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Everything posted by Danlex
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Iconography - The Obligatory Icon of Sin Community Project
Danlex replied to Novaseer's topic in WAD Releases & Development
I like this idea! I want map25 please! :) -
There's no secret exit in map31 (?)
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Rule 666: If it exists, someone made it in Doom
Danlex replied to crazyflyingdonut's topic in Doom General
Try playing chillax map31 with it. The roar of the cyberdemons will make it vibrate harder. :) -
any way to make the monster get close to you and he make some sound
Danlex replied to birbseed's topic in WAD Discussion
If you keep this way, your next post title will be longer than new testament. -
Either "Agree" or "Disagree" with the above opinion ONLY. Then state one of your own.
Danlex replied to MegaZzZeux's topic in Everything Else
Agree. My dog is cute. :) -
I just noticed the music change on map27 today. I'll miss the old one.
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*** The "ask a miscellaneous editing question" thread ***
Danlex replied to baja blast rd.'s topic in Doom Editing
hi What I need to write in a DeHackEd file so the zombies/sergeants/chaingunners don't drop ammo when killed? (I'm making a boom compatible map) -
Your most beautiful layout(s) in your doom mapping carreer.
Danlex replied to Roofi's topic in Doom General
Still unfinished. Not that good, but it's something. -
Either "Agree" or "Disagree" with the above opinion ONLY. Then state one of your own.
Danlex replied to MegaZzZeux's topic in Everything Else
Disagree. Carrot cake is better than chocolate cake. -
Either "Agree" or "Disagree" with the above opinion ONLY. Then state one of your own.
Danlex replied to MegaZzZeux's topic in Everything Else
Agree. You disagree with this. -
[released] Doomworld Mega Project 2018 (beat your own map)
Danlex replied to TimeOfDeath666's topic in WAD Releases & Development
I think if you have enough time to make such a big map, you should have time to test it. But, that things happens, we all make mistakes, I don't have a problem with that. -
[released] Doomworld Mega Project 2018 (beat your own map)
Danlex replied to TimeOfDeath666's topic in WAD Releases & Development
Oh look someone who doesn't test his own maps! Enjoy the consequences of your own acts L M A O -
Playing with stock textures
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Post your Doom video! [but don't quote video]
Danlex replied to DuckReconMajor's topic in Doom General
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You're not alone.
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MAP32 UV-Max in 22:23 SF332-2223-DA.zip
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@Gaia74 Some of those monsters are from other wads, you just changed their names (?)
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I just found out this happens when you record a demo of map33-35
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Post your Doom video! [but don't quote video]
Danlex replied to DuckReconMajor's topic in Doom General
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Why does it seem there is a stigma against playing anything other than Ultra-Violence?
Danlex replied to CasualScrub's topic in Doom General
Because it is more fun. -
So, Im building a map for DMP2018, and when I tested it with PrBoom, I noticed some random HOMs where they're not supposed to be. This only happens with PrBoom. I tested with GlBoom and GZDoom and everything is fine. All linedefs has textures, so I dont know why this happens.
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Map27 UV-Max in 10:16 SF3tmtDA.zip I love this map, so I wanted to make a demo.
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Popular/highly rated WAD's you're not a fan of?
Danlex replied to CasualScrub's topic in Doom General
Epic 2, I'm not a fan of egyptian themed maps. -
I made a map for slaughtermax 2, where can I upload it :)))