

RileyXY1
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About RileyXY1
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Pretty much, although if you do go the Arch-Vile route you should try to make it original as Arch-Vile chase maps are overused due to the influence of Plutonia's MAP11.
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Everything to do with The Thing You Can't Defeat, especially towards the back half.
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Booked - A GZDoom-compatible CP where we do things by a preselected map title
RileyXY1 replied to CBM's topic in WAD Releases & Development
After a long hiatus I've finally returned to work on Deep Blue. -
[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
RileyXY1 replied to Johnny Cruelty's topic in WAD Releases & Development
I already have a decent chunk of my map done. I can totally make it. -
[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
RileyXY1 replied to Johnny Cruelty's topic in WAD Releases & Development
I might want to show it off when it's done. I might post a screenshot if I want, but IDK. -
[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
RileyXY1 replied to Johnny Cruelty's topic in WAD Releases & Development
Currently working on the second section of the map. -
[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
RileyXY1 replied to Johnny Cruelty's topic in WAD Releases & Development
I'm now working on the actual waste tunnels themselves. -
[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
RileyXY1 replied to Johnny Cruelty's topic in WAD Releases & Development
I just added MAP05's first keycard, along with adding the map's first secret. -
[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
RileyXY1 replied to Johnny Cruelty's topic in WAD Releases & Development
Good. I have a good chunk of the opening Phobos Lab portion done. -
Although does my MAP24 idea fit the theme of the episode? Would a map that's essentially based on Chernobyl fit in?
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Heavy use of damaging floors. If I do this map about 60% of all the floors in the map are damaging floors. And yes, this will basically be Chernobyl as a Doom map.
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[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
RileyXY1 replied to Johnny Cruelty's topic in WAD Releases & Development
I might actually start this weekend actually. -
I'm working on MAP12. I'm currently creating a sort of computer server room. I do also have a concept for MAP24, which will take place in a ruined nuclear power plant where all the machines have failed, there's nuclear waste everywhere, and there's some rooms that will hurt you simply by being in them.
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[COMMUNITY PROJECT] (MUSICIANS NEEDED) Amalgoom, Combining Doom 1 and 2
RileyXY1 replied to Johnny Cruelty's topic in WAD Releases & Development
I'm also working on Vanity as well so I won't start my map until later. -
I've returned to MAP12 and now I just added the first key card.