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RileyXY1

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About RileyXY1

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  1. RileyXY1

    [Community Project] VANITY

    Pretty much, although if you do go the Arch-Vile route you should try to make it original as Arch-Vile chase maps are overused due to the influence of Plutonia's MAP11.
  2. RileyXY1

    have you ever cried while playing doom?

    Everything to do with The Thing You Can't Defeat, especially towards the back half.
  3. After a long hiatus I've finally returned to work on Deep Blue.
  4. I already have a decent chunk of my map done. I can totally make it.
  5. I might want to show it off when it's done. I might post a screenshot if I want, but IDK.
  6. Currently working on the second section of the map.
  7. I'm now working on the actual waste tunnels themselves.
  8. I just added MAP05's first keycard, along with adding the map's first secret.
  9. Good. I have a good chunk of the opening Phobos Lab portion done.
  10. RileyXY1

    [Community Project] VANITY

    Although does my MAP24 idea fit the theme of the episode? Would a map that's essentially based on Chernobyl fit in?
  11. RileyXY1

    [Community Project] VANITY

    Heavy use of damaging floors. If I do this map about 60% of all the floors in the map are damaging floors. And yes, this will basically be Chernobyl as a Doom map.
  12. I might actually start this weekend actually.
  13. RileyXY1

    [Community Project] VANITY

    I'm working on MAP12. I'm currently creating a sort of computer server room. I do also have a concept for MAP24, which will take place in a ruined nuclear power plant where all the machines have failed, there's nuclear waste everywhere, and there's some rooms that will hurt you simply by being in them.
  14. I'm also working on Vanity as well so I won't start my map until later.
  15. RileyXY1

    [Community Project] VANITY

    I've returned to MAP12 and now I just added the first key card.
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