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RileyXY1

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About RileyXY1

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  1. RileyXY1

    what are you working on? I wanna see your wads.

    I have a WAD idea. It's called Plutoniafied. I based this project on the fact that quite a few Plutonia levels were remakes of other Doom maps (Neurosphere, Slayer, and Go 2 It being the most obvious examples, but there's also NME and to a lesser extent Anti-Christ). This project essentially remakes 32 Ultimate Doom, Doom 2, TNT: Evilution, and Doom PSX maps with the style and aesthetic of The Plutonia Experiment.
  2. RileyXY1

    PSX DOOM: Fall Of Triton (OUT NOW)

    I was a bit interested in the 7th Bonus Map, where there are teleporters to take you to places from 6 other maps. But, I can only recognize House of Pain, Halls of the Damned, and Threshold of Pain. What are the other 3?
  3. RileyXY1

    25 Years Of Doom Retrospective

    Time for the next installment of this retrospective. This is Part 7: 2000. The WAD I will be covering is the 10 Sectors Community Project. About 10 Sectors 10 Sectors was the end result of a community project. The premise was simple: create a WAD using only a mere 10 sectors. It was based on a competition in the Unreal community called the 5 Cubes Competition. Linguica hosted the competition, and Andrew Bassett, Matthew Dixon, Martin Friberg, and Gaston Lahaut served as the judges. Michal Mesko's map "Last Call" was declared the winner, and top 3 maps, 27 runner-ups, and 2 special mention entries were compiled into this WAD. My Own Opinions About 10 Sectors 10 Sectors is an interesting case. The WADs only have 10 sectors, as per the rules of the project, although all of them feel interesting enough to justify downloading. The limits did not interfere with the gameplay in any way, in my opinion. About the creators? A lot of people contributed to this community project. They include: 1. Tobias Forsberg: He would later work with Ola Björling on Overload Deathmatches and made a few solo projects. 2. Kristian Aro: He contributed to 2002: A Doom Odyssey, Death Tormention 3, Brotherhood of Ruin, and the Cacoward winning Whispers of Satan, among other projects. 3. Kurt Kesler: He is known for the KZDoom series of single map WADs as well as Nimrod and Twilight Warrior, among other projects. 4. Mike "Cyb" Watson: He is known for the Massmouth series, as well as Void, Hell Revealed, Mock 2: The Speed of Stupid, Community Chest 2, and Congestion 1024, among other projects. He was also the webmaster of Doom Nation, a major Doom news site, until it shut down in 2000. He also runs the humor site Doom, Dammit. 5. Paul Schmitz: He created The Artifact and also contributed to Eternal Doom and Daedalus: Alien Defense. 6. Jonathan Rimmer: He worked on Crucified Dreams as well as other solo projects. He is also a speedrunner and holds several Compet-n records. 7. Jon Dowland: He is most known for his work on Freedoom and Chocolate Doom, but he started by making Doom Legacy mods. 8. Kristian Käll: He created Phobia and Nimrod and would also contribute to Alien Vendetta. He was also a member of Team Future and contributed to Doom 3: Phobos. 9. Anthony Soto: He contributed to many high profile projects, including Alien Vendetta, The Darkening Episode 2, Crucified Dreams, and GothicDM 2, among other projects. 10. Boris Iwanski: He contributed to the Forgotten Base series and created a number of Freedoom resources. He is also the maintainer of the WADs in Progress website. 11. Yashar Garibzadeh: He contributed to Alien Vendetta, Hell Revealed 2, and Crucified Dreams, among other projects. He is also a speedrunner and holds several Compet-n records. 12. Qingshuo Wang: He made several solo WADs. Most of his WADs were large, medieval levels using the GothicDM textures. 13. Jonas Feragen: He was the leader of the Hell Revealed 2 project and also contributed to Crucified Dreams. He is best known for being the creator of Hissy, a plush Cacodemon. 14. Christopher Lutz: He would later work on Caverns of Darkness, Phobos Anomaly Reborn, Crucified Dreams, Doom the Way id Did, and No End In Sight, among other projects. 15. Lee Szymanski: He worked on The Darkening Episode 2, Alien Vendetta, Congestion 1024, Endgame, and Crucified Dreams, among other projects. 16. Michal Meško: He contributed to GothicDM, Hacx, and Crucified Dreams, among other projects. 17. Wouter van Oortmerssen: He was one of the original founders of the Freedoom project and also created the editor WadC.
  4. RileyXY1

    25 Years Of Doom Retrospective

    This is the next installment of my series, where I cover one WAD released in every year Doom modding has been active, from 1994 all the way to 2018. This is Part 6: 1999. The WAD I will covering in this episode is Assault on Tei Tenga. About Assault on Tei Tenga Assault on Tei Tenga is a hub based WAD made for ZDoom. It was the first WAD to take advantage of many features provided by the ZDoom engine, such as a hub system (inherited from Hexen) and advanced scripting. At launch, it received mixed reception, with many claiming that the scripting interfered with traditional Doom gameplay. Today, it is considered to be the WAD that got ZDoom on its feet. My Own Opinions on Assault on Tei Tenga Assault on Tei Tenga stands out amongst the other WADs at the time. Although it is a tech demo for the scripting features for the then-new ZDoom engine, the scripting features added a new level of gameplay and opened the door for many WADs to do the same thing About the creators? Assault on Tei Tenga was created by Sam Ketner. He has not worked on any other notable projects.
  5. I'm going to nominate Mark Klem for the Espi Lifetime Achievement Award.
  6. This is the next installment of my series, where I cover one WAD released in every year Doom modding has been active, from 1994 all the way to 2018. This is Part 6: 1999. The WAD I will covering in this episode is Assault on Tei Tenga. About Assault on Tei Tenga Assault on Tei Tenga is a hub based WAD made for ZDoom. It was the first WAD to take advantage of many features provided by the ZDoom engine, such as a hub system (inherited from Hexen) and advanced scripting. At launch, it received mixed reception, with many claiming that the scripting interfered with traditional Doom gameplay. Today, it is considered to be the WAD that got ZDoom on its feet. About the creators? Assault on Tei Tenga was created by Sam Ketner. He has not worked on any other notable projects.
  7. RileyXY1

    25 Years Of Doom Retrospective

    This is the next installment of my series, where I cover one WAD released in every year Doom modding has been active, from 1994 all the way to 2018. This is Part 5: 1998. The WAD I will covering in this episode is Cyberdreams. About Cyberdreams Cyberdreams is a 32 map megawad. This WAD focuses on Cyberdemons. However, the player only has their pistol and fists for the entirety of the WAD, forcing them to utilize teleporters, crushers, etc. to dispatch the Cyberdemons and avoid getting killed by the rockets. It is a very puzzle-based WAD. My Own Thoughts On Cyberdreams Cyberdreams is a rather unconventional WAD. As one of the earliest puzzle WADs, the levels are very creative and require a decent level of understanding in order to defeat the Cyberdemons. It got me interested in these sort of WADs and now there's an entire Cacoward set aside to honor these types of WADs: the Machaward. About the creators? Cyberdreams was created by Gonzalo Pèrez de la Ossa and Albert Valls. Neither have worked on any notable projects.
  8. RileyXY1

    25 Years Of Doom Retrospective

    This is my section where I review one WAD released in every year from 1994 to 2018 to celebrate the 25th anniversary of Doom's release. This is Part 4: 1997. I had a hard time picking which WAD to cover, because there were so many great WADs released in that year. So, I decided that, for the only time in this series, I am covering two WADs. The WADs I'll be covering are Requiem and Hell Revealed. About Requiem Requiem is a full 32 level megawad. The project was managed by Chris Thornton. This WAD was viewed during its development as "the last great megawad", as the creators thought that Doom would become "obsolete" due to the then recent release of Quake. The alleged slow death of Doom that motivated the project led to a hindered development cycle. The project spent so much time with four levels missing that Thornton decided that he would either release the WAD incomplete or cancel it outright (it is still unknown what he intended to do) requiring Adam Windsor to contribute three levels originally intended for the Demonfear series and make a rather small MAP32. Where are Requiem's creators now? To avoid regurgitating info from the Memento Mori 2 section, I'm only going to list off people who did not work on that WAD. Anthony Czerwonka would contribute heavily to STRAIN as well as the GothicDM series. The gothic textures that he created have been used in many Doom 2 WADs over the years. Iikka Keränen was a frequent collaborator with Czerwonka and was voted the best level maker in Doomworld's 5 Years of Doom celebration. He worked on Hacx and the GothicDM series, among others. He now works at Valve Software. Jeremy Doyle would compose music tracks for various WADs, including Icarus: Alien Vanguard, Osiris, THT: Threnody, and TNT: Revilution. About Hell Revealed Hell Revealed is a full 32 level megawad. The WAD is known for its extreme difficulty. It is also one of the few PWADs allowed to be used in Compet-n speedruns. The soundtrack for the WAD is taken from the 1994 game Rise of The Triad, although some maps use the regular Doom 2 music. Donner and Niv also planned to update the WAD with an original soundtrack, although this never materialized. A sequel was later released in 2003, made by a new team with Donner's approval. Where are Hell Revealed's creators now? Hell Revealed was made by two people: Yonatan Donner and Haggay Niv. Donner would contribute two levels to TeamTNT's deathmatch WAD Pursuit and has submitted over 270 speedrunning demos to the Doomed Speed Demos Archive. Niv has not worked on any other notable projects.
  9. RileyXY1

    25 Years Of Doom Retrospective

    This is my section where I review one WAD released from each year from 1994 all the way to 2018. This is Part 3: 1996. The WAD I will be covering is Memento Mori 2. About Memento Mori 2 Memento Mori 2 was a megawad and a sequel to the original Memento Mori (Memento Mori means "remember you will die" in Latin). The WAD contains 32 maps plus 2 top secret ones that can only be found through the infopack. The infopack itself contains fun little mission briefings for all the levels. A similar infopack was also created for the original. Due to a missing patch, the WAD was unable to function on Mac computers. A fixed version was later released. Where are its creators now? Memento Mori 2 has several notable creators. Matthias Worch made four levels for Memento Mori 2 and also contributed four more levels for Requiem, as well as developing a solo project called The Trooper's Playground. He now works for Hangar 13 Games as the Design Director. Adam Williamson contributed to both Memento Mori 2 and Requiem. He also contributed to the Hacx total conversion and holds several Doom speedrunning records. Orin Flaharty also contributed to Requiem as well as Memento Mori 1. He also made several solo projects. Adam Windsor is a prolific Doom map creator, contributing to many projects on top of Memento Mori 2, including the Demonfear series, Requiem, STRAIN, The Darkening 1 and 2, Alien Vendetta, Community Chest 4, 100 Lines, and Doom 2 In Name Only. Stephen Watson would later contribute to both Hacx and Insertion. Jen Nielsen previously worked on Memento Mori 1 and would later contribute to Requiem. He also made 2 solo projects. Mark Klem would contribute soundtracks to a number of Doom WADS, including Memento Mori 1 and 2, STRAIN, Requiem, Cringe, and GothicDM 1 and 2. David "Tolwyn" Shaw also contributed to almost all of the WADs that Mark Klem contributed to (with the exceptions of Cringe and Memento Mori 1). Tolwyn would also contribute to Icarus: Alien Vanguard, Bloodlands, Grievance, and Pursuit, among others. Tolwyn also has his own website where you can freely download his music to use in your own WADS. Recently, Tolwyn and Klem, alongside Jeremy Doyle, created Requiem: Reimagined, a remix album featuring rearrangements of the music from Requiem.
  10. Another WAD I'd like to mention is PSX Doom: Fall of Triton.
  11. RileyXY1

    Retribution Dawns

    I am also making a PSX version of this WAD as well.
  12. RileyXY1

    Community Chest 64

    My MAP20 will start with remakes of two very old Doom WADs, Origiwad and CROSS.WAD, before it becomes its own thing later.
  13. RileyXY1

    Community Chest 64

    I'm also taking the MAP20 slot.
  14. RileyXY1

    Retribution Dawns

    The similarity in name is only a coincidence. That track doesn't play anywhere in the WAD.
  15. RileyXY1

    Retribution Dawns

    Why are you asking this?
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