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WARDUST

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About WARDUST

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  1. WARDUST

    Editting ACS for music

    Mmm i did a random music acs file and it works well, but i want set some specific music on final maps too... I will try adding the names to mapinfo and then see what is better. Thanks!
  2. WARDUST

    No sprite rotation enemies

    You can define the sprites in the position you want in the decorate script, so i think yes
  3. WARDUST

    Editting ACS for music

    Hi! I'm trying to eddit or delete some music related ACS in a mod i,m working/editting. I think it's some ramdom library like this: I'm trying to delete the script removing loadacs file and the music ACS, trying to listen again original music order, but deleting this results in no music playing. I try to edit the ACS with slade3, Xwe and another editting tools i see on the wiki, but Slade3 only shows "acs" inside the ACS file, and Xwe can show some part of the code in ASCII but nothing i can edit properly. The instructions i put in mapinfo doesn't work Can someone give me some light on this? Thanks!
  4. WARDUST

    SmoothDoom WARDUST sprites

    somewhere in my HDD ;-)
  5. WARDUST

    Reskined Randomizer for smoothdW.11

    Thanks! when i first see your mod i become very happy! i learn a lot with it thanks!
  6. WARDUST

    DARKFORCES Wardusted v4

    Home Guineu! tu per aquĆ­? :-P Here v4, with an ATST and Vader
  7. WARDUST

    DARKFORCES Wardusted v4

    mmm i can't say no, there are parts that i think need to be downsize (icons, sprites) and maybe implement hirestex.pk3 as an optional. Now i'm working on a Vader and ATST, when i finish, i think i will do the thins you commented. Thanks for your feedback!
  8. WARDUST

    DARKFORCES Wardusted v4

    Okey Men, i did a version where soldiers miss randomly various shots.
  9. WARDUST

    DARKFORCES Wardusted v4

    Yes, it's true. The hud only works well on a 1920x1080, i don't know (yet) how to update this thing, the original came in a 4:3 design (if someone can help with this, i apreciate a lot). About the blasters... again it's true, but normally you have a lot of healthpacks and armor equilibrating this. The same with the supercharge, needed for some situations fighting against bosses (the difficult reminds me the firsts times with a Baron, when the best way was run for your life searching inmunity etc) Anyway, thanks for your comments! i apreciate that! :-)
  10. WARDUST

    DARKFORCES Wardusted v4

    I edited that a bit, specially in rapidfire troops
  11. WARDUST

    DARKFORCES Wardusted v4

    humm... when i first play the old mod, i love it but feel a lot easy. I did a complete rebalance adding new enemys but never change the accuracy of the soldiers. I'm replaying the ultimate doom with my mod and it's a little bit harder, but not so harder. I added more accuracy in Boss enemies like the white officer with dark troopers guard and the Black SpiderProbe. Anyway, they are not zombies but a well trained soldiers :-P
  12. WARDUST

    DARKFORCES Wardusted v4

    yes. Some textures are wip, but yes tomorow i will update another version with a lightsaber :-)
  13. WARDUST

    DARKFORCES Wardusted v4

    just drag the three pk3 included (or together with another custom doom wad)on gzdoom.exe
  14. WARDUST

    DARKFORCES Wardusted v4

    sure!
  15. WARDUST

    NEED TESTERS (smooth HD liquids)

    uuuh i see! you're right There are eight inncessary textures in (thouse aren't any part of my mod) Cleaned! Thanks for testing! ;-)
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