Jump to content
Search In
  • More options...
Find results that contain...
Find results in...


  • Content count

  • Joined

  • Last visited

Everything posted by Sasha

  1. Sasha

    Doomworld Omega Project 2018

    After deadline, if @scifista42 will not appear, then one of us make new post where he/she compile the submitted maps...
  2. Sasha

    Sparta 2 - Project vesuvius

    Hard maps with good architecture. I enjoy this wad
    Maps contain interesting places, but many of them are impassable without cheats in real time, because contain monotonic labyrinths, nonmarked mandatory ways and non-opening necessary doors.
  3. Sasha

    Doomworld Omega Project 2018

    foresta.wad Map name: Attentive Forest Compatibility: GZDoom Tested in: ZDoom 2.8.1, Jump/crouch: no Difficulty settings: (yes/no) Build time: 8 mounts Tools used: Doom Builder 2, XWE 1.16 Resources: wad Doomed in Space Base submitted to Doomworld Omega Project 2018, Actor NamiDarkImp 3100 from monsterpack Music: map05 from 1994tu.wad Comments: File OMDWP18monsters.wad contains monsters in from map Doomed in Space Base (OMDWP18.wad) and must be removing during the compilation of maps Doomworld Omega Project 2018. Comments for avoiding overlaps: Voltcom9 uses numbers of actors 9008-9018 in his decorate. I use some numbers of actors 23324-23429. Details in my decorate in forest1.wad. I use spawmid 200 for scripts. foresta.zip
    I enjoy and have no problems to play these high-quality maps on UV+fast.
  4. Sasha

    Good Morining Phobos

    I am pleasantly to pass these not hard maps.
  5. Sasha

    Meters in Doom units?

    Thick armor :P Yes. the player's height is 56e units (/0.32=1.75m). It is real value. Radius of player is 16 units. I assume that the radius of nude player approx 5 units (Waist - hips 100cm) and thickness of armor is 11 units (34 cm). As a practice shows, it is enough to withstand a missile hit from an alive cyberdemon.
  6. Sasha

    Pizza Steve

    A set of maps contain sectors where player need to confront hundreds of monsters. So, these maps only seem to hard because sectors are large. The exception, map 10, contains a lot of cyberdemons, little ammo and is impassable. If you like to organize battles between monsters, this wad for you.
  7. Sasha

    Doomworld Mega Project 2017 (Final)

    It is pity that on map 45 you dont go below imps fireballs and lost a lot of time in revenant room :(
  8. Sasha

    Doomworld Mega Project 2017 (Final)

    Comment text on my map: map 45: Stodulki by Sasha: Catch 100 (sto) rockets and use them correctly. I also update my map (correct lines 8, 157, 163 and 261 in scripts) dmp2017map45.zip
  9. Sasha

    Doomworld Omega Project 2018

    I am interesting and have some ideas for a map for this project. To realized them i plan use the weapon Serpent Staff from Hexen.
  10. Sasha

    Doomworld Mega Project 2017 (Final)

    I succesfully finish all maps (except only your map) on zdoom 2.8.1. On map 36 use idclip, I think Bonnie will be check my note. I will be play your and my maps on gzdoom in few days. All maps are interesting, I found no bad maps. This project realized succesfully!
  11. Sasha

    Doomworld Mega Project 2017 (Final)

    map 51 by StormCatcher.77. I have no idea to exit first domain on zdoom 2.8.1 (possible from sector 2362 (tag 34), script 2 (57)). Doom builder not found sectors with tag 58.
  12. Sasha

    Doomworld Mega Project 2017 (Final)

    Map 43 by @Marlamir: sectors 1443 and 2375: needs change effect to damage nukage. Sectors 1410 and 1414 are enterable but not exitable. On secret sector 2169 no any surprise.
  13. Sasha

    Doomworld Mega Project 2017 (Final)

    on map 36 by bonnie: on zdoom sector 2795 (tag 19) not moved to floor. Linedef action for line 571 may be changed to "lower to lowest floor".
  14. Sasha

    Doomworld Mega Project 2017 (Final)

    map 13 by Glen Christie: on zdoom 2.8.1 spiderdemon cannot leave sector 472
  15. Sasha

    Doomworld Omega Project 2018 Proposal

    The rules for Doomworld Mega Project 2018 are very strong. Because some mappers ask for new weapons and maps will be ZDoom-compatible, for Doomworld Omega Project 2018 it may be change rule "DECORATE is allowed for new things only...". Also if mappers would like to use some custom monsters, weapons , ... (with sprites) they will be post them separately for compilation the general DECORATE.
  16. Sasha

    Doomworld Mega Project 2017 (Final)

    I only idcleved these maps on ZDoom 2.8.1. All maps are interesting. ZDoom says about missing textures: 03 nukeslad 22 metl2 sqreb1 27 broungy6 30 startan1 36 dfsky 37 cbrock48 cbmoss2 cbrock02 cbrock34 47 adel_f62
  17. Sasha

    DUMP Episode 2: Dump Harder

    The set of maps in new udmf format (I play them on ZDOOM 2.8.1) with nice architecture and mostly of medium difficulty. On hub the error was done: on the right-hand side near final exit the tags of sectors for closing maps are shifted.
  18. Sasha

    Doomworld Mega Project 2017 (Final)

    Author: Sasha Map name: Stodulki Compatibility: ZDoom Playtesting: zdoom versions 2.3 and 2.8.1. Allow jumping and\or crouching: never mind Skill settings: yes Build time: 28 days Tools used: XWE 1.15, Doom Builder 2 Resources: (list sources of custom textures and sprites) Music track: music track 31 from MUSREJ1.WAD Bugs: unknown Comments: 'sto' is one hundred, 'dulo' is gun barrel stodulki.zip