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About Sasha

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  1. Sasha

    Doomworld Omega Project 2018

    Thank Walter and Voltcom9 for the compilation. All maps are playable on zdoom 2.8.1. In zip are updated textures (for directory map12 in pk3) and sprites. Below are strings for my map in mapinfo: map MAP48 "attentive forest - by Sasha" { levelnum = 48 cluster = 1 nojump nocrouch ResetHealth ResetInventory next = "MAP49" sky1 = "forestky" music = "1994tu05" } forestatex.zip
  2. Sasha

    Doomworld Omega Project 2018

    Give us some time for revision ... I found mistake in mapinfo patch: map MAP41 "Speedisimo - by Marlimar" For a used palette, some shades of blue are displayed incorrectly. In some days i will send improved partches and sprites...
  3. Sasha

    Doomworld Omega Project 2018

    After deadline, if @scifista42 will not appear, then one of us make new post where he/she compile the submitted maps...
  4. Sasha

    Sparta 2 - Project vesuvius

    Hard maps with good architecture. I enjoy this wad
    Maps contain interesting places, but many of them are impassable without cheats in real time, because contain monotonic labyrinths, nonmarked mandatory ways and non-opening necessary doors.
  5. Sasha

    Doomworld Omega Project 2018

    foresta.wad Map name: Attentive Forest Compatibility: GZDoom Tested in: ZDoom 2.8.1, Jump/crouch: no Difficulty settings: (yes/no) Build time: 8 mounts Tools used: Doom Builder 2, XWE 1.16 Resources: wad Doomed in Space Base submitted to Doomworld Omega Project 2018, Actor NamiDarkImp 3100 from monsterpack Music: map05 from 1994tu.wad Comments: File OMDWP18monsters.wad contains monsters in from map Doomed in Space Base (OMDWP18.wad) and must be removing during the compilation of maps Doomworld Omega Project 2018. Comments for avoiding overlaps: Voltcom9 uses numbers of actors 9008-9018 in his decorate. I use some numbers of actors 23324-23429. Details in my decorate in forest1.wad. I use spawmid 200 for scripts. foresta.zip
    I enjoy and have no problems to play these high-quality maps on UV+fast.
  6. Sasha

    Good Morining Phobos

    I am pleasantly to pass these not hard maps.
  7. Sasha

    Meters in Doom units?

    Thick armor :P Yes. the player's height is 56e units (/0.32=1.75m). It is real value. Radius of player is 16 units. I assume that the radius of nude player approx 5 units (Waist - hips 100cm) and thickness of armor is 11 units (34 cm). As a practice shows, it is enough to withstand a missile hit from an alive cyberdemon.
  8. Sasha

    Pizza Steve

    A set of maps contain sectors where player need to confront hundreds of monsters. So, these maps only seem to hard because sectors are large. The exception, map 10, contains a lot of cyberdemons, little ammo and is impassable. If you like to organize battles between monsters, this wad for you.
  9. Sasha

    Doomworld Mega Project 2017 (Final)

    It is pity that on map 45 you dont go below imps fireballs and lost a lot of time in revenant room :(
  10. Sasha

    Doomworld Mega Project 2017 (Final)

    Comment text on my map: map 45: Stodulki by Sasha: Catch 100 (sto) rockets and use them correctly. I also update my map (correct lines 8, 157, 163 and 261 in scripts) dmp2017map45.zip
  11. Sasha

    Doomworld Omega Project 2018

    I am interesting and have some ideas for a map for this project. To realized them i plan use the weapon Serpent Staff from Hexen.
  12. Sasha

    Doomworld Mega Project 2017 (Final)

    I succesfully finish all maps (except only your map) on zdoom 2.8.1. On map 36 use idclip, I think Bonnie will be check my note. I will be play your and my maps on gzdoom in few days. All maps are interesting, I found no bad maps. This project realized succesfully!