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Cacodemon345

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Everything posted by Cacodemon345

  1. I personally can't really think of what acronym it could stand for, but feel free to discuss.
  2. Any chance for this release to be posted at ZDoom Forums?
  3. Cacodemon345

    Cacowards 2018 - 25 Years of Doom

    Indeed. Also, I was glad to see the mini mod section for the first time. Glad to find my mod listed in there. Anyways, Happy Birthday to Doom!
  4. Cacodemon345

    Epic Games stops development of Unreal Tournament

    https://www.gamespot.com/articles/amid-fortnites-success-new-unreal-tournament-stops/1100-6463665/ Edit: looks like the link to the tweet got invalidated. Fixed.
  5. Cacodemon345

    Why did GBA Doom include 'green' blood?

    https://doomwiki.org/wiki/Doom_II_for_Game_Boy_Advance Also, Quasar's post sums up why green blood is in GBA Doom 2.
  6. Thank god you made your map far more better than your last update.
  7. Cacodemon345

    k8VaVoom: no good thing ever dies!

    Any plans to post this project on ZDoom Forums?
  8. Cacodemon345

    k8VaVoom: no good thing ever dies!

    Lightmapped rendering seems to look more realistic than stencil rendering. Why?
  9. Cacodemon345

    k8VaVoom: no good thing ever dies!

    Can someone help me with trying to make VaVoom work on Ubuntu? I got it compiling but I can't seem to get it running. Here's the log: Init: --------------------------------------------------------------- Init: (k8)VaVoom Game Engine, started by Janis Legzdinsh Init: also starring Francisco Ortega, and others (k8:drop me a note!) Init: Ketmar Dark: improvements, bugfixes, new bugs, segfaults, etc. Init: alot of invaluable help and testing (esp. x86_64): id0 Init: --------------------------------------------------------------- Init: loading SNDINFO from './basev/mods/gore/gore.pk3:sndinfo.txt'... Log: Sys_Error: W_GetNumForName: "playpal" not found! Log: ERROR: W_GetNumForName: "playpal" not found!
  10. Cacodemon345

    k8VaVoom: no good thing ever dies!

    Decals on Models? Looks like I will be waiting for decals on boxes (much like what Half Life 1 had).
  11. Cacodemon345

    k8VaVoom: no good thing ever dies!

    K8VaVoom becomes the only source port to support floor/ceiling decals without requiring models and actors!
  12. Cacodemon345

    k8VaVoom: no good thing ever dies!

    The UI looks much, much more better than GZDoom.
  13. https://www.doomworld.com/forum/post/1830458 Last time I heard, Quasar said that the maximum bit you can encode into the map password is 63.
  14. Cacodemon345

    Things about Doom you just found out

    Don't know if it has been mentioned before, but falling on a floor with -32768 height will cause anything on it to infinitely fall through and teleport to the top of the ceiling in Vanilla Doom.
  15. You should read the original title. Edit: you must also tell the reason.
  16. Cacodemon345

    k8VaVoom: no good thing ever dies!

    I remember trying GZDoom on Linux with my AMD Radeon RX 460 and Intel i5-6500, and the performance seemed to be lower. Try replacing your GPU with a better one.
  17. Cacodemon345

    k8VaVoom: no good thing ever dies!

    Can I ask what GPU you are using, ketmar?
  18. Cacodemon345

    k8VaVoom: no good thing ever dies!

    At least keep the old VaVoom C support code around. :\ Also, will this be available on GitHub?
  19. Cacodemon345

    EDGE 2.1.0 Discussion [RC-1.5 Released on 10.17.2018]

    Turning on GL3 Features option in-game still causes all sprites to be black. I was expecting this issue to go away but still not.
  20. Cacodemon345

    k8VaVoom: no good thing ever dies!

    Nice work you put on there. However, the MIDI seriously sounds like ass and I didn't find (or don't know) any option to change the MIDI playback system. It seems locked to TiMidity. Is there any way to change the soundfont it uses? Also, what does the -bdw option mean?
  21. Cacodemon345

    ArkaDOOM 0.1 Demo

    So, I come back with another map/mod. The premise of the map/mod is simple; it is an Arkanoid clone, but it is done in GZDoom (similar to what Xaser did about a little more than a decade ago). Do note that this is a demo and there's only 1 map, more maps will be added. Features: Made using ZScript and ACS. Life and Score system. Uses voxels. Requirements: GZDoom 3.1.0 or higher. Controls and gameplay: Control the Doom Marine by moving your mouse. You need to hit the Ball to keep it from hitting the bottom of the map and to destroy bricks. If the ball hits the bottom of the map, you lose a life. If your life counter drops down to 0, you will be killed. To Do: Add some powerups (they are already implemented but there aren't any sprites). Earning lives when you score 25000. Allow the player to get weapons by destroying bricks. Grounded Doom monsters (not sure yet.) Make better level design. Sound. In the meanwhile, enjoy! Download: https://drive.google.com/file/d/1T1u28XdxX5QK80XdPxlq3DWNr5yAbUaF/view?usp=sharing
  22. Graf is probably visiting this forum with him logged out.

  23. Cacodemon345

    Potential for improvement in vissprites sorting

    Nuts.wad frankly makes 0 sense for any vissprites performance optimization. It was just a joke map.
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