CortexReaver
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About CortexReaver
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Green Marine
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ERASER (RC1 update): a single level partial conversion [BOOM]
CortexReaver replied to Matt Eldrydge's topic in Map Releases & Development
this wad is cyberpunk as fuck -
Cool megawad. Here's some gameplay footage on YT:
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HEAD TRAUMA - (Now on IDgames)
CortexReaver replied to AshtralFiend's topic in Map Releases & Development
Same. Have you figured how to "complete" it? -
HEAD TRAUMA - (Now on IDgames)
CortexReaver replied to AshtralFiend's topic in Map Releases & Development
Tough but fun shit: Sorry for me being a complete r-word and not be able to kill a Cybi with a two BFG shots... I am not as cool as TimeOfDeath :( By the way, is there a way to complete map06? -
The Mis-adventures of Dynamite 6: Floodrene Falls [RELEASED!]
CortexReaver replied to DynamiteKaitorn's topic in Total Conversions & Full Games
There is another wad by this creator, but I can't find its page anywhere -
The Mis-adventures of Dynamite 6: Floodrene Falls [RELEASED!]
CortexReaver replied to DynamiteKaitorn's topic in Total Conversions & Full Games
Here's complete playthrough in two parts: These "whisples" was so annoying and hard to hit as well. These levels will be fun to play with angelic aviary monster pack. -
The Secret Energy (Boom level, /idgames)
CortexReaver replied to Paul977's topic in Map Releases & Development
Complete playthrough, UV + fastmonsters, from beginning to 00:42:00 : -
This map is not for beginners, this is a map for the guys, who have an experience and maybe knows how the game works. It took me around 40 minutes to complete (counting all save-loads), but the best time is something like "30 sec". Well keep in mind that I have to save a lot combined with blind walking. If you are playing this level for the second time then maybe you can complete it faster, but I am not a pro and don't even want to be there. Visually speaking this is your another typical-standard-tech-base map, so nothing to comment on here. I've seen thousands of those, this not to be meant as an architectural masterpiece but rather a playground to test your skills. So, if you want to stress your nervous system (whatever that means), have a 10+ years experience in boomer-shooters and plenty of free time on your hands - then go for it. Otherwise no, better spend your time on something more meaningful, like collecting Honey Select cards. Complete playthrough, UV + fastmonsters, from beginning to 00:42:00 :
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The Incident - My very first map
CortexReaver replied to elend's topic in Map Releases & Development
Was a short and fun map, really enjoyed it. From 0:42:35 to 1:14:46: -
Station-12 [ NOW ON IDGAMES ]
CortexReaver replied to NoC0ncentrate51's topic in Map Releases & Development
I like the level design deviation from your typical Doom-bases to more half-life-ish (quake-ish) corridors and rooms. -
Traumatism [Doom 2 Episode Replacement]
CortexReaver replied to Solmyr's topic in Map Releases & Development
So far so good. First map reminds me of System shock and the style of other maps reminded me of Blake stone for some reason. I like when people create places that are used by men and not just some generic corridors. Some call it "Doom cute", I call it a "good design". UV + fastmonsters playthrough: -
Yuegong - Moon Palace (abandoned map)
CortexReaver replied to elend's topic in Map Releases & Development
Is this map still in development? Can I download it at least in a form of walking sim? Looks absolutely fantastic. Also looks like Elend has experience in the gamedev industry :) I wish I was as good at concept art as Elend at mapping. -
[PRBoom+] Moon series 2021 [Idgames available]
CortexReaver replied to Yugiboy85's topic in Map Releases & Development
Traveling to the moon (first map) and man on the moon (second map), both completed on UV + fastmonsters: -
Combat Shock now on /idgames
CortexReaver replied to dannebubinga's topic in Map Releases & Development
Here's some video footage. I know that this is a pretty old WAD, but it still plays good today nonetheless. -
Crusader [DSDHACKED+MBF21]
CortexReaver replied to Cheesewheel's topic in Map Releases & Development
Also I'll just leave this here: https://forum.zdoom.org/viewtopic.php?p=1244717