Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

RileyXY1

Members
  • Content count

    96
  • Joined

  • Last visited

2 Followers

About RileyXY1

  • Rank
    Mini-Member

Recent Profile Visitors

558 profile views
  1. One of the centerpieces of Bone Ward is a massive room with a Cyberdemon and a crusher, and you can crush the Cyberdemon to death. There's also two Mancubi in a jail cell you can use to whittle down the Cyberdemon's health.
  2. Bone Ward is going smoothly. Besides Biowar MAP13 I'm also using E2M5: Command Center as an inspiration.
  3. It will even use the same music track as that map. Robot Hell will also use a Biowar track, that being the MAP02 theme.
  4. Biowar did something like that for its MAP13. I might base Bone Ward on that map.
  5. I've already volunteered to do MAP22: Habitat. I won't have a problem recreating that map from memory.
  6. My idea for "Robot Hell" is a surrealist map that combines together techbase and hell elements.
  7. If you guys are doing TNT I might already call doing MAP22: Habitat.
  8. That was my methodology with my version of Industrial Zone, which I am calling Manufacturing Zone.
  9. I wonder if you're ever going to do something like this for TNT, Plutonia, and the Master Levels. Also I'm still open to create a new E4M4.
  10. You should edit the OP because MAP15 has now been completed.
  11. MAP15FM.zip This is it. This is my completed MAP15. Right before I finished this map I wanted to ensure that this level can be beaten on Ultra Violence without the use of cheats.
×