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Everything posted by Danlex

  1. Unknown is a monsterless boom-compatible puzzle map that I made in less than 2 weeks. I started making this map for a community project but at the end I decided to release it standalone instead (I will make another map for that project eventually). I only used one custom texture (from ComTex) for the skybox, status bar and titlepic/interpic, everything else is Doom 2 stock textures only. The "No Trees" version of the wad included in the zip file removes all the sector trees in the map, improving the framerate if needed. Screenshots: Information: Port: Boom IWAD: Doom 2 Maps: MAP01 Single player only Difficulty Settings: No Jumping and crouching disabled Tested with: PrBoom+, dsda-doom 0.19.7 and GZDoom 4.7.0 Music: "The Gateway of Hell" by Sam Woodman "Ionian Isolation" by Tristan Clark DOWNLOAD
  2. Danlex

    What are your favorite MAP01/E1M1 MIDIs?

    Map01 from Slaughterfest 2011 is probably my favorite, I also really like Map01 from Slaughterfest 3 and Map01 from Hell Revealed 2
  3. Danlex

    Corn on pizza

    I had corn on pizza before and it's great, as long as you mix it with the right ingredients like some people said already. The one I had was chipotle sauce, chicken, bacon, red onions and corn.
  4. Danlex

    [FINAL] Literalism (Release Thread)

    I just watched muumi's video and it looks like the wad has the first version of my map, not the latest one. I think there's also some missing textures in map01, behind the lift that takes you to the secret berserk.
  5. Danlex

    Doom Pictures Thread 2021

    A custom Status Bar that I just made for a future project
  6. Lullaby is a large, very detailed and non linear UDMF map with a teal color scheme that takes place in a magic, surrealistic, dream-like world where you must enter a big fortress and defeat all the evil creatures that live in there to be able to escape. I focused on using a lot of bright details, glowy decorations, an animated skybox and even 3D models to add an abstract feel to the map. Gameplay is a bit challenging (especially on UV), with some slaughtery fights here and there, but there's nothing extremely hard in it. If you're an experienced player, this map should be very easy for you, but if you don't like this kind of gameplay, please try playing on a lower difficulty. A blind run of this map should take between 60 and 75 minutes. Screenshots: Information: Port: GZDoom IWAD: Doom 2 Maps: MAP01 (also includes a titlemap and an epilogue map) Single player only Difficulty Settings: Yes Jumping/crouching and freelook are optional, but highly recommended Tested with: GZDoom 4.3.3 and GZDoom 4.5.0 Credits: Special thanks to Mary Rose, Gaia74 and BluePineapple72 for playtesting the map, and thanks to everyone who supported me since I started working on this project. DOWNLOAD If you find any bugs or other kind of problem please let me know. Hope you enjoy! As always, feedback is highly appreciated.
  7. Map Name: Revenant Walk Author: Danlex Music: Los Lobos - La Bamba Sky: the cloudy one from cc4tex Format: Boom Gimmicks Used: - A room full of revenants facing away from the player that would mean certain death if prematurely awoken - 2 keycards that have no use whatsoever - A comical amount of barrels revenantwalk.zip Map Name: Perfect Squared Boss Battle Outside the Clandestine Scary Beach Castle with Aliens and 2 Useless Keys Author: Danlex Music: Ultimate Mortal Kombat 3 - Church theme Sky: the cloudy one from cc4tex Format: Boom Gimmicks Used: all of them pussxi_danlex2.zip
  8. Danlex

    Lullaby - Single level for GZDoom

    I wish I could help you but I'm not sure about what can be done to improve the framerate in those areas. They also lag a lot in my PC and I noticed it while making the map, but I hoped that it was because I have a potato computer. I was a bit surprised to see that it also lags with new PCs like yours, but maybe someone else can help you. Btw, I never said this before because I'm a bit shy and I'm not very active in the forums, but I want to thank everyone who played the map and everyone who recorded videos/streams and gave me feedback, also to everyone who mentioned the map for the cacowards. I really appreciate all the support this map received, it means a lot to me. There's some minor things in Lullaby that could be improved or totally changed in an update, but I decided to leave the map as it is for personal reasons. I still promise that I have been reading all your feedback, and it really helps me to improve as a mapper and to make better maps in the future.
  9. I challenge you to beat Eternal Doom Map30 without watching any playthrough on youtube (no need to uv-max)
  10. Wow, this is amazing, I always love to see crazy stuff like this done in boom format
  11. Lunar Chasm v2 Blue key area: -Removed some pinkies, replaced some rockets with plasma and added more health -Moved the switch teleports so pinkies can't get stuck if you play with gzdoom -Made the arachnotron monster closets a bit faster Red key area: -Made the archviles appear earlier but they are sleep now (this is to make sure that the player don't shoot the cyber wasting ammo) -Made the final fight a bit harder (not too much because this is just map08 and I don't want to make it too hard) -Also a few other minor gameplay / visual changes lunarchasm_v2.zip
  12. hmm while watching your video I noticed that pinkies can use the switch teleports and they get stuck in the blue key area, it doesn't happen in prboom+ but I forgot to test the map in gzdoom, I will fix it later. Thanks for playing!
  13. Here's my map Map name: Lunar Chasm Author: Danlex Music: "Clonk" by Esselfortium Textures: Otex, Zoon-tex and The Kerberos Complex texture pack Difficulty settings: yes Coop: no Deathmatch: no Jumping/Crouching: no Freelook: allowed Description: A short but very challenging lunar techbase that takes place inside a giant chasm. The map name has the word "Chasm" in it so you know what kind of gameplay you can expect :P lunarchasm_v2.zip
  14. I'm sorry to say that I'm in the same problem as Vaeros, I'm not sure if I'll be able to finish a map during this days but I'll try my best if I get some time to do it
  15. Hi, can I have a new map name please? I'm having a hard time trying to make a decent map but maybe a new name can give me more inspiration
  16. Danlex

    PUSS X: THE SUMMER OF SLAUGHTER - [BETA Release out now!]

    Map Name: Morumotto Author: Danlex Music: Nightwish - Wanderlust Sky: OSKY21 Format: Boom Difficulty Settings: Yes Build Time: 12 hours Monster Count: 2146 Par Time: idk Jumping Crouching: No/No Comments: A tribute or remake of "Ginipiggu", a map from Slaughterfest 2011 that I really like Morumotto_v3.zip v2: -fixed some homs and other stuff -added more health to the yellow key fight -added more monsters to the final fight v3: -fixed two stuck monsters -added difficulty settings
  17. I'd like to join, this seems like a fun idea so why not
  18. Quick update tricksonly_v2.zip -Fixed some slime trails -Fixed mapinfo
  19. Maybe because I forgot to put the music in the mapinfo, oops... I will update the map soon
  20. Map Name: Tricks only Format: Boom Tested with: PrBoom+, GlBoom+, DSDA-Doom 0.19.7 and GZDoom 4.6.0 Music: "Native" from Gubble tricksonly_v2.zip Zip includes a UV-Max demo in 3:07
  21. Danlex

    [wip] Doomworld Mega Project 2021 (9 maps)

    Nice! I like this year's rules. Sign me up.
  22. Map name: Zero G Station Author: Danlex Music: Satellite One by Purple Motion Sky: Episode 2 sky Format: Boom Difficulty Settings: no Build Time: 10 h 15m (I had to do a lot of sky transfers and monster closets and it took me more time than expected, sorry u_u) maw-danlex.zip