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LoadedCannible

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Everything posted by LoadedCannible

  1. This is my first wad ever. I understand that, "OH! you can't do that here!" But I have no other way of doing so. So im sharing it here. Bare with me! This is called "Whitewood's Mansion" it's a post apocalyptic journey through Elijia Whitewood's old house. Fight through his armed guards (nazis) and demons. EDIT: As something I failed to mention, I'd like to incoorperate the available ports for this wad. This was tested and developed using ZDoom, and as far as I know, this is also available for GZDoom. If not, contact me, and we'll discuss it together! Business email: Keeganm163@gmail.com This is the first map, because I want to know if people want more from me, however, later on I will be building the new maps when I get the chance! Download the .zip file below, if that doesn't work, then click on this link to the file itself: http://www.mediafire.com/file/gox1d83kolpmmd6/Whitewood's_Mansion.zip Whitewood's Mansion.zip
  2. LoadedCannible

    Labratory Fallout UPDATE

    BIG UPDATE: Changelog: *Map completely remade *New teleports (for escapes!) *Labelled doors requiring a keycard with the designated color *Al doors previously impossible to open (without noclip) are now openable *Enemies are better paced *Map is WAY more organized *Texture glitches replaced (with working textures) *Map has been completely tested more than once, for the benefit of all players! Id like to thank those who took time out of their day to play my previous (very faulty!) beta map, that really helped me fix this map. I took into all criticism (lightly) and replaced the map with most if not all problems perceived in the comments. Here is the link to the new update to the map: https://www.mediafire.com/file/geiaaoprped35m9/Labratory Fallout.zip
  3. LoadedCannible

    Labratory Fallout UPDATE

    I'm sure you played this and the first version, but to say it wasn't fixed, is incorrect. Not to come out ignorant or anything, but if you played this version of the map, you'd recognize the changes. Nothing, of course, against you, but It is playable. And I understand it might have been better to build on the first thread, but it is what it is. And I did actually misspell Labratory on accident. Didn't notice it that till you pointed it out.
  4. LoadedCannible

    Labratory Fallout UPDATE

    Well yes, I updated it in the same day 12/6/17
  5. LoadedCannible

    Labratory Fallout

    Ok, that makes more sense now. I guess I didn't understand exactly what he was saying. Thanks for pointing that out!
  6. LoadedCannible

    Labratory Fallout

    This is my second map. I hyope you enjoyed the first one (if you played it), but if you didn't let me know! This newest edition to my catalog, and secret underground lab, filled with demons and failed experiments. You travel through, find all the keys, and escape safely. This map was tested and runs on ZDoom, possible for GZDoom, but if not, let me know. The MIDI used is from the band System of a Down called "The Metro" off their album "Storaged Melodies" if you have any questions or concerns let me know! business email: keeganm163@gmail.com Link to download: https://www.mediafire.com/file/aoxaagkba9mglyr/fallout.zip
  7. LoadedCannible

    Labratory Fallout

    Thank you for actually showing me the problems. And it's very strange that most of the doors were not working, that didn't exactly happen to me when I started testing it. But I'm glad you helped out and made a video, because I wouldn't have seen anything from the actual player's perspective. But I'm for sure going to be making lots of changes to it within the next hour. However, this time around I will certainly be taking all the criticism, and ill be taking more time in doing this. Thank you very much.
  8. LoadedCannible

    Labratory Fallout

    I understand where youre coming from, however, this was tested with ZDoom. The map itself was made in DoomBuilder 2, and organized in Slade 3. I am, however, somewhat new to map making and I actually don't really pay any attention to that extra fancy stuff you talked about, but eitherway, I thank you for your criticism.
  9. LoadedCannible

    Labratory Fallout

    That was really great feedback, and even more so, knowing that you actually played it. Ive noticed the mistakes made, and will also start retesting and replacing my mishaps. While testing, I never noticed a crusher in the room with the key card, but it did take a few retries and eventually I was able to obtain the keycard. though im not too sure how many times you played it, but I'm sure you understood that this wasn't complete 100% and I thank you for that. I will continue development of the map later on today, and as I said, thank you very much for your criticism and for playing it most of all.
  10. LoadedCannible

    Labratory Fallout

    Thanks
  11. This sounds and looks very interesting! I'd l like take part in this. Not too sure if my map design skills meet up to your standards, but I'd love to try. I just need to know if you approve of this, and ill get started right away! Thanks.
  12. LoadedCannible

    Whitewood's Mansion.WAD (alfa)

    Im sorry, I didn't understand what you said. Like, what do you mean?
  13. LoadedCannible

    Where do I download XWE?

    So, i'm trying to download XWE (eXtanded Wad Editor) for my maps, but i'm not too sue where to find it, Because I've been to the official homepage of XWE, but I cant download any of the mirrors, because they all take me to Verizon for some reason. The only one I am able to download, is mirror#2, that still doesn't even run correctly when I open it. On top of that, I've seen countless videos of people using XWE as well. So I'm hoping someone can point me in the right direction to get the program. thanks
  14. LoadedCannible

    Where do I download XWE?

    alright, thanks
  15. LoadedCannible

    How do I progress levels in Doom Builder 2?

    Thank you very much!
  16. So, lately, i've been building maps in Doom Builder 2, and im trying to transition between each of my custom levels like in the actual game. I already know how to exit the level with switches and all that, but I'm still stuck on playing on all my maps in one game, instead of having to exit the wad, and opening the next. Just hoping anyone who uses Doom Builder 1 or 2, can help me out. thanks!
  17. LoadedCannible

    The Most Impossible Difficulty Ever!!!!!

    REALLY ENJOYED THIS XDDDDDD CAN'T STOP LAUGHING!!!! GREAT WORK!
  18. LoadedCannible

    Octoshotgun

    The first person view of it caught me off guard, because when I reloaded, there were four double barrels! XD Great work!
  19. LoadedCannible

    Can't play .WADS on ZDoom

    So, I've been trying to play wads n' stuff on doom 2 for quite a while, and nothing seems to work. When I extract the zip folder from the download package, and click on the wad, I takes me to DOSbox, and then tells me the wad is an "illegal command" and then I cant play the wad. I try to move the wad to the ZDoom folder, but that has no effect. In the image below, on the bottom half, you can see the wad file. If you have any information or help for me, please respond. Thanks!
  20. LoadedCannible

    Can't play .WADS on ZDoom

    I don't think so, ill try that... I moved it to the zdoom folder, and it works! thanks youguys! your help was much appreciated!
  21. LoadedCannible

    Can't play .WADS on ZDoom

    So I tried that, and the only problem now, is that after running zdoom, it tells me "cannot find zdoom.pk3" or something. do I have to like, download that file again? because I looked in the zdoom folder, and the file was already there.
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