Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

The Strife Commando

  • Content count

  • Joined

  • Last visited

Status Updates posted by The Strife Commando

  1. Doom's enemies consist of Imp clones with the exception of a couple of them, where as Duke 3D had a better cast of enemies to face.

    1. SOSU


      Without Doom Duke 3D wouldn't be what it is today :P

    2. mrthejoshmon


      It is the design, size, health and projectile patern/behavior that sets them apart, calling them all imp clones would be disingenuous.

  2. You know what? I'll post here from now on instead of the forums.

  3. Great news! Delta Touch now has Zandronum. :D

  4. I'm going to learn how to code so I can make my own wads.

  5. My concept art for the FreeDoom Minigunner is going well. Want to see a part of it?

    1. KVELLER


      Sure, why not?

    2. The Strife Commando

      The Strife Commando

      Ok. I already completed the gun, but let me show you the head. It's not done, but here's how it looks so far.1545952450199-1.png.9f99f28ff84f18ca7920fad507741d97.png

      He'll wear a futuristic gas mask. When complete, part of the lens will be broken, showing either their left or right eye.

  6. How would you feel if Wolfenstein The New Order played like Return To Castle Wolfenstein instead of another modern shooter?

  7. @fraggle I feel bad about the red cross topic. I didn't mean to bring any negativity, I just wanted FreeDoom to have its medkits back to how they were. :(

    1. AD_79


      why is this even an issue to you

    2. fraggle


      No worries. I'm being more proactive recently about closing unproductive discussions in the Freedoom forum so you shouldn't take it personally

  8. Is HACX 2.0 finished?

    1. Voltcom


      Not that I am aware of. Nor has work been done on it in a long time as far as I know. Hacx 1.2 was completed.

    2. The Strife Commando
  9. Funny how the Ultimate Doom and Doom 2 on the Xbox 360 had the red cross on its medkits changed to pills while Duke Nukem 3D on the same console kept the red cross on its medkits.

    1. Gothic


      didn't they remove it on World Tour?

    2. mrthejoshmon


      Duke 3D on the 360 was out before that incident happened and was never updated, Doom 2 XBLA came out after the fact and Ultimate Doom was actually pulled off the store and brought back later (for reasons unrelated to medkits and unknown to me) after the medkit incident.


      That is what happened there.

    3. The Strife Commando
  10. Industrial Zone should have been called Downtown, as it looks like a town more than how the actual Downtown map is.

    1. Show previous comments  1 more
    2. bzzrak


      Ofc, it's is a known fact that a typical town has a tower in a lava pond in the center

    3. The Strife Commando

      The Strife Commando

      Well that could have been water, but the invasion made it into lava.

    4. leodoom85


      Entryway should be called The Focus....cuz you focus on running

      doom logic...

  11. So a thing about Classic Doom is that you activate switches even if you're not looking at it. For example, in map 01 of Doom 2, there are two switches in a room. One opens up a secret, the other lowers the platforms. If you activate the later, you can still activate the door to get to the secret by standing in front of the door switch and pressing use. Even if it's not there anymore, you still activated it. You can open another secret door by going up an elevator in the same map. However, even if you don't look at it, you still open the door, as long as you're in front of the wall at the bottom. Why these happen is because of Doom's 2D nature. It's like the enemy problem where Cacodemons fly, but you can't get past them from the bottom, or when you couldn't get on top of enemies like Imps and such. However, source ports like ZDoom fixed those issues, so you can now run under flying enemies, and you can run on top of more grounded monsters too. Could those source ports also fix the switch problem?

  12. I'm working on concept art for FreeDoom's Minigunner. Any ideas on how he should look like? I was thinking on giving him a mask.

    1. Catpho


      Its your concept art, so show it first. Then maybe the suggestions will come!

    2. The Strife Commando
  13. You do know the volume of the voice in Brutal Doom was raised by Sgt. Mark himself right? It wasn't the actor's fault.

  14. Any tips on posting topics carefully?

  15. Can anyone tell me the file size for both the original TNT and the patched version from this? https://doomwiki.org/wiki/TNT.WAD


    As in #KB or #.##MB?

  16. I need pics of Freedoom's health items.

    1. SOSU


      Open FreDoom in slade and view them/extract them ;)

    2. The Strife Commando

      The Strife Commando

      I can't, Slade isn't on mobile. ;_;

  17. What do the reactions here based on the spheres mean?

  18. Don't worry, you can change your vote in this. :)




    1. bzzrak


      Voros hasn't logged in for almost a year... 


      RIP Voros you were a cool dude

      Also shoutout to @Tritnew

  19. I feel that Doom 2's maps were rushed. I can't believe that no one bothered to fix the clipped barrel in Map 02. Getting the Super Shotgun too early may have been another flaw. One level had a light amplification visor with barely any dark rooms to be seen (unless I may have passed them using the visor). Secrets that weren't really even secrets, such as one level having a wall with a switch clearly shown to you on the front of it that you press and...boom, secret revealed.

    1. Show previous comments  1 more
    2. The Strife Commando
    3. bzzrak


      The data dump from 2015 contained at least two levels that didn't make it to the final game (or only some areas of which were used), in slots map07 and map22 or 24 I think. 

    4. The Strife Commando
  20. Why was Dwayne Johnson chosen to be in the Doom movie in the first place?

  21. Is this a major issue?




    What happened?