CortexReaver
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Everything posted by CortexReaver
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ERASER (RC1 update): a single level partial conversion [BOOM]
CortexReaver replied to Matt Eldrydge's topic in Map Releases & Development
this wad is cyberpunk as fuck -
Cool megawad. Here's some gameplay footage on YT:
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HEAD TRAUMA - (Now on IDgames)
CortexReaver replied to AshtralFiend's topic in Map Releases & Development
Same. Have you figured how to "complete" it? -
HEAD TRAUMA - (Now on IDgames)
CortexReaver replied to AshtralFiend's topic in Map Releases & Development
Tough but fun shit: Sorry for me being a complete r-word and not be able to kill a Cybi with a two BFG shots... I am not as cool as TimeOfDeath :( By the way, is there a way to complete map06? -
The Mis-adventures of Dynamite 6: Floodrene Falls [RELEASED!]
CortexReaver replied to DynamiteKaitorn's topic in Total Conversions & Full Games
There is another wad by this creator, but I can't find its page anywhere -
The Mis-adventures of Dynamite 6: Floodrene Falls [RELEASED!]
CortexReaver replied to DynamiteKaitorn's topic in Total Conversions & Full Games
Here's complete playthrough in two parts: These "whisples" was so annoying and hard to hit as well. These levels will be fun to play with angelic aviary monster pack. -
The Secret Energy (Boom level, /idgames)
CortexReaver replied to Paul977's topic in Map Releases & Development
Complete playthrough, UV + fastmonsters, from beginning to 00:42:00 : -
This map is not for beginners, this is a map for the guys, who have an experience and maybe knows how the game works. It took me around 40 minutes to complete (counting all save-loads), but the best time is something like "30 sec". Well keep in mind that I have to save a lot combined with blind walking. If you are playing this level for the second time then maybe you can complete it faster, but I am not a pro and don't even want to be there. Visually speaking this is your another typical-standard-tech-base map, so nothing to comment on here. I've seen thousands of those, this not to be meant as an architectural masterpiece but rather a playground to test your skills. So, if you want to stress your nervous system (whatever that means), have a 10+ years experience in boomer-shooters and plenty of free time on your hands - then go for it. Otherwise no, better spend your time on something more meaningful, like collecting Honey Select cards. Complete playthrough, UV + fastmonsters, from beginning to 00:42:00 :
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The Incident - My very first map
CortexReaver replied to elend's topic in Map Releases & Development
Was a short and fun map, really enjoyed it. From 0:42:35 to 1:14:46: -
Station-12 [ NOW ON IDGAMES ]
CortexReaver replied to NoC0ncentrate51's topic in Map Releases & Development
I like the level design deviation from your typical Doom-bases to more half-life-ish (quake-ish) corridors and rooms. -
Traumatism [Doom 2 Episode Replacement]
CortexReaver replied to Solmyr's topic in Map Releases & Development
So far so good. First map reminds me of System shock and the style of other maps reminded me of Blake stone for some reason. I like when people create places that are used by men and not just some generic corridors. Some call it "Doom cute", I call it a "good design". UV + fastmonsters playthrough: -
Yuegong - Moon Palace (abandoned map)
CortexReaver replied to elend's topic in Map Releases & Development
Is this map still in development? Can I download it at least in a form of walking sim? Looks absolutely fantastic. Also looks like Elend has experience in the gamedev industry :) I wish I was as good at concept art as Elend at mapping. -
[PRBoom+] Moon series 2021 [Idgames available]
CortexReaver replied to Yugiboy85's topic in Map Releases & Development
Traveling to the moon (first map) and man on the moon (second map), both completed on UV + fastmonsters: -
Combat Shock now on /idgames
CortexReaver replied to dannebubinga's topic in Map Releases & Development
Here's some video footage. I know that this is a pretty old WAD, but it still plays good today nonetheless. -
Crusader [DSDHACKED+MBF21]
CortexReaver replied to Cheesewheel's topic in Map Releases & Development
Also I'll just leave this here: https://forum.zdoom.org/viewtopic.php?p=1244717 -
Crusader [DSDHACKED+MBF21]
CortexReaver replied to Cheesewheel's topic in Map Releases & Development
Yes! Now I can see the enemies! -
If you want to catch me playing doom wads on stream, here's my twitch (but I usually prefer to use it just for footage recording, as not many people watches me): https://www.twitch.tv/abelargraystone And all VODs can be found here (since twitch itself deletes them after some time for non-affiliate accounts): https://www.youtube.com/playlist?list=PLYd5E2kPHSVFw6uvTms0WJoSzVpoBACM3
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Crusader [DSDHACKED+MBF21]
CortexReaver replied to Cheesewheel's topic in Map Releases & Development
Now all the new enemy types are visible, as well as map decorations, I still can't figure out what to do after I pick up the red key on the second map. Seems like you have to perform some archvile jumping, but I've not got that much health for this while I get there, besides it doesn't give you enough upward momentum for an escape. Do I have to maybe perform some sort of a rocket jump here? Btw, jumping is allowed while using GZDoom with "Allow jump" set to "Default", don't know if jumping is even possible in DSDA-Doom. Here's a video footage of levels 1 and partially 2: -
[Ongoing Project] Shadow Crusade
CortexReaver replied to ThreeStripes's topic in Map Releases & Development
Bump. Any news on this project? -
Slaughterwest My second old slaughterwad
CortexReaver replied to RUBENEITOR's topic in Map Releases & Development
omg, the gamma on these screenshots... By the look of it is the "wild west" themed WAD, and themed wads are always good. There are not too many. -
Legend of the Hidden Tech (a limit removing project from Doomer Boards)
CortexReaver replied to Catpho's topic in Map Releases & Development
Seems like the mayan theme is quite popular this season. -
Lost Civilization 2, The Desolation
CortexReaver replied to Jaska's topic in Map Releases & Development
As an environment artist I can appreciate the work you've done, have added it to my "to do list" :) -
Ruined vacation- action packed wad
CortexReaver replied to NoC0ncentrate51's topic in Map Releases & Development
Wow, that was really great! Although the second map feels a bit unfinished, especially the moment where you can go around the entire city (feels like one of these "liminal spaces" walking sims). And the pinky pit doesn't work properly on Egyptian map as well. But yeah, I wish you made more :) Complete playthrough on UV w/ fastmonsters, as usual: -
MYSTERIOUS MAYAN MADNESS - RC1 - [20 Map Jungle Temple Tirade Hijinks!]
CortexReaver replied to BluePineapple72's topic in Community Projects
Completed the beta version on UV + fastmonsters! Was a fun little mappack, but... some places was quite hard with fast monsters enabled :) Especially pinky pit on map 14, so I've decided to turn it off temporarily. There are also 3 other vids on this WAD, you can check them out in my DOOM playlist. So, I guess this version has twice as many maps than v2 beta. Maybe I can play them later... -
PUSS XV: Mysterious Mayan Madness [Development Thread]
CortexReaver replied to BluePineapple72's topic in Community Projects
Posted my gameplay videos in a release thread.