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DerFurer'sFace

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About DerFurer'sFace

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  1. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    @MegaBlast hmm, and that activates upon death? didn't know about that, thanks ill look at it. that line must have changed at some point, not sure why its there, thanks for finding it.
  2. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    @MegaBlastno no i love the criticism, I never had issues with the railing but after watching i'll make those lines very clear, and maybe tune down the difficulty for UV, maps are generally easier when you know where everything is and what they do XD as for that red floor, i have no idea, the 0 sectors must have copied one of the plane 3d floors, i have no clue why or how to fix that one. That and the ending, if anyone knows how to program a simple monster kill level end would be appreciated, it probably broke because i didn't know how and just gave an ACS call for the end level in the profane one's death script. but yeah i appreciate any and all feedback.
  3. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    Also something really weird happened to my map, when he played in zdoom, looked fine in gzdoom, not sure how to fix that. I double checked the map based off of megaBlast's upload, in gdoom the map works fine (as for red floor glitch), i think my map should be labeled as a gzdoom only map, i'll go back and make some tweaks, but idk about the zdoom compatability.
  4. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    yeah someone wanna link these streams? found it, not sure if my map was good or too hard but i tried with the railings, maybe should have trimmed those railings a bit cleaner.
  5. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    @Pegleg @MegaBlast Hmm, i made a simple script that ended the map once you killed the red baron, but it was a custom monsters just for my map, i'll check if it was removed or if the script got skewed but as soon as you killed the red baron in the cockpit the level should have ended.
  6. DerFurer'sFace

    VINESAUCE DOOM MAPPING CONTEST 2.

    starting off with another long bomb, ffs they are starting to get a little annoying.
  7. DerFurer'sFace

    VINESAUCE DOOM MAPPING CONTEST 2.

    Its been like 7 streams and I always feel obligated to watch in case mine comes up so I wholeheartedly agree, or at least show maps ahead of time. I don't want to necessarily supercede someone else because im online, but personally i feel like for the best effect it would be good for me to be on when he plays my map, for some guidance.
  8. DerFurer'sFace

    VINESAUCE DOOM MAPPING CONTEST 2.

    Yeah, he started streaming at 9 AM (his time), so makes sense if he left at 12.
  9. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    My vote is still for hell Knightmare: Megasphere Edition
  10. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    Maybe we can soften the HK requirement for skill as well (to access the final boss). My vote for a name might be "Hell Knight-mare Y2K" and let the minimum (easy) difficulty count of HK to be 2000, and maybe 2225 for medium and 2550 for hard.
  11. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    An if you could fit in a quick tweat to my map and make the boundaries for the map invisible on the minimap, that would be appreciated, makes it a little cleaner
  12. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    Can't remember exactly what i had in mind, i just remember offering to make a map before the deadline but people were uncertain as to what the final battle would be. my idea was (probably based on other people's) is once a certain hell night limit was reached (like someone said close to 150 per map, since most have more and if you needed you could replay maps). and then you could access the final teleporter or room which leads to either the main boss or the main boss map.
  13. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    Well, so far looking decent. other than some glaring issues * heirophant status effect is broken * some maps have the same music track (assumed missing). * some maps missing textures (the 2nd is the void one on map 7 also, if someone would care to take the time, if you could change the box edges on my map to not show up on the minimap that would be greatly appreciated.
  14. DerFurer'sFace

    VINESAUCE DOOM MAPPING CONTEST 2.

    idk personally the long 3-in-1 map kinda irked me a little, as did the shitty letters map, since they were airing on the side of stream hogging in my opinion, whether intentional or not, I just dislike when joel spends like 30+ minutes all on the same one map.
  15. DerFurer'sFace

    4800 Hell Knights. We dumb, MegaBlast smart. Alpha 3

    @Big Ol Billy Well thing 30301 is the afrit, and thing 30103 is a hell knight corpse, are you using the latest version of the resource pack?
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