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Everything posted by MagnuM
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how do i get ambient sounds to work with zdoom? i'd like to add atleast 30 sounds total but am having no success.
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How can i make an item (key) appear after a certain enemy is killed? How can i make the player exit the level after a certain enemy is killed?
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1980 Volvo 245 DL Station Wagon
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=UPDATED= 10/27/2004 @ 11:22PM Central Time Scripts = **pending** Dehacked = 75% complete (needs a small amount of tweaking) SoundLump = 10% complete (need to finish defining $ambient) Graphics = 90% complete (need to add more items) Map01 = 100% complete Map02 = 95% complete (needs ambient sounds added) Map03 = 80% complete (needs more enemies, sectors, and linedefs) Map04 = 0% Map05 = 0% Map06 = 0% Map07 = 0% Map08 = 0% Map09 = 0% Map10 = 0% Map11 = 0% Map12 = 0% Map13 = 0% Map14 = 0% Map15 = 0% ==================================================================== If any one wants to help me build maps and come up with some ambient type sounds, just go ahead and PM me or e-mail me at johnymagnum@yahoo.com
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after i get a few hundred votes...i can call CNN up and have them put it on their propoganda show...polls...
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opening up the intake and exhaust valves more (larger diameter). head porting. 40+ PSI out of a very strong turbo charger. 3-inch exhaust manifold. 4 inch exhaust pipes. custom forged rods, pistons, crankshaft, and a custom cam shaft. Very expensive computer fuel injection management. oh yeah...and a whole lot of expierience with engines and a dose of luck. EDIT = Oh yeah...you also need a water to air intercooler...
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[BAD_PUN]Hmmm...I smell something fishy going on here... **sniff sniff**[/BAD_PUN]
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***Exclaiming to everyone*** "This is why I have a computer :) "
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[WTF?!]Uhh I don't get it...am I missing something here?[/WTF?!]
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Uhh...i still don't get this. Why the hell would you try and make mods for Wolfenstien 3D, when there is tons of other games to mod...That game is dead man...Give it a rest. For Christ's sake...You've got a port called DOOM that you can mod... If you have enough time to tweak and recreate the Wolfenstien game engine to run like doom's engine, then you must not have much of a life... Oh yeah...and you are a moron
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the third level is coming along quite nicely. This weekend i will be putting a lot of work into it and try to complete the at least 3 more levels. If all goes according to plan...I will release this on the week of Christmas. I just need lots of time to do this. The total will be 15 levels and hopefully a few surprises. Its hard to keep at it because I'm in school right now. When i get to college it may be a rare thing for me to make any levels, so i'm gonna make this one count.
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http://www.nowsthetime.org/sounds.html heh...it sounds like a dude flushing a toilet and hearing people yelling at a foot ball game or something...
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I have one suggestion...GOOD LUCK!
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uhh yeah right...if you drove that then i'm a jewish imp
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hey don't worry..yer a newb...zdoomGL is the same as zdoom, except zdoomgl has 3d graphic supports, dynamic lighting, etc...
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Which ones of these have you tried? EDIT: Drugs are bad mmmmkay...
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yay...we have all come to our senses. John Kerry is a Douche bag and we need Bush for 4 more years.
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lizard men?? tell me...where in the bible does it say that?
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What weapons from another FPS would you like to see in a doom mod?
MagnuM replied to Chronoteeth's topic in WADs & Mods
A John Romero head that shoots demon spawn cubes. -
After i got my volvo station wagon, two other people i know did also. wierd...
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I still say i think religion is a waste of mankind's time. (i.e. crazy Muslims, crazy jesus people, and cow worshipping hinduists, etc...)
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[sarcasm]hmmm...sure...I know where to get them...that's why im asking where to get them doc![/sarcasm]