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melodica

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About melodica

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  1. My dad introduced me to the doom games at a very young age, and I have fond memories of playing coop in doom 95 and splitscreen in doom legacy. Have been into playing doom ever since, and im still very thankful to him for showing me the games and playing them with me in multiplayer, I still remember asking him to put in the cheats when I felt like playing solo because I was really bad at the game, heh.
  2. Well this was a rather fun lil thing to try out, managed to make a map just under the time limit, albeit it's rather short. Screenshots: It's been tested in both prboom+ and Gzdoom. 30minthing.wad
  3. melodica

    Doom: THE MEME SOUNDTRACK!

    Well, first off, stealing maps is bad. Second, stealing and distributing IWAD maps is illegal, so you should most definitely take this down, and as much as you think that it's not stealing, it will not change the fact that you are stealing both usermade maps and IWAD maps, wich for the later, again, is illegal.
  4. melodica

    Doom: THE MEME SOUNDTRACK!

    So, having downloaded this to check out the files themselves after reading what @Wahrnehmungskrieg said, I can see that all the wad files and pk3 file include iwad content. Someone else can probably make a more comprehensive list, but here goes. rtrdmusic.wad: -Modified E1M1, E2M7 and E4M7. The only change they seem to have is to just put a random secret exit somewhere to lead into E1M10, E2M10 and E4M10, wich are most probably 100% stolen. The later two seem to also have secret exits that lead into E2M11 and E4M11, the later also having an exit to lead into E4M12, these later ones also probably stolen, if slightly modified. rtrdmusic2.wad: -Modified MAP02, MAP07, MAP08, MAP16 and MAP29. Also includes stolen MAP33 from the xbox version of doom, and MAP34, MAP35 and MAP36, wich seem to be stolen aswell. rtrdmusic3 (tnt).wad: -Modified MAP30, MAP31 and MAP32. Also seems to include lumps that are from TNT.wad aswell, wich are, in order: COLORMAP, DEMO1 through DEMO3, DMXGUSC, ENDOOM, GENMIDI, MAPINFO (from zdoom/gzdoom.pk3), PLAYPAL, and PNAMES and TEXTURE1. These may or may not be modified. rtrdmusic4 (plu).wad: -This one doesnt contain modified IWAD maps, but does contain PLAYPAL, COLORMAP, ENDOOM, DEMO1 through DEMO3, GENMIDI, DMXGUSC, _DEUTEX_, TEXTURE1 and PNAMES, and MAPINFO lumps. rtrdmusic5 (nrfl).wad: -Containts the entirety of No Rest For The Living (NERVE.wad). All MAP0x lumps renamed to LEVEL0x. rtrdmusic6 (mstrlvls).pk3: -Hooh boy, this one's probably the worst so far. I am too lazy to fully list all of the things it has, so i'll summarize it. It has 60 stolen maps, including but not limited to: The entirety of the master levels, all the doom gba deathmatch maps, what I can guess is the final level from Doom 64 based on sprites inside the wad, and what I can guess its Sgt. Mark IV's Icon Of Sin map based on sprites inside the wad. Other stolen contents include the aforementioned Icon Of Sin sprites by Mark, SKY5 and SKY6 wich are stolen skies from the Doom 2 Iwad (RSKY1 and RSKY3 respectively), and a whole slew of textures wich seem to be from the doom iwad and the psx doom total conversion.
  5. melodica

    150 Doomguy Skins (New Download!)

    @Doomkid Here's a player colored version of the Shotgun Marine Zombie guy I posted a preview of! It still has the grey-ish skin on it, but the armour is player coloured.
  6. melodica

    Okay then... how many cells for a rocket?

    I say 50 because I just want to be able to pick up that sweet sweet bullet box but i have 388 ammo, and im at 87% health anyway so a stimpack sounds nice.
  7. melodica

    150 Doomguy Skins (New Download!)

    Here's some alternate marine sprites I made using the ZSpecOps helmet, and here's a little preview of the sprites. I also have some player colored (no discolored skin and player color armor) versions of these guys if you'd like, as well!
  8. melodica

    What if id Software never made Doom?

    If id didn't make doom, we would probably have a decent ROTT source port. We could also have ROTT 2, Hell on Los Angeles, the oddly dark lit ROTT 3 and the new ROTT from 2016 that captures the magic of the original while still being its own, and we would all be waiting for ROTT Eternal. I guess we atleast got that 2013 ROTT Reboot but we need more ROTT in general.
  9. Kama Sutra 2: Balls Deep
  10. melodica

    B.F.G and U.A.C stand for...

    Be Free, Guy Union of very Angry avoCados
  11. melodica

    More accurate difficulty level names

    1. I just wanna take a nice stroll through hell while eating my food, thank you very much. 2. Im gonna jog through hell, but I'll carry more than enough water for it. 3. Jogging through hell at a decent pace, with just enough water for the trip. 4. I should've brought more water, but it'll be alright as long as I can manage it well. 5. One bottle and sprinting is all I need, I have to go eat dinner by 5! ALTERNATIVE NIGHTMARE EDITION: 5. THE UAC HAS BEEN OVERTAKEN BY DEMONS. ARE YOU A BAD ENOUGH DUDE TO SPEEDRUN THROUGH THERE AND KILL BECOME SKIP PAST THE DEMONS?
  12. melodica

    Your thoughts on Plutonia

    Plutonia will always hold a special place in my heart, if only because of the fact that it was the first wad I played through all the way in coop with my cousin and my dad, alongside TNT. It just looks amazing and the difficulty makes for a great/horrible coop experience.
  13. melodica

    Is The Sound Necessary?

    Personally, sound really helps me tell when to dodge something when in the middle of a fight with multiple monsters and im focusing on one monster specifically while others are firing stuff at me. Probably doesn't work when those other monsters firing stuff at me are hitscanners...
  14. melodica

    The DecoBot!

    Mmh, this seems definitely interesting. Altho it could definitely have some improvement, mostly in how the strafing is handled to make it look less "jumpy", for lack of a better word. Also im pretty sure the "Voice for..." message should not appear normally and it's kind of annoying anyways. Im also pretty sure you should give credit to the guy that started this project originally over at the zandro forums.
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