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Everything posted by Danlex
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Clandestine Castle Crashing - now on idgames! [ January Speedmapping Event]
Danlex replied to BluePineapple72's topic in WAD Releases & Development
Map Name: A warm welcome to the Vile's kingdom Author: Danlex Music: "Last Wish" by Petter Martensen Sky: DIMSKY4 from Mechadon's Box 'o skies Format: UDMF Difficulty Settings: Yes (it only changes the number of archviles in the final fight) Build Time: 7.5 hours Comments: I like archviles cccdanlex.zip -
The 12 Days of DOOMMAS! December Speedmapping Event [WAD RELEASED]
Danlex replied to BluePineapple72's topic in WAD Releases & Development
Map Name: Santa Inc Headquarters Author: Danlex Music: Jingle Bells country (from the resource pack) Format: Boom Difficulty Settings: no Comments: I hope you like the final fight :) Screenshot (with -nomonsters) Dan-12daysxmas.zip -
It's a single-level project that I'm working on right now. I started it one month ago, and the idea was to finish it this year, but I don't think that's gonna happen. Hopefully, I will release it the next year.
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I would like to suggest adding pagb666 to the list. https://www.youtube.com/c/pagb666
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Not finished yet, but I wanted to share some progress.
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A few screenshots of my map for Mayhem 2020. I managed to make a map with more than 10,000 sidedefs that only uses 20 sectors. :P And an automap screenshot cuz why not.
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Here's my map: Map Name: Nepal Bird Massacre Music: "Killing Spirit" by Metabolist Difficulties / Coop: Implemented Tested with GlBoom+ 2.5.1.4 Description: A short map with a lot of wood and red stuff. NBMdanlexV2.zip Hope you enjoy!
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I really like this kind of mapping challenges, so I'll try to make a map.
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"ISOLATION" speedmapping project - BETA 2 RELEASED
Danlex replied to Jimmy's topic in WAD Releases & Development
I messed up a few things in my map so here's and update: isolationDA-V2.zip I also implemented difficulties. -
"ISOLATION" speedmapping project - BETA 2 RELEASED
Danlex replied to Jimmy's topic in WAD Releases & Development
Here's my map: Map Name: Argo Music: "Final Jam" by Derek Clay Build time: 9-10 h isolationDA-V2.zip -
"ISOLATION" speedmapping project - BETA 2 RELEASED
Danlex replied to Jimmy's topic in WAD Releases & Development
I hope there are open slots because I would like to make a map for this. -
Cross Contamination - MAP 2 OUT NOW!
Danlex replied to Thorogrimm's topic in WAD Releases & Development
It looks very nice for being your first wad. I love the attention to details and the variety of themes through the map. I'll play it right now. -
A few screenshots of a collaboration map I made with @BanjoDave for Mapwich 2. This map is called "Ascent to Valhalla". We had a lot of fun making this map and we hope you enjoy it when it comes out! Join The Hellforge Discord server if you want to help testing the maps before the RC1 is released here.
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The Mucus Flow by B.P.R.D. Used in Community Chest 2 - Map24 and Sunder - Map31 Hero To Be - No Glory For Foot Soldiers [MIDI version] Used in Slaughterfest 3 - Map30 Laughing Ass Just Killed Somebody's Giant Armenian Summer Seven (lajksgas7) by Wolf Kraft Used in Slaughterfest 2012 - Map29 and Flotsam - Map06
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The Omega Speedmapping Competition! Now with Discord
Danlex replied to obake's topic in WAD Releases & Development
Here's my map: Twisted Reality Format: UDMF Jump/crouch: yes Difficulty settings: yes Build time: 4 days Music: "Plasma" from Duke Nukem 3D twistedr.zip -
A few screenshots of my map for the Doomworld Omega Project. It is called Twisted Reality. I challenged myself to make all this using doom2 textures only. It was very fun. :)
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Slaughterfest 2011-2012-3, Sunder, No Chance, Sunlust*, Scythe 2*, and others that I can't remember now, but someone else will suggest. *only the final maps are real slaughter.
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Acid Complex
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The Omega Project 2019 near final release
Danlex replied to obake's topic in WAD Releases & Development
I loved this map. I was afraid it was going to be too hard for me but no, it was very fun. Each part was unique and very challenging. I really like this kind of puzzle maps. You made some clever use of scripts. (It took me a while to figure out how the imp fireballs puzzle works, but it was great) Nice job! -
I like the skybox from Nuts 3
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One day, you decide to go to the park with your pet Daisy, to have a relaxing walk under the sunshine. When you are near the park, you notice that the sky starts to get covered with clouds, and as soon as you enter the park, a gust of wind suddenly closes the door, and it seems to be locked. You must find another way to get out of there. Engine needed: Boom IWAD: Doom II Single player only Difficulty settings: yes Build time: 2-3 weeks Screenshots: Credits: Download: WITP.zip I recommend using an optimized port like GlBoom+, to avoid low framerate. Feedback is highly appreciated.
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That fox is kind of creepy...