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Lampenpam

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About Lampenpam

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    Green Marine

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  1. Lampenpam

    What's the new "most demanding wad"? Blade of agony?

    I don't think Blade of Agony is that demanding. Admittedly some spots are really unoptimized but overall the mod runs mosty very fine, but I hope they change some maps to make them run better. Doom Slayer Chronicles is one of the most demanding ones imo, most maps make you dip below 60 fps. And suprisignly The Given, a single monsterless map was just a lag fest for me. But perhaps I shouldn't have played it with GZDoom?
  2. @Rex705 while the animations would probably not work with the universan compability, you can mix Bolognese with Beautiful Doom. You have to disable one of the blood settings in Beautiful Doom though, or else you see two visualy clashing blood splatters on the floor. Also disable flies in Beautiful Doom, they wreck performance on large maps.
  3. Lampenpam

    Spram's Metroid Doom (released)

    Did you load the dehack patch? This happens when you don't. I'm suprised you can beat the wad, I thought it's going to be compleetly bugged.
  4. Lampenpam

    Infinity (Doom 2 WAD)

    You can preview the screenshots on mediafire too. Though @ShermanFromDeath should really use a proper image hosting service in the future. Check out imgur
  5. So does this add-on exist somewhere or is this just a feature for modders if they want their mod to include the blue/green blood? Also Bolognese plus Beautiful Doom is my new favorite way to play vanilla.
  6. Lampenpam

    Complex Doom Clusterfuck

    You gotta use the right load-order. I use .bat files to launch mods and mine is something like this: zandronum -file bulletpuff_fix.wad Newtextcolors_260.pk3 DustSkins.pk3 MAPPACK exomoon-1.5.wad exomoon-mp3.wad complex-doom.v26a2.pk3 LCA-v1.5.9.6.pk3 LCA-Ark-1.7.5.pk3 randommons-v1.2.4-server.only.pk3 complex-dust-v1.7.pk3 LCA-DJB-v4.3.11.pk3 insanelca-custom-v1.2-CF.1.pk3 HEM-custom-CF-v1.30.pk3 complex-dust-clusterfuck-v2.30.pk3 hpbar-v16.pk3 complex-CF-patch-v2.30.pk3 ComplexLCAZan3SoundPatch.wad omplexBrightmaps.pk3 Make a .bat file like that and throw it in your messy zandronium folder and execute it. Exchange MAPPACK with whatever map set you want to play. Don't forget the file ending.
  7. Stunning design. I didn't even think you could make paralax textures look so good in Doom. I couldn't figure out how to open the final door though. Does it have something to do with the purple thing in the room? Interacting with it didn't do anything either except it starting to glow. Is it possible to make the fog sprites fade out when you are close? (like reversed draw distance?) That would make the screen flicker less when you run through smoke and make it look more realistic and easier on the eyes.
  8. Lampenpam

    My first map im uploading

    You can edit your post to fix the link and you can quote and respond multiple people in a single post. I guess this is the first time using an internet forum.
  9. Doomworld Handle: @Lampenpam Skill level: I play most wads on UV but I play with saves and no pistol start. Preferred di´╗┐fficulty level(s): UV Maximum number of maps in a set: Minimum number of maps in a set: Preferred genres: Custom textures, very detailed, gameplay mods, good difficulty progression, requiring jump/crouch Genres you don't like: Slaughter, though I can handle a horde or a big finale at the end. Preferred source ports: Zandronum, GZDoom Source ports refused: Anything but the above, I like a more modern look to my doom. Demos or written comments: Preffering written reviews. Notes: I'm not a mapper
  10. I think changing the color of the fog would look much better in many places. Doesn't this look better than the gray fog? It often looks good to make the fog in a similar color as the sky texture so it blends into eachother better
  11. Lampenpam

    Getting Lost in Doom

    I still play with trigger lines enabled. It's also a setting in the automap options. I don't think there is any shame in using it, in the end modding is about playing how you want to, and enabling trigger lines eliminates all the frustrating situations where you went past a switch (because you're blind, it blended in, or blood decals are all over it) and run through the entire level looking for that one switch you missed.
  12. Lampenpam

    Has PBR for Doom been a disappointment so far?

    Because the game is build on being extremly optimized. I quote their storepage: "OPTIMIZED to run on a toaster (a pretty nice toaster)" A sprite with a normal map as viewmodel looks almost identical to a high polygone 3d model but is much faster to render. I'd love seeing this in gzdoom too
  13. Lampenpam

    Doom Slayer Chronicles

    Just drag-n-drop BD along with the DMC files mentioned in the .bat file onto gzdoom
  14. Inconsistent floor damage atributes. That happens often with community made wads. Why does this blood texture suddenly hurt me in this level when it didn't in a previous? Or is it actually boiling tomato soup?
  15. Lampenpam

    Has PBR for Doom been a disappointment so far?

    No dude, it depends on how the artstyle is captured, it does not have to be photo realistic. For example Fortnite has PBR textures (like any modern game nowdays), yet the whole game is cartoonish, and there are a ton of cartoonish games than use many more PBR textures that Fortnite does. You just have to implement PBR textures in a way that fits to the style.
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