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Everything posted by Agent6

  1. Agent6

    Doom Streams

    https://www.twitch.tv/sixhundredsixteen/ Some more SF3.
  2. Agent6

    Post your Doom textures!

    They give me a Quake vibe. Amazing stuff.
  3. Agent6

    Doom Streams

    https://www.twitch.tv/sixhundredsixteen/ Duke Nukem 3D, and maybe Team Rocket and SF3 later.
  4. Agent6

    Things about Doom you just found out

    Been thinking about a telepathic attack, that would've been interesting.
  5. Agent6

    What are you playing now?

    I had a deja vu when you mentioned it. For good reason, ya missed my Ironman attempt I guess :v .
  6. Agent6

    What are you playing now?

    Recently finished Epic 2, and now I'm wondering what should I pick next. Honestly I'd like to check out a slaughter wad this time, but I dunno... I've no clue where to start. Noticed Slaughterfest 3, would that be good enough? There's also Sunder, but I'm still confused. Last time I heard about it, it couldn't be completed without cheating and things are unclear in my mind about it.
  7. Agent6

    EPIC 2

    There goes Epic 2, a fun and sometimes mysterious megawad, still played through GlBoom+ . So let's start this. Epic 2 is a megawad focused primarily on the gameplay while also putting care into the aesthetics. The gameplay is similar to that of Plutonia, while near the end it has shows some slaughter tendencies, when enemies will often assault the player in waves, but most of the time they're largely relying on their placement to be fully effective. The megawad features a new menu background, HUD, sounds, soundtrack, enemy sprites, textures, weapon sprites, and a new enemy, a trooper equipped with a shotgun that lacks the pump action and is invisible before being alerted. They bear a striking resemblance to the ones seen in Ancient Aliens, with their key differences. Indeed, it seems that various sounds used here would also end up in AA and Valiant, the most notable being the weapon sounds. Having played both before Epic 2, it would seem it was a major source of inspiration for the projects. The gameplay is solid most of the time, however some enemies are used excessively near the end, the worst offenders being the Chaingunners and Arch-Viles. Almost every wave of enemies ends up using them, and at various points there's large waves made exclusively of Chaingunners. This happens only in the last few maps however that are noticeably more difficult. The levels are beautiful and very immersive, making you really feel like you're exploring various iconic Egyptian locations, and are easy to navigate for the most part. problems arise only near the very end of the wad, on MAP28 specifically. The level itself is quite large, but it's major issue is that in order to reach the red skull you must first locate a number of switches that have likely been located already. This makes backtracking excessive and navigation difficult due to the complexity and size of the map, it's very easy to get lost or become confused while looking for the switches again. MAP28, along MAP29 are the most difficult levels in the wad, but MAP28 would've been a much better candidate for a MAP30 instead. With a few changes it would've been a very fitting conclusion to the journey. Talking about MAP29, this one has its own (minor) flaws as well. It's easily the most difficult level in the entire megawad and with the biggest enemy count (over 500), but it could've used a few tweaks in places in terms of balancing. Specifically, the room with the blue skull is the most difficult area in the whole level, because waves of Revenants, a few hitscanners, Arch-Viles, and 3 Cyberdemons will surround you after it's triggered and there will barely be any space left for walking. Best to clear an area and blow everyone else out from there. All the other rooms come with Invulnerability spheres, but surprisingly this one doesn't, making it look a bit unfair in comparison. MAP30 here is an Icon of Sin level, one that's quite underwhelming, that is. It features only 100 enemies (almost all of them are killed after activating a few switches however), it's large yet short (some great areas are explored, although they're few), but blowing out the brains of the Pharaoh can be both a tedious and a very stupid task. The platform you must use moves slow when you deliver your first blow, and very fast afterwards. Was that really necessary? I doubt it, it could've been much better, but the experience this level delivers is mediocre in terms of gameplay. As I have previously mentioned, MAP28 and MAP29 could've easily been the perfect candidates for boss levels, with some changes, but not this. Beside MAP30 there's no level I dislike or hate. Sure, MAP28 was a bit frustrating, but it's still a great map. And my sense of direction is awful in the first place anyway. As for my favorite maps, that's going to be MAP29 as well as MAP21. "Shore Dream"? Quite so. Unbelievable, breathtaking sights. To sum up, despite the lackluster ending, Epic 2 is most definitely worthy of your time and the title of classic. It has its flaws, but then what doesn't (and most flaws are relatively minor), the result is what matters at the end of the day, and it's fantastic. Ever wanted to play AA but had serious trouble with it due to the great difficulty? Then this might be perfect for you. Nonetheless, Epic 2 is a wad everyone should play at least once.
  8. Agent6

    Doom Streams

    https://www.twitch.tv/sixhundredsixteen More Epic 2, perhaps finishing it since there's only a few maps left. Then I dunno, maybe continuing DN3D.
  9. Agent6

    What are you listening to?

    Still kicks ass.
  10. Agent6

    Post Your Doom Picture (Part 2)

    Wad obviously, the day I start making maps for real has not come yet (and frankly I don't know when it will, if at all, as a matter of fact). It's the first room from the first level of Sunder. Nice trap, starting slowly, I'll be impaled later on, when I'll start playing it for real, this was just for my curiosity :v . Funny, how everyone missed the point in the chat when I said "fixed/balanced", I suppose I have a way of making people misunderstand me since it happens so easily and frustratingly often.
  11. Agent6

    Post Your Doom Picture (Part 2)

    Interesting first room :v . (But not happening yet)
  12. Agent6

    Doom Streams

    https://www.twitch.tv/sixhundredsixteen More Epic 2.
  13. Agent6

    What are you listening to?

    No shit, thanks for enlightening me xdd.
  14. Agent6

    The story behind your custom avatar

    For now, it's Ryuichi Hattori from Downtown Nekketsu Soreyuke Daiundokai, one of my favorite games. Used to play that game to death back when I was a kid, and I'm still playing and having loads of fun with it. The Double Dragon (twin) brothers are my favorite characters in the game.
  15. Agent6

    Photos that could be great Doom levels

    Probably because the pics are taken somewhere in Hungary according to the poster, and HL2 is indeed inspired by various locations from the country if I'm not mistaken, along a few others.
  16. Agent6

    What are you listening to?

    Pretty good, but I don't know, something feels off when it gets more epic, that notes are too high from my POV.
  17. Agent6

    The Doom Confessional Booth

    Why? Isn't having the best of both worlds great? Though there are cases when it is a problem, specifically when the 2 don't mix well at all, and fail to capture whatever they're supposed to.
  18. Agent6

    What are you listening to?

    Miss ya Legion...
  19. Agent6

    Doom Streams

    https://www.twitch.tv/sixhundredsixteen Some more Duke Nukem 3D, and later continuing Epic 2, probably.
  20. Agent6

    Site and/or forum bugs or things not working

    Missing poster name.