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DerFurer'sFace

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About DerFurer'sFace

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  1. DerFurer'sFace

    Akeldama - First Beta Released!

    Based on Galileo's feedback here's V12 of map05 (hopefully its not too late to introduce updates and I hope it doesn't overide any balance changes you made valk, couldn't see any from a quick glance) Added steps to make the shotgunners in the arena able to shoot the player, works nicely moved the HK at the start to the north cave entrance to avoid infighting cheese and to better mirror the west HK added barrel "ammunition" shelves to the bunkers to make taking out imps easier adjusted the blue key revenant pillar to allow the Arachnatron/Mancubus to chase the player into the northern tunnels removed tiny window by south blue door added destroyed rocket turret and extra detail to exit to give the room more personality Also I used pipe6 for the destroyed turret and I think it may not be working correctly in PrBoom+ as it swaps it out with a different texture MAP05_Bunker Hill_V12.zip
  2. DerFurer'sFace

    I'm Also Looking to Play and Record Your Maps 2

    I appreciate the feedback, I’m glad you can find the errors and problems I’ve overlooked. All the criticisms presented I agree with and will make those tweaks. Specifically the RL in map 1 and moving ammo/health in map 4 and some monster readjustment. Thanks again it really helps.
  3. DerFurer'sFace

    I'm Also Looking to Play and Record Your Maps 2

    @HAK3180 Since DJV expressed and interest here's just the latest alpha of Interception 2. I'd like map 04 to be played. It is called "Beyond the Living" and was a collaborative effort from @DJVCardMaster, Moustachio, and I. Also I believe you have not played through map 01 "Euphoria" yet and I'd appreciate a playthrough of that map aswell when you can fit it in. It was a collaboration between NeedHealth, TMM, Quantum Dranger, and I.
  4. DerFurer'sFace

    I'm Also Looking to Play and Record Your Maps 2

    @DJVCardMaster I don’t recall off the top of my head but if it’s the map I’m thinking of then yes, the latest version of that was in the current alpha, I’ll double check in a couple hours when I’m free, and if so I’ll link the most up to date version since I did make quite a few adjustments
  5. DerFurer'sFace

    I'm Also Looking to Play and Record Your Maps 2

    @HAK3180 Just for your info as far as i'm aware the shotgun is in-fact not sped up at all. I'll double check but the only changes I'm aware of is the fists are sped up, the pistol is sped up, and the BFG consumes 60 cells rather than 40 to make using it have higher tradeoffs and make usage a bit rarer. Incidentally it seems you loaded and played an older version of the map (probably either just running the alpha or the alpha loading after the separate map WAD) missing some detail work and changes but I think most of the critiques are still valid. Next time I send you a map I'll work harder on packaging it so there is no confusion. I'll take the L on that one.
  6. DerFurer'sFace

    I'm Also Looking to Play and Record Your Maps 2

    Yeah my fault, I have been saving changing CWILV names until I have all the maps in since there's a lot of changes being made currently to the lineup
  7. DerFurer'sFace

    I'm Also Looking to Play and Record Your Maps 2

    Yeah, thats the one. The map names haven't been changed yet in slade. If you can run the Interception2_Map20 map with the Int2-5-19 as the base since the Interception2_map20 WAD is the latest version of the map
  8. DerFurer'sFace

    I'm Also Looking to Play and Record Your Maps 2

    @HAK3180 Yeah Sys gone Berserk was removed, I sent a link with the new map 20 along with the current alpha in my post. I will link the file again for you here Sorry if there was any confusion.
  9. DerFurer'sFace

    I'm Also Looking to Play and Record Your Maps 2

    Got another Interception2 map for you to try by Jading Tsunami, Map20 no name yet. Would appreciate all the feedback and so would Jading I'm sure. Also note, don't mention or include TheMysteriousMoustachio, as of a while back he left the project for personal reasons and as far as I know has been absent from DW. I'm trying to lead the project with the rest of the mappers currently.
  10. DerFurer'sFace

    Akeldama - First Beta Released!

    @valkiriforce Im not certain if the last update to map31 had any other changes to other sections than mine, but I went ahead and made some changes to my sections based on feedback from Effingham. Also he references WUDTILE1 and 2 to be missing from the compilation I believe. This is a texture that is present in the most up-2-date resource pack I believe, did you remove this texture? Changes to (my part) map31: Added extra detail to both sections Changed yellow key barrier switch so its shorter and has railings, removing a skip that bypassed the whole section. Fixed 3rd trap for locking door to work properly added spectres to 2nd trap Added pillars and a switch+teleporter to the cyberdemon so the player can't bypass the fight using the teleporters (can still telefrag) Changed height of yellow key arena exit teleporter so it takes longer. I played through the map myself, WUDTILE1 seemed to be there for me but GN_MARBB was replaced with one of the bookcases for some reason Link
  11. DerFurer'sFace

    Akeldama - First Beta Released!

    Awesome, I think i'll give the beta a full playthrough and give some feedback as I play the whole set.
  12. DerFurer'sFace

    Akeldama - First Beta Released!

    Alright here's my edited part of map 31 ak31100819.zip And my edited map05 MAP05_Bunker Hill_V11.zip
  13. DerFurer'sFace

    Akeldama - First Beta Released!

    Ah gotcha, just making sure since I didn't want to break any limits, i'll continue then.
  14. DerFurer'sFace

    Akeldama - First Beta Released!

    @valkiriforce Just a heads up, i tried removing some detail from my edits thinking I exceeded the limit, but the file you sent me (with your edits) causes a savegame overflow in choclate if I try to save at the start. I don't think the map runs in choc in its current state
  15. DerFurer'sFace

    Akeldama - First Beta Released!

    @waverider thanks again, I appreciate the feedback and am currently making some adjustments since the points are good ones. @valkiriforce do I have permission to edit my areas in map 31 a bit? I ask because the nature of being a collab and don’t want to work if someone else is currently
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