Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Danlex

Members
  • Content count

    315
  • Joined

  • Last visited

About Danlex

  • Rank
    Miembro

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. Unknown is a monsterless boom-compatible puzzle map that I made in less than 2 weeks. I started making this map for a community project but at the end I decided to release it standalone instead (I will make another map for that project eventually). I only used one custom texture (from ComTex) for the skybox, status bar and titlepic/interpic, everything else is Doom 2 stock textures only. The "No Trees" version of the wad included in the zip file removes all the sector trees in the map, improving the framerate if needed. Screenshots: Information: Port: Boom IWAD: Doom 2 Maps: MAP01 Single player only Difficulty Settings: No Jumping and crouching disabled Tested with: PrBoom+ 2.5.1.4, dsda-doom 0.19.7 and GZDoom 4.7.0 Music: "The Gateway of Hell" by Sam Woodman "Ionian Isolation" by Tristan Clark DOWNLOAD
  2. Danlex

    What are your favorite MAP01/E1M1 MIDIs?

    Map01 from Slaughterfest 2011 is probably my favorite, I also really like Map01 from Slaughterfest 3 and Map01 from Hell Revealed 2
  3. Danlex

    Corn on pizza

    I had corn on pizza before and it's great, as long as you mix it with the right ingredients like some people said already. The one I had was chipotle sauce, chicken, bacon, red onions and corn.
  4. Danlex

    [FINAL] Literalism (Release Thread)

    I just watched muumi's video and it looks like the wad has the first version of my map, not the latest one. I think there's also some missing textures in map01, behind the lift that takes you to the secret berserk.
  5. Danlex

    Doom Pictures Thread 2021

    A custom Status Bar that I just made for a future project
  6. Map Name: Revenant Walk Author: Danlex Music: Los Lobos - La Bamba Sky: the cloudy one from cc4tex Format: Boom Gimmicks Used: - A room full of revenants facing away from the player that would mean certain death if prematurely awoken - 2 keycards that have no use whatsoever - A comical amount of barrels revenantwalk.zip Map Name: Perfect Squared Boss Battle Outside the Clandestine Scary Beach Castle with Aliens and 2 Useless Keys Author: Danlex Music: Ultimate Mortal Kombat 3 - Church theme Sky: the cloudy one from cc4tex Format: Boom Gimmicks Used: all of them pussxi_danlex2.zip
  7. Danlex

    Lullaby - Single level for GZDoom

    I wish I could help you but I'm not sure about what can be done to improve the framerate in those areas. They also lag a lot in my PC and I noticed it while making the map, but I hoped that it was because I have a potato computer. I was a bit surprised to see that it also lags with new PCs like yours, but maybe someone else can help you. Btw, I never said this before because I'm a bit shy and I'm not very active in the forums, but I want to thank everyone who played the map and everyone who recorded videos/streams and gave me feedback, also to everyone who mentioned the map for the cacowards. I really appreciate all the support this map received, it means a lot to me. There's some minor things in Lullaby that could be improved or totally changed in an update, but I decided to leave the map as it is for personal reasons. I still promise that I have been reading all your feedback, and it really helps me to improve as a mapper and to make better maps in the future.
  8. I challenge you to beat Eternal Doom Map30 without watching any playthrough on youtube (no need to uv-max)
  9. Wow, this is amazing, I always love to see crazy stuff like this done in boom format
  10. Lunar Chasm v2 Blue key area: -Removed some pinkies, replaced some rockets with plasma and added more health -Moved the switch teleports so pinkies can't get stuck if you play with gzdoom -Made the arachnotron monster closets a bit faster Red key area: -Made the archviles appear earlier but they are sleep now (this is to make sure that the player don't shoot the cyber wasting ammo) -Made the final fight a bit harder (not too much because this is just map08 and I don't want to make it too hard) -Also a few other minor gameplay / visual changes lunarchasm_v2.zip
  11. hmm while watching your video I noticed that pinkies can use the switch teleports and they get stuck in the blue key area, it doesn't happen in prboom+ but I forgot to test the map in gzdoom, I will fix it later. Thanks for playing!
  12. I love your new pfp!

    1. Danlex

      Danlex

      Thanks! I was actually thinking about yours when I changed it haha

  13. Here's my map Map name: Lunar Chasm Author: Danlex Music: "Clonk" by Esselfortium Textures: Otex, Zoon-tex and The Kerberos Complex texture pack Difficulty settings: yes Coop: no Deathmatch: no Jumping/Crouching: no Freelook: allowed Description: A short but very challenging lunar techbase that takes place inside a giant chasm. The map name has the word "Chasm" in it so you know what kind of gameplay you can expect :P lunarchasm_v2.zip
  14. I'm sorry to say that I'm in the same problem as Vaeros, I'm not sure if I'll be able to finish a map during this days but I'll try my best if I get some time to do it
×