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Kraja

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About Kraja

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  1. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    Nah - there's more to that. There's also gun recoil which is done separately. Looks like i'll have to make another update and change it after all.
  2. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    DO'H SHIT really? sadly - i don't have a mac so there's no way for me to test it... or fix it ATM. Man - why is this so hard? On top of this - just straight up crashing - i'm also getting reports of all sorts of bugs from all sorts of places. Bugs which neither i nor anyone testing this before release encountered. So... Just...
  3. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    Oh jeez louise. Ok - so 👏 @Rudolph - It's from that ps2 Mace Griffin Bounty Hunter game. All my guns are "inspired" (read - "taken") from other games. Mostly Killing Floor. You can find the full list in the credits under the "extras" tab. @Scuba Steve - Now this is a weird bug. I haven't done anything to that place and i've never seen anyone getting stuck there. Are you using any mods that could block you or something? Or maybe it's just some obscure GZDoom setting, i dunno. @Dynamo - Yeah there might be some lines with unused scripts here but that shouldn't cause any issues, right? I'd be hard to track them down if i don't know what's actually causing this bug. Ah, crap...
  4. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    Alright @Rex705 and everyone else - the chonky update is here. New guns, new map, lots of smaller improvements, bug fixes, QOL stuff and some other minor things. Check out the first post for the DL link 👍 Cheers 🍺
  5. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    Oh yeah - that got a bit... weird. Yeah - the download is for the most *current* version. New update *soon*-ish
  6. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    Mostly? There are instances where i had to create separate demon classes just so that i could tweak one or two properties to make them fit a room better - so some mods may not work all that well with that. But other than - you should be good 👍
  7. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    Huh 🤔 well that's a new one. I'll just add it to the list - i'll try to fix this for the next update. Still - i'm glad you enjoyed it 👍 Cheers.
  8. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    I wanna make 4 episodes in total. It might take a while, but at least it will keep me busy for a long time. And yes - with every episode i'll try to roll back most of its features and improvements to previous episodes. And yeah - my goal is to make it a one, chonky mod with all the episodes in it cheers 🍺
  9. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    Hello everyone! It's been a while. So... 👏 First things first - i'm not dead. I'm sorry for the recent radio silence - i've been busy working on episode 2, which is - in fact - coming next year (hopefully). Thank you for all your feedback. I'm glad you enjoyed episode 1. In terms of negative feedback - rest assured. I'm doing all i can to adress it for the future updates. And speaking of just that - here's a little sneak peek at what i've been working on lately: Since guns were probably the weakest aspect of episode 1 - i decided to remake all of them from scratch. New sprites, new sounds, new animations, brightmaps, new effects and all sorts of other stuff - all aimed at making those guns more responsive and more fun to use. And yes - i will be porting those guns back to episode 1 in the next few weeks And speaking of updating episode 1 - besides remaking those guns, i'm also working on fixing bugs (of which there's... a lot), tweaking some fights (including the bossfight which some of you said was a bit too spongy), and... improving the framerate - with a little bit of help from MechanicalInsanity and Dox778 (thanks again guys 👍). So... yeah - that's about it for now. Stay tuned for a chonky update for episode 1 coming out in the next few weeks, and after that... It's episode 2, i guess... Thank you all again ❤️
  10. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    There's only 5 weapons so far - the pistol, shotgun, SSG, chaingun and the rocket launcher so that leaves me with 4 (or more *cough* *cough* EP2 spoilers *cough*) weapons to make - fists, chainsaw, plasma and bfg. But sure - once i finish all of them i'll gladly release them as a separate mod. Thanks for the idea 👍
  11. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    Eh - most people don't seem to like them all that much (well - maybe besides the pistol) - especially the shotguns I'm actually thinking about redoing them for one of the future episodes.
  12. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    @DitheredOutput Thanks! I'm glad you enjoyed it. And about those guns... Yeah - i get that a lot. This was my first time making my own weapons and there's so much i could do with no prior experience. But - i do plan on re-making all of them later down the line. Someday... Eventually...
  13. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    Yup - apparently it's the new menu scaling option in gzdoom 4.5 - that's why i recommended 4.4 earlier. I've heard it broke some other mods too.
  14. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    Ok, i'll admit his HP might be a bit too high. But the thing with that boss is that... he's faster, attacks more often and uses patterns that prevent you from circlestrafing on UV. I guess i'll have to tweak the one on HMP to match the UV experience more closely. Try it on UV now and you will see what i mean :)
  15. Kraja

    I.H.N.I. Episode 1 - chonky update 1.02

    @klaymeb Ok - two questions: What difficulty are you playing on, and on what version of the mod? There was a bug in 1.0 that prevented easier versions of the cybie from spawning on lower difficulties, and since the hardest version was locked for UV then i think i know what happened: After triggering that fight the cybie health tracking script saw that his hp was below 50% (cause it was 0 since there was no cybie there at all), triggered the phase 2 cutscene, then compared that health value again, went all "aw crap! his health is at 0! that means you must've killed him!" and just went nuclear. But hey - it *should* work now in the current 1.01 version.
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