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THMG

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Everything posted by THMG

  1. THMG

    The Official 'Trying to Find a Specific WAD' Thread

    Trying to figure out which wad had its first level be all startan2 and had secrets that spouted the line "YOU FOUND THE HIDDEN IMPSE!", anyone know which wad this is?
  2. THMG

    Mapwich 2!! Come join the chaos

    Glad to come back after 2 years for this project!
  3. THMG

    Project Proposal - Ultimate Doom: By The Map

    I've got exactly one room done for my map, so I'll just let the more experienced people take over for the labs. My plan was more fitting for command center in the same episode anyways. @Dark Pulse , @Bushpig2dope can have Deimos Lab, I'll take over E2M5: Command Center to avoid stepping on anyone's toes.
  4. THMG

    Project Proposal - Ultimate Doom: By The Map

    It's mostly just an aesthetic redo, because I was making a brown map when deimos lab is more blue and gray, but still, big mistake on my part.
  5. THMG

    Project Proposal - Ultimate Doom: By The Map

    *extremely forgot to even play deimos lab once before he started on his project voice* I had to restart my map with that in mind.
  6. THMG

    Project Proposal - Ultimate Doom: By The Map

    After (rightfully) being told that my initial concept is basic, I'm working as hard as my job and school will let me on making a map that isn't the simplest possible way to interpret "a plus with a tower in the center." Glad we're doing GZDoom UDMF, though, as even though I've been shifted into the "use the ultimate doom .wad" camp, I still think that the truthfulness to the intermission screen concept will be nothing but helped by GZDoom's features. Also, since this is "inspired" by Ultimate Doom as it is, should we aim for pistol starts, or should we expect complete runthroughs of entire episodes?
  7. THMG

    Project Proposal - Ultimate Doom: By The Map

    No, I want to do Deimos Lab, sorry for the confusion.
  8. THMG

    Project Proposal - Ultimate Doom: By The Map

    Yeah sure, I didn't notice Phobos Lab was taken, so I'll do that. Put me down for it.
  9. THMG

    Project Proposal - Ultimate Doom: By The Map

    Is Deimos Lab open? I've not mapped in *squints at my most recent post* at least since July of last year, so a simpler concept like Deimos Lab might be just what I need to get back in the groove of things. I'll try to have a basic concept done soon-ish. Looking forward to doing a new map. Probably gonna start with the Doom II wad and try to make it not too dependent on it visually, so I can cut it down to the Doom I wad if we decide to change. Hope this project gets more traction, I've always wanted to do something like this! EDIT: Hit reply too quickly.
  10. Wow, this is still going? I'm impressed. Might have to actually finish up my map now. EDIT: Looks like all my maps got wiped when I moved computers. Guess I'll just have to watch and see how this godawful idea I had 8 months ago turns out when it's done.
  11. Given that there's a variety of editors for a variety of things relating to doom modding and mapping, I'm interested in hearing why you (yes, YOU) use the specific tools you use. Prefer one map editor over another? Have a specific program you like to use for making textures? Anything! I just want to know why you've chosen to work with the specific editor set you use. Myself, I'm not too talented a coder or an artist, so for the most part I only use GZDoom Builder and SLADE 3. I've grown to rely on the variety of little tricks here and there that GZDoom Builder has over DB2, particularly the full support for GZDoom's full host of features. SLADE is a bit of a no-brainer in my opinion, seeing how useful it is in .wad managing, particularly textures.
  12. Description:On the surface of Ceti-Phi 889, a priceless resource flows like water:Fuel Gel. You've been sent in by the blah blah who cares or even bother taking this seriously it's a levelset just go kill the damn demons SCREENSHOTS: Format:GZDoom UDMF, tested in GZDoom 3.2.4 only Maps:MAP01-MAP03 currently DIfficulty: Only Ultra-Violence is currently supported, and no plans for any other exist at this time. Credits (also inside the .wad itself): DEMO 2 Changelog DEMO 3 CHANGELOG DOWNLOAD (Google Drive) See also: As always, feedback is GREATLY APPRECIATED! Please.
  13. THMG

    The Official 'Trying to Find a Specific WAD' Thread

    I know this is vague as all hell, but I remember a .wad that I greatly enjoyed... but the only detail I remember is that one of the maps had a midi version of Blur's Song 2 as the music, and that it was probably some sort of community project. Anyone have any idea what this wad's name is? video for reference
  14. THMG

    Liquid Gold-Demo 3 Released!

    Demo 3 Released! Will you survive the choking dust of Ceti's dust storms?
  15. still working on this, but I was testing it and I really liked how this looked so i figured i'd post a picture of it
  16. THMG

    Doomworld Omega Project 2018

    How about DWOMP:Doomworld O-Mega Project EDIT: I am wondering the same thing as @YukiHerz
  17. THMG

    Doomworld Omega Project 2018

    Nice! I can definitely work with these rules. Shame that it's not the official DWMP that's allowing any kind of map this time. GZDoom features, ho! EDIT: Would having my map done within the next two weeks be in bad taste?
  18. THMG

    Liquid Gold-Demo 3 Released!

    Bump for a new release- I sure hope I'm not breaking any rules by doing this
  19. That's the d1 episode 3 skybox, iirc
  20. Just gonna leave these here. Currently working on a 7-10 map set with these, and almost entirely new textures, along with custom monsters, weapons, and royalty free music courtesy of the internet's favorite composer, Kevin MacLeod. EDIT: uWu whats this (it's shameless self promotion that's what)
  21. THMG

    Abyssal Speedmapping Session 33 - ph33r

    I'll still participate, but knowing the format ahead of time is usually pretty helpful :)
  22. THMG

    Liquid Gold-Demo 3 Released!

    @JimmyThank you for all the feedback... there are radsuits in map02, right next to the spiral staircase. They're pretty poorly marked, though. I should probably make it a room you have to go through to get to the exit that has them. I wasn't part of JoM... I just... sort of nicked the textures because they looked neat. I'll be sure to participate in the next one, though. If you happened to have jom5credits.txt or a link to it, I'd greatly appreciate that.
  23. THMG

    Abyssal Speedmapping Session 33 - ph33r

    Well, I'm interested, but is there somewhere I can find the rules listed? I'd like to avoid my mistake from Eagle 10. It seems like a good way to spend a saturday.
  24. THMG

    Liquid Gold-Demo 3 Released!

    Ah! I knew I wasn't the first person to think of the phrase. Trust me though, there's more on the way.
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