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Flying01

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About Flying01

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    Warming Up

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  1. Flying01

    Fresh Meat - Maps01-06

    Hi all, Here's map06. After the claustrophobic environment of map05, I wanted to provide a map that promoted fast, mobile, active movement and plenty of pressure from roaming and stationary enemies. It uses rising lifts to ensure that enemies can chase you onto the high ground, help to ensure that no one place is safe to hide. Hope you enjoy and, as always, feedback is greatly appreciated. ~Flying FRESHMEAT.rar
  2. Flying01

    Fresh Meat - Maps01-06

    Hi gang, In light of some immensely helpful feedback, I've updated Map05 to be a little kinder on players going in blind. It should be a little more intuitive to explore, and a little less easy to get lost. Changes include: - Items, particularly armour and health bonuses, have been added in places. - Some enemies have been moved or replaced. - A button at the end of one area has been relocated to help prevent players from missing it or moving away from it and forgetting about it. - Enemies and items have been adjusted according to difficulty levels. - Invulnerability spheres have been replaced by soulspheres or megaspheres, depending on the difficulty level. - Added or moved radsuits at the end of routes to make them more available and apparent. Download: FRESHMEAT.rar Special thanks to the anon who recorded demos and helped me figure out what was going wrong and causing confusion. ~ Flying
  3. Flying01

    Fresh Meat - Maps01-06

    Hi folks, I'm happy to say that Map05 is complete, and ready for play. It's been by far my most ambitious attempt to date. My intent was to create a map that played differently depending on the which parts the player explores first, which I achieved using a lowering floor that grants and removes access to certain pathways and platforms. The tone of this map is a lot more hostile than any so far, with plenty of monsters, darkness and nukage to impede the player. I've also updated the end of Map01 to make it a touch more climactic, as well as a few other touch-ups to maps 2-4. As always, feedback is highly appreciated. I'm especially interested to know if anyone finds themselves getting lost or confused in this one. Thanks for playing, ~Flying FRESHMEAT.rar
  4. Flying01

    Fresh Meat - Maps01-06

    @Suitepee, thanks so much for playing and recording. It was great to hear your thoughts, as well as the input from chat. Good point about not trying to strive for the magnum opus 32-map megawad. So far (and the reason I've been progressing at the rate that I have) I've just been working on it when time and inspiration allow. I'm just going to keep plugging away at it and trying to make good maps. If I eventually get to 32 - good stuff. Otherwise, I'm going to just keep having fun making things that people seem to enjoy. Thanks for the sound wisdom.
  5. Flying01

    I'm Also Looking to Play and Record Your Maps

    Hey @HAK3180, thank you very much for playing, and for recording your thoughts. I've already started to implement some of the suggested fixes, as well as cleaning up sloppy mistakes that you found. Hopefully I'll continue to churn out content you enjoy! Thanks again!
  6. Flying01

    Fresh Meat - Maps01-06

    Ah, gotcha. I'll probably stick with the familiar format for now, but it's good to know I'll have the options in future. Thanks for the tip! Nice one - I'll edit the initial post soon to reflect that the thread's dedicated to a WIP. Thanks for running through the maps, too. I'm enjoying listening to your feedback. Glad you're digging it. Based on yours and others' feedback, I will add something more for the final room in Map01. It's a tad anticlimactic at the moment. I'll also be updating the initial post with the master wad file, so that'll save people combing the thread for the latest update. I quite like the button nestled in there. It serves a fairly minor purpose - lowering the platforms so players can pick up the shotgun ammo - but I quite like it. Awesome, I'm glad to hear that secret piqued your curiosity. I'm still tossing up whether or not to change the plasma rifle secret in Map01. It's certainly not obvious, but I definitely want to reward the players among as who love secret hunting. Tricky.
  7. Flying01

    I'm Also Looking to Play and Record Your Maps

    Hi @HAK3180, You gave me some great feedback on my first mapping attempt back in late 2017, and I've added three more maps to the set. I estimate they'd weigh in at about 5-10 minutes apiece. I'd love for you to take a look.
  8. Flying01

    Fresh Meat - Maps01-06

    Hey @spaztacus, thanks for playing. How did you go finding the secrets overall? I think the backpack in Map03 is the most obscure one because it requires going into a secret area, and then some significant backtracking to get to. I'd be curious to know if you found it.
  9. Flying01

    Fresh Meat - Maps01-06

    Oh, also, a question for the wider forum userbase: Is there a certain forum etiquette for posting updates to megawads? I like the idea of adding content as I finish it and gathering feedback (which helps me make improvements as I progress), but I feel like it's poor form to keep necro'ing an old thread like this. Any advice would be much appreciated.
  10. Flying01

    Fresh Meat - Maps01-06

    I think when I started out I was trying to be true to the original Doom experience, but was told that ZDoom in Hexen format offered more tools and options should I need them. I've been using Doom Builder, so I'm not sure what options are available outside of there. Is the format causing issues for you? And, since you're no doubt a more experienced mapper than me - what are the benefits of UDMF?
  11. Flying01

    Fresh Meat - Maps01-06

    Hi again folks, Here are maps 03 and 04. Eager to hear your thoughts! Please enjoy, ~Flying FRESHMEAT.rar
  12. Flying01

    Fresh Meat - Maps01-06

    Hey doom fans, Map02 is now complete, and ready for your viewing pleasure. Map03 is 90% complete and doesn't have an ending yet, but is included for giggles' sake. Map01 was intended as an introduction to movement and shooting mechanics. Map02 seeks to emphasise the value of fighting from cover, and is therefore littered with hitscan enemies and shotgun ammo. Secrets are intended to provide advantageous positioning and timely power-ups. Map03, is case you play it too, creates situations where circle-strafing is a valuable technique. Jumping is not intended. It was tested using Zandorum. As always, feedback and criticism are most welcome. Please enjoy! ~Flying FRESHMEAT.zip
  13. Flying01

    Doom Zero (Demo)

    Man, what a great set of maps. Classical, yet original, and flowing nicely without being needlessly linear. There was just a lot of clever design the whole way through. I particularly liked part with the blood-falls, demons and cacos that teach the player that it's sometimes valuable to be cautious and plan ahead, and to have this concept taken to its extreme in the final map. I hope you make more!
  14. Flying01

    Fresh Meat - Maps01-06

    @Nine Inch Heels Thanks for the assist.
  15. Flying01

    Fresh Meat - Maps01-06

    Hey all! Thanks for the warm welcomes, and thanks all the more for checking this out. This is such a great community. I'll go over it again and fix up the sloppy texturing, and play around with the pegged/unpegged textures per @Niya 's recommendation. I probably should have clarified that this would be intended as the first map of a series, which is why I kept it short and sweet. Expect future maps to have some more meat. @leodoom85 I loved watching the demo. Seeing someone else enjoying something I've made gives me great joy. Thank you very much for the extra effort! Edit: I'm probably being dumb. Could someone tell me how tag another user in a comment?
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