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About RileyXY1

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  1. RileyXY1

    Cacowards 2019 Mentionation Thread

    Solace Dreams Hellshots Evilternity Bloodspeed
  2. RileyXY1

    Community Chest 64

    Here's my MAP14:https://drive.google.com/file/d/1NBclkI0xMogGaxhKGhh6V1rKvzH41sfH/view
  3. RileyXY1

    What are you playing now?

    The WADs I am currently playing are Demon Eclipse and the 1 Monster Community Project.
  4. RileyXY1


    Yeah. I don't want Quake to be turned into a copy of Doom.
  5. RileyXY1


    They stripped it of the horror element in Quake 2 and Quake 3, but it came back full force in Quake 4.
  6. RileyXY1

    Original Doom songs you want to see return

    Bobby Prince knew what he was doing was completely legal. He was a lawyer, ya know.
  7. RileyXY1

    most emotional parts of Doom 64?

    Especially the Sacrificial Grounds in the Hell on Earth Starter Pack.
  8. RileyXY1


    This is proof that horror in Doom can work:
  9. RileyXY1


    Not only that, they would cannibalize Quake's sales if they made it similar to Doom.
  10. RileyXY1

    25 Years Of Doom Retrospective

    This is Part 13: 2006. The WAD I will be covering is Crucified Dreams. This is the first time in the series that I am covering a multiplayer WAD. What is Crucified Dreams? Crucified Dreams is a 41-level multiplayer WAD made for Boom-compatible source ports that acts as a spiritual successor to the GothicDM series. Its development started in 1998 and was finished in 2006. This WAD won a standard Cacoward as well as the Mordeth award. Where are the creators now? To avoid regurgitating info from the 10 Sectors, Alien Vendetta, 2002: A Doom Odyssey, and Zen Dynamics sections, I am only listing people who did not work on those WADs. Still, there are a ton of people who contributed to this project. They include: 1. Andy Kempling is a Doom speedrunner who still holds several records. He has since left the community. 2. Brad Carney is the original creator of the multiplayer source port Skulltag. He would later abandon Skulltag to create a new game called Wrack, and the remainder of the Skulltag team created a new source port called Zandronum to replace it. 3. Chris Martin worked on the GothicDM series. 4. David Gevert contributed to several multiplayer WADs, including the infamous Gothic99. 5. Derek MacDonald hosts a website where you can download various textures and flats for your own projects. He would also contribute to Gothic99 and Hell Revealed II, among other projects. 6. Kerkko Välilä is a WAD creator who contributed to several multiplayer WADs. 7. Nick Baker also created RTC-3057 and would also contribute to The Classic Episode, The Darkening, and Knee Deep In ZDoom, among other projects. 8. Scott Cover formerly worked as a newsie for Doomworld and was the creator of Mockery. 9. Tommie Quick is a former member of TeamTNT who would contribute to several WADs. 10. Travers Dunne also contributed to The Darkening, The Classic Episode, and GothicDM2, among other projects. 11. Marc Pullen created QDOOM and he would also contribute to Hacx and GothicDM2. 12. Ralph Vickers is an original member of the ZDaemon team and he also was the project head for Odamex. He created the WAD review site Unidoom and also contributed to several mapping projects. 13. Vincent Fong worked on several projects. He has since abandoned the community. He plays Street Fighter 3: 3rd Strike competitively.
  11. RileyXY1

    25 Years Of Doom Retrospective

    This is Part 12: 2005. The WAD I will be covering is Zen Dynamics. What is Zen Dynamics? Zen Dynamics is a 9 level partial conversion. Zen Dynamics has a complete arsenal of new weapons as well as an expanded bestiary of monsters to fight against. The levels are based on unfinished maps originally made by Malcolm Sailor. It was one of the first Doom WADs to feature weapon reloading. Where are the creators now? The WAD was largely made by Xaser, who is one of the most prolific Doom modders in recent history. He would also create Doom: The Lost Episode and would also contribute to many WADs, including ZPack, Doom The Way id Did, Doom The Way id Did The Lost Episode, The 32in24 series of deathmatch maps, Doom 2 The Way id Did, and No End In Sight, among other projects. Xaser also used to serve as a judge for the Cacowards. Malcolm Sailor himself also created the Chord series (of which all 3 installments are a part of the Top 100 WADS of All Time) and he also contributed to The Talosian Incident, GothicDM2, and Crucified Dreams, among other projects.
  12. This game is not going to be like Fallout 76.
  13. RileyXY1

    25 Years Of Doom Retrospective

    This is Part 11: 2004. The WAD I will be covering is Hellcore. What is Hellcore? Hellcore is a 32 level megawad. It is a compilation of levels made between 1995 and 2004, so they vary by quality. Simon Judd composed several music tracks for the WAD, while the rest of the music is ripped from other sources. It was the very first recipient of the Mordeth Award, the Cacoward given to the WAD that had the longest development time, named after the infamous Mordeth Total Conversion that is still not finished despite being in development since 1997. Hellcore 2.0 was released 2 years later. It contained 12 levels, 3 of which are new and the other 9 are revamped maps from the original Hellcore. Where are the creators now? To avoid regurgitating info from the Alien Vendetta and the 2002: A Doom Odyssey sections, I am only listing people who did not work on those wads. Robert Babor only made one other project: an obscure WAD called Black Sunset. Devon West has not worked on any other projects. Alberto Sposito would later contribute to Heretic Treasure Chest. Simon Judd would contribute to several other WADs and he is also the creator of the editor SLADE.
  14. RileyXY1

    25 Years Of Doom Retrospective

    This is Part 10: 2003. For the second time, I will be covering two WADs. The WADs I will be covering are Doom 64 TC, also known as Doom 64: The Absolution, and Scythe. What is Doom 64 TC? Doom 64 TC is a conversion of the 1997 game Doom 64 for the PC, running on the Doomsday engine. This conversion includes all of the maps from the original game, as well as some new ones. Several new monsters were also added. This conversion also received an expansion, called the Outcast Levels, that contained more maps as well as 2 new Demon Keys that provide new effects for the Unmaker. It was replaced by a new Doom 64 conversion called Doom 64 EX, which builds itself from a Doom 64 ROM file using a special program. Where is the creator now? Doom 64 TC was created by Samuel Villarreal, also known as Kaiser. Kaiser also created Doom 64 EX, as well as the Community is Falling series of jokewads. He also contributed to Community Chest, Community Chest 2, and Plutonia 2. He also created some of the very first PWADs for Strife. He was one of this first Doomers to hack the console versions of Doom, including the PSX, GBA, Jaguar, and N64 versions. He put some levels from those platforms along with two original maps into a compilation WAD called Console Doom. He also modded for Unreal Tournament, Serious Sam, the Quake series, Doom 3, and F.E.A.R. He contributed 3 maps to Doom 3: Last Man Standing. He also worked on the F.E.A.R expansion pack Perseus Mandate and currently works for Nightdive Studios, the team behind Strife: Veteran Edition. He was also the very first recipient of the Espi Lifetime Achievement Award. What is Scythe? Scythe is a 32 level megawad. The levels in this WAD are much smaller than normal, leaving them compact and giving the player less room to maneuver from enemy attacks. This is the newest megawad that Compet-n allows speedrunning for. The entire WAD was made in just several months. Two sequels, Scythe 2 and Scythe X, were later released. Where is the creator now? Scythe was entirely created by Erik Alm. Erik Alm also contributed to the Europa series, End Game, Community Chest 2, and Plutonia 2. He has since given up video game modding and he now works for the European Centre for Disease Prevention and Control.
  15. RileyXY1


    At this point, the only way they can make Doom scary again is if Aubrey Hodges once again contributes the soundtrack.