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Nexxtic

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About Nexxtic

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  1. Nexxtic

    Changing the location of pickup messages

    Anyone else knows how to achieve this?
  2. Hey all, I was wondering how I can change the position of the pickup messages. You know, those messages you see at the top left corner after picking up an item? I'm quite familiar with the file structure of Doom, yet I fail to find a way to change the location Kind regards
  3. Hello, This is the first time that I'm working with SBARINFO. A friend of mine made an entire HUD system for me and currently i'm trying to implement it. It went well, until I realised that once the resolution is changed, things end up getting messy. Good Version: Bad Version: The files are all in 1920x1080 resolution, but I doubt that that is the problem since i've seen other HUD overlays with high resolutions that scaled flawlessly. The SBARINFO currently looks like this. What am I doing wrong? // HUD BASIC CONFIGURATION Base Doom; Height 0; Resolution 512, 320; StatusBar Fullscreen, FullscreenOffsets { DrawImage "HHEALTH", -10, 90; DrawImage "HUD0", 0, 0; }
  4. Nexxtic

    Adding Text Memo's to a map

    Useful, thanks!
  5. Nexxtic

    Adding Text Memo's to a map

    Hello, Me and a couple of friends have been working on a WAD for almost over a year now. I was wondering if it's possible to add some sort of Text Log system (Example: like the original Unreal game where you could approach an object / book, and a bunch of text came on screen explaining the contents of that book). Currently i'm using an ACS script that creates HUDMESSAGES and places it on the left side of the screen displaying the text. But I was wondering if there is a better way to do this by, for example, having a container placed around it. I've seen it in other wads before but I forgot which ones. Could anyone point me towards the right direction?
  6. Is it possible to add values to arrays through a script? Like how you use name ArrayName.add(value) on java, or ArrayName.append[] on Python?
  7. Nexxtic

    Ambient sound?

    I have over 90 ambient sounds in my map. Doesn't appear like there is a limit
  8. Hey! I made a pretty complex map with a lot of ACS scripting. After realizing that my map became too big, I decided to split things up into multiple maps. The problem is that there are certain scripts and integer variables from map01 that also need to work on map02. Ofcourse I can just copy & paste the same code into Map02, but that would be highly impractical since I then have to go through all the maps in my WAD to update the code one by one. I am well known with Java, Python and other languages, so dont hold back on technical talk. ACS is just quite new for me. TLDR: How do I male one ACS scripting file global across all the maps in my WAD?
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