Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Lampenpam

Members
  • Content count

    98
  • Joined

  • Last visited

Everything posted by Lampenpam

  1. Music is broken for me too. The intermission music just keeps playing through the maps. Also this mod is not made for pistol-starts, right?
  2. Lampenpam

    MyHouse.wad

    .pk3 files are the mod files but you might as well look at the other files as well for hints.
  3. What do you, or would you, design your wad for? Pistol-start or continuous play? My impression is that the vast majority of megawads are meant to be played with pistol-starts primarily, but a lot of people new to Doom modding might not even know about it at all. So what experience is more important to you to be balanced and enjoyable, and with this being the best or 'intended' way to play the wad? Also, do you test both playstyles?
  4. I figured I just posted in the wrong place. It would have been nice of the admin to give me some notification though and not just lock without letting me know of anything or just moving the thread, but whatever
  5. What do you design your wad for? Pistol-start or continuous play? My impression is that the vast majority of megawads are meant to be played with pistol-starts primarily, but a lot of people new to Doom modding might not even know about it at all. So what experience is more important to you to be balanced and enjoyable, and with this being the best or 'intended' way to play the wad? Also, do you test both playstyles?
  6. Well, with a single map it makes no sense to decide between pistol-starting and continuous-play, so what if you theoretically plan a wad with multiple maps? Would you consider keeping pistol starts in mind, or rather entirely design and test around pistol-starting or not?
  7. Ok so I first forgot you said it uses Ultimate Doom and I was walking through Doom 2 thinking you are going for a much slower approach. It's probably because I don't have the early Doom 2 maps as memorized as some other Veteran but I was watching the design on early maps very intensely. I asked myself questions like: Things are about to get different now, right? Was that secret really always here? Was this visual detail always exactly like that? Heh, I see you added a spelling error to 'The Gauntlet' Was Focus really the 4th map or was it the 5th? I wonder how much further I would have played if I didn't remember reading that you have to use Ultimate Doom and I was already halfway through map04. Well, then I felt kinda stupid. Also because I never noticed that Gantlet was actually always spelled like that. I should have played it enough to notice it. Anyway, when I played through the actual mod next, I was almost a little disappointed that you didn't go for a similar slower start. I'd even say it would be perfectly fine to let E1M1 exactly how it is, and on E1M2 only change things where the player might not exactly tell if he is just misremembering things or if this are already the first of the changes to the map. So I kinda hoped for much more subtly changes, almost unnoticeable before starting the in-your-face changes and what's basically just creepy pasta content. Then again, I might just go too much by how Everything The End of Time chose to represent Dementia: Starting very slowly. I mean for almost an entire hour it could even be a normal music album. But I did like how you displayed dementia too. It was more like the world, instead of the player, forgetting what it is. Forgetting what texture or layout belongs here. Not what I exactly expected at first but fitting nonetheless. I must say I found the ending too abrupt though. Again, I might be sticking too much to Everything The End of Time, but this album shows better how you might have a brief glimpse of an almost forgotten memory pop up again. In your wad I think it would have been better if it wasn't after a level transition. Imagine you walk through the completely corrupted areas, and suddenly after a door you find yourself in the rooms of an original map again, almost completely intact and the music being the original soundtrack just more quite and sounding like it's 'further away'. Imo it would have fitted the dementia representation better than the happy-end theme in this wad. It was imo to positive and the end also too sudden, being a bit anticlimactic. Why not instead end things with then having everything disappear? I know, it's not a happy version of this abstract ending, but when I think of dementia, I think of how sad it is to have your precious memories helplessly fall apart until you have nothing left. So I would have liked to see the world completely disappear, not just blank textures, just black. Everything's gone. Maybe your weapons too (if you know how to) until it's all a black void and the brain entirely emptied. Then do the map8 crash. -- Ok, that sounds like a lot of criticism but I did have a good time. It certain was a creative and unique experience. And my ideas probably come from too much inspiration of the music album... but maybe also how I walked through Doom 2 like a dumbass questioning my own memory. I mean that alone gave me an unique way to play through 4 maps of Doom 2 despite nothing being different at all! I kinda feel like I did kinda experience how a very early dementia patient may feel like, and kinda expected the same experience at first when I then played the actual mod. Well, feel free to get inspired by my ideas if you want to. Or not. Your mod is perfectly fine as it is, so thanks listening to my two cents about it. And sorry for the wall of text ^^' I had more to say than I thought.
  8. Lampenpam

    Unity Add-ons

    If you have a laptop I would try that. You don't need a second keyboard, the laptop already has one and you can play with keyboard only (like how most people played in 1993 since mouse controls were kinda hidden away), although it might be a good idea to get a cheap 10~15€ USB mouse, it makes using the laptop in general more enjoyable too. Since the laptop is probably not that powerful, stick to less demanding source ports and mods. Ports like Crispy Doom run on anything, but you could also use PRBoom+, which is the most similar to the official Unity port (and still a bit better with certain features). To set it up I'd look up some youtube tutorials to walk you through or just ask here.
  9. Lampenpam

    Unity Add-ons

    Oh right. For some reason I thought I was at wads and mods (but perhaps the thread just got moved). Though if you have no PC, @scuffed, there are source ports for mobile too. Maybe look into that.
  10. Lampenpam

    Unity Add-ons

    Since add-ons are just mods, why not just play any other mod from the thousands of Doom mods available with a source port? Why do you need it to become an add-on? It's not like they are officially cannon at this point or anything.
  11. Lampenpam

    My First Map - School

    I'm liking the atmosphere a lot. But try to make the place more interesting. I'm a fan of maps imitating realistic places but the layout was very much just straight running from A to B. Make the place more complex. Especially a school can have plenty of extra rooms to look through for supplies or is an opportunity to make paths split up. Some exploration and more vertical design would be a big improvement. And don't use spaces in the file name plz
  12. The music didn't work for me. First time using Doomsday Engine, is there something I have to do to get it working? It would have made the atmosphere a lot better :/
  13. Played it on HMP with puzzles enabled. First of all: Beautiful Design. Everything is so detailed and every place looks unique. This is almost on the level of Ion Fury. But the gameplay didn't always sit right with me. Maybe it's because it's a demo and you wanted to show what guns will be included in future versions, but I found it irritating and a bit annoying to have three pistols and shotguns. all pistols did similar damage and had similar alt-fires, and one barely had ammo, so it felt obsolete. I also think there are too many hitscan enemies in unfair places. Hitscan chaingunner on far away roofs, balconies, and open places with much foliage are quickly overlooked and melt your hp away, while you still have to figure out where you are being shot from. I would reduce the use of hitscan enemies only to indoor or tighter areas, where you don't overlook them because of tree and flower sprites. Also the boss in the fountain-soul sphere area wrecked me so many times. The homing AoE attack is too strong and hard to avoid when you have to take care of other monsters in the area. But the portable chain gun seems to be broken and didn't help me against the boss and sometimes didn't fire at smaller enemies at all either. The custom monsters felt a little tanky too or maybe my guns are too weak. The first shotgun didn't one-shot the custom imps and sometimes needs 3 shots for the custom chaingunner. I feel like I would have more fun if I played with a gameplay mod, so at least it's a great thing that you still took care of allowing gameplay mods. But what I enjoyed the most was the apartments where you can destroy all the walls. You can be strategic with mines and canisters, there's a lot of action, no unfair hitscanners placements and just a lot of fun seeing the place getting destroyed when you shoot something explosive. And killing enemies with collapsing ceilings is hilarious. Generally I think it was a fun map even with some gameplay issues and every part was impressive with it's visuals.
  14. Lampenpam

    New(?) Easter Egg for Doom Eternal

    I don't think that's it. There was very little hostility towards this reference when it was found. I rather looks like that some higher up at id doesn't like anime and ordered for it to be removed. Whatever it is, it's a rather whack move to remove it so quickly.
  15. Lampenpam

    Kernel-mode anticheat is a huge nope

    Nope. Not at all. Obviously they don't. People just bark after "Denuvo bad" or "Bethesda bad", I already said the complains against ring-0 are restrained exclusively to Doom Eternal. But tell me why is nobody making a fuss AT ALL in other gaming communities? Rainbow 6 Siege? Everything quiet. Apex Legends? They sleep. Tarkov? Fortnite? PUBG? Gears 5? Hunt Showdown? Arma? ARK? Dead by Daylight? No complaints there. The outcry is a hypocritical mess.
  16. Lampenpam

    Kernel-mode anticheat is a huge nope

    @Dark Pulse you really should read the Reddit post. ring-0 is hardly an issue. Look at all the games that have ring-0 since years: https://www.easy.ac/en-us/partners/ https://www.battleye.com/ This wasn't an issue to us at all and STILL isn't because I don't still see anyone complain about these games in their communities. If you say "their entire system at risk to anyone actively exploiting the hack", then why do I not see this dramatic around the other games? And if you are worried that a program you install could harm your PC, you shouldn't install *anything* on your PC.
  17. Lampenpam

    Kernel-mode anticheat is a huge nope

    I hope we can start agreeing now that kernel-0 anti-cheats aren't a problem. We had them for years in numerous games but in the whole shitstorm people only blame Eternal for it because they read something about "Bethesda" and "Denuvo" being involved. But I'm happy that even at r/Doom people seem to get a grip now and try to reduce the complaints to the ones that actually make any sense: https://old.reddit.com/r/Doom/comments/gkuekg/please_be_precise_when_criticizing_denuvo/
  18. Lampenpam

    Blood decals and disappearing bodies

    Yeah obviously, but just as you can reduce graphic settings, you can increase them if you have the capable hardware. So you should be able to turn up the ragdoll lifetime, if your PC can mange it. And in my playthrough with the mod, my performance wasn't even affected much, which makes me think that the only reason they did it, is so console user don't complain that their game has a lot less gore.
  19. Lampenpam

    Kernel-mode anticheat is a huge nope

    Not at all? Take a look at how Denuvo-DRM is doing nowadays. No performance impact and games are uncracked for months. If this anti-cheat is just as competent, then I take it. I hope it does prevent cheating fully. We'll see if that is really the case but if it does, then I would even like to have this in any multiplayer game.
  20. Lampenpam

    Kernel-mode anticheat is a huge nope

    @Vic Vos None of these ever blew up. People kept playing Battle-eye games, with no mention of ring-0 issues at all unless you google for them and find some thread in some obscure forum (which you probably did right now, am I right?). If the complains never hit mainstream, I don't think they were important to begin with. It only got a big discussion now because of Valorant for actually a different reason.
  21. Lampenpam

    Kernel-mode anticheat is a huge nope

    yeah because it was running all the time, even stopping certain software from working while the game was closed. People misinterpreted that ring-0 is the actual issue. Probably it sounds scary. The performance issues are legit concern, but on all threads about this anti-cheat the complaints are 99% "ring-0 spooky" and hardly anything about performance. Not saying it's not a legit complain! If some people have performance issues it need to be fixed soon, just like Proton not working needs to be fixed asap! But it seems only few people have performance issues and this isn't what the current shitstorm is about at all. It's all about that ring-0, which isn't anything new if we had this type of anti-cheat for years with everyone being fine with it. So instead to complain about something that clearly isn't an issue for years, I much rather prefer having that, than having more cheaters in my online game.
  22. Lampenpam

    Kernel-mode anticheat is a huge nope

    Denuvo-DRM. Note that Denuvo-Anti-cheat is something else. And 2016 did have hackers, it wasn't fine. I even hope Denuvo-Anti-Cheat is actually as good as Denuvo-DRM recently is, as some games are uncracked for months, even years now. If this could allow to fully prevent hacking in multiplayer, then this anti.cheat could be great news.
  23. Lampenpam

    Kernel-mode anticheat is a huge nope

    Then why didn't anyone complain when other anti-cheats are ring-0? If it this actually was an issue (let's imagine it actually is, just pretend) then all these games with ring-0 anti-cheat would have continously get criticism for that. But they don't, probably because it's not an issue after all, and everyone is just scared of ring-0 because it was mentioned with Valorant's Venguard, but the issue there was that it runs all the time, which is stupid. So using ring-0 anti-cheats for years with no issues ever reported, I think it is stupid to complain out of the blue just because you have heard something remotely relevant from the Venguard incident. Also 5G towers don't cause cancer either.
  24. Lampenpam

    Kernel-mode anticheat is a huge nope

    Many other anti-cheats are ring-0 too. Why didn't we boycot these before? Seems like a pointless complaint to me. Valorant only got under fire because the anti-cheat runs literally all the time, but Denuvo closes with the game. So what's the issue with ring-0 anti cheats suddenly when we had them for years?
  25. Lampenpam

    Doom Eternal - News

    I think people only complain about Denuvo anti_cheat is because "Denuvo". They think it's the same as the Denuvo DRM. A good anti-cheat is GOOD. Ring-0 anti-cheat isn't something new. Many other anti-cheats were ring-0 for years and nobody complained. Valorant only got under fire because the anti-cheat runs literally all the time the PC is running. You can also still mod your singleplayer. The only problem with it is that Linux player are locked out of the game. They need to fix this asap
×