recommended ports work on my pc for whatever reason)?
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The Standard E1 Community Project... lives again! (On idgames!)
Remster replied to Walter confetti's topic in WAD Releases & Development
If e1m4 slot is free i could try making a map for it -
The DWIronman League dies to: Doom The Way id Did
Remster replied to Alfonzo's topic in WAD Discussion
Just download the wad we are doing session on and record yourself play it(UV, boom-strict compatibility, no jumping/crouching/freelook). You can either record it or make a demo out of it -
The DWIronman League dies to: Doom The Way id Did
Remster replied to Alfonzo's topic in WAD Discussion
Well, i've made it to e3m6. Here is the proof https://www.twitch.tv/kyle2959/videos/all. Run category: 2 [EDIT] I forgot to include times e1 - 40:20 e2 - 48:40 e3 (up to death) - 47:30 Now when i think about it, sticking to the walls near crushers doesn't seem like a good idea