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Sasha

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Everything posted by Sasha

  1. Sasha

    ZBoom Community

    You are very strict (strogiy) ... and to yourself too.... I don't think the organizer must make a map to his project. Moreover, these maps are an answers not to this post, but to your earliest...
  2. Sasha

    ZBoom Community

    My map for the ZBoom Community project Author: Sasha Map name: Danila's flower Playtesting: zdoom Skill settings: Yes Build time: from April, but with a long pauses Tools used: Doombuilder 2 (in Boom configuration) Music track: from HeXeN danila.zip
  3. Sasha

    The Omega Project 2019 near final release

    https://www.doomworld.com/idgames/levels/doom2/Ports/m-o/omega19
  4. Sasha

    The Omega Project 2019 near final release

    @obakeI put the last version to incoming as file Omega19.zip containing Omega19.pk3 and Omega19.txt (restriction of filename is 8 characters). You waiting for email and we waiting for results....
  5. Rules: * A single map or miniepisode (2-4 maps) or episode (5,6 or more maps) and/or HUBs per author * Maps should be playable in ZDOOM 2.8.1 in single player mode (IWAD is doom2.wad). * The difficulty on UV can be 2-4 by scale in list of hard wads (https://www.doomworld.com/forum/topic/91871-doom-ii-list-of-all-hard-wads/). Implement difficulty levels to the best of your ability. * Authors can use a DEHACKED patch (in file resources.zip, I plan to change one fast rocket to fast ssg weapon) * New DECORATE monsters, weapons and other things are allowed! * New music is allowed, as long as it does not break copyright, or is of an excessive file size. MIDIs and OGG are preferred. * Maps should be satisfy other Doomworld rules for maps and ethical standards. * The resources from other wads may be used in this project if authors of them allows them. * Published map requires the MAPINFO description. Authors of episodes or HUBs may be write an exittext in MAPINFO. Authors of the HUBs can be contacted to obtain the map numbers or use the scripts with global parameters to transfer between maps. For the availability of the resources by other participants authors may be share used resources (patches, floors, sprites, ...) to include them in the resources.zip (it will be changed after new recourses are coming), the new resources having the same names should be renamed. The file resources.zip contains also layout of project.
  6. Sasha

    Crazy Maps Doomworld Project (cancelled)

    I put the file with DEHACKED patch and layout of project. The sprites of dehacked weapons will be changed. Also I correct the rules.
  7. Sasha

    ZBoom Community

    Are the same problems are appeared in the case, for example, of infinite rocket launcher? I not meet the problem with infinite BFG playing slaughterfest series (in zdoom) but only one map is imposible without this weapon. I have ideas for a map for this project.
  8. Sasha

    ZBoom Community

    Another variant in the case of many maps: several wads contained only maps with relevant resources and one wad contained textures ... Some DWMPs contain 2 or 3 wads.
  9. Sasha

    Crazy Maps Doomworld Project (cancelled)

    I mean that the size of all author's maps (map+things+...+blockmap+behavior+scripts) + used music of all maps in zip is less them 10 MB. It is very big size for Doom and Hexen, but not very big for UDMF. I don't know exactly what to do if the file size exceeds the requirements ofdoomworld database. May be better this point to rewrite in the form "the size of each music lump is less then ...".
  10. Sasha

    Crazy Maps Doomworld Project (cancelled)

    I agree, the difference is only in the hardness of levels and in dehacked (I put them during the January) ... The rules of DMP2020 are agreeable for me. If I will have any ideas for it I will submit a map... I don't know a boom compartible wad unplayble in ZDOOM, and I expect that some maps are "any boom compartible"...
  11. Sasha

    Crazy Maps Doomworld Project (cancelled)

    20 maps is almost a megawad, and in this case author is not needed to join to any community project, but, if author want he/she may to join to project...
  12. Sasha

    Crazy Maps Doomworld Project (cancelled)

    I do not want to limit them.
  13. Sasha

    The Omega Project 2019 near final release

    My map for the Omega Project 2019: necrofi.wad Map name: Necrofilog Compatibility: (G)ZDoom Tested in: ZDoom 2.8.1, Jump/crouch: no Difficulty settings: (yes/no) yes Build time: 10 mounts but with long breaks Tools used: Doom Builder 2, XWE 1.16 Music: map30 necrofi.zip
  14. Sasha

    Please create crazy maps

    What do you think about organizing any crazy map community project.
  15. Sasha

    Confinement Community Project

    I agree with Zalewa. Each map is competently designed, fun good looking, distinct from one another. I enjoy to play this project on UV+fast.
  16. Sasha

    Plutonia 3 - Going to Surface

    This wad disapointed me. Very easy, many ammo... I agree with the criticism of this wad in the comments. About your comment to this wad: If you want to make a sequel of the known megawad, please get permission from authors before release.
  17. Sasha

    Struggle - Antaresian Legacy

    Rarely see maps of such high quality as these. 5 stars... These maps of medium difficulty with small hard moments. I recommend it for most doomers except those who hate modified monsters and weapons...
  18. Sasha

    Slaughterfest 3

    I like slaughterfest series, and I enjoy to play this wad (easiest in this series but also pretty hard).
  19. Sasha

    Doomworld Omega Project 2018

    The fact that zdoom 2.8.1 does not support one of the methods of inserting patches into textures does not affect the gameplay. I think that Terminus's recommendation may be changed similar: "May not run properly on old versions of ZDoom". The DWMP 2018 is ready to release!
  20. Sasha

    MAYhem 2018 - Purple Edition!

    A pretty cool slightly-difficult megawad with nice architecture and new types of monsters. I like it.
  21. Sasha

    MAYhem 2018 - Orange Edition!

    A pretty cool orange-themed megawad of medium difficulty with nice architecture and new types of monsters. I like it.
  22. Sasha

    Doomworld Omega Project 2018

    In the textures and sprites I change blue colors in range 193-207 to range 200-207 to remove bright blue spots in dark tonnels (this pallette effect appears for some of colors 193-199 ).
  23. Sasha

    Doomworld Omega Project 2018

    Thank Walter and Voltcom9 for the compilation. All maps are playable on zdoom 2.8.1. In zip are updated textures (for directory map12 in pk3) and sprites. Below are strings for my map in mapinfo: map MAP48 "attentive forest - by Sasha" { levelnum = 48 cluster = 1 nojump nocrouch ResetHealth ResetInventory next = "MAP49" sky1 = "forestky" music = "1994tu05" } forestatex.zip
  24. Sasha

    Doomworld Omega Project 2018

    Give us some time for revision ... I found mistake in mapinfo patch: map MAP41 "Speedisimo - by Marlimar" For a used palette, some shades of blue are displayed incorrectly. In some days i will send improved partches and sprites...
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