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Agent6

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Everything posted by Agent6

  1. Agent6

    Random Image Thread

    JC Denton is pretty damn awesome, I love this guy. Another great addition to my list of favorite video game characters 👌. Of course, Caleb is also part of that list, and ranking #1 on the favorite Build engine protagonists. Never thought someone's going to dethrone the original Lo Wang, but Caleb's just epicness overload.
  2. Meanwhile on the streets of Hong Kong:
  3. Agent6

    Share a random fact about yourself

    I love rain and prefer the cold over the heat any time as well. I absolutely cannot stand summer, don't like virtually anything about it. I can't sleep without a pillow for the same reason. But poor relation with everyone in the family, how did that come?
  4. Agent6

    What are you listening to?

    @DesecratorJ Better yet, Heavens Die (Diabolicum reference). Meanwhile, I'm really digging the new Watain, but no, I'll always hate that part of them that's trying to look like they're the "most serious" thing around. Still, that doesn't mean I can't enjoy their works. Just like I loathe Euronymous for similar reasons yet Deathcrush and DMDS (+ Chimera, but Euro was long dead by that time) are my favorite Mayhem albums.
  5. Agent6

    Random Image Thread

    "In Marana Domus-Bhaava!"
  6. Agent6

    What Video Game Are You Currently Playing?

    Marana Pallex! These Cultists are pretty fun, and their death screams are so satisfying 👊. So there's a difficulty bug... interesting. I have not been able to notice it, might not be something easy to spot for a newcomer I guess. Also, the bridge in E3M6 was awesome with that red sky. Monster Bait they say, well yeah they'd surely baited me and my poor sense of direction, not like I spent 20min. running in circles trying to advance after finally locating the Moon Key. I'm such a nonsense, I like exploration in games if it's well executed, but I get lost far too easily.
  7. They will, no doubt. My only worry would be the AI, particularly for Nihilanth, because let's face it, they could've done a better job with it, especially the Vorts. Remember Human Error? Now that's how they should behave, very responsive and aggressive. The HECU AI could also use some tweaks as well, but the alien AI kinda feels "lazy" in comparison. They're even adding back the parts which were cut from the original Xen. Too bad we'll never be able to compare these areas though.
  8. Well, I listen to something on a daily basis regardless of what I do, save for eating or when I actually need to focus on learning because I have the tendency of shifting my attention to it. But for almost everything else, yes, I kinda need to hear something, which can be anything, I sometimes listen to forest noises if I don't want music of any kind, be that from YT or just opening my window since the entrance to the park is literally 200m away from me and there's a tree in front of my block. It's good to hear the wind blowing through the leafs. Sort of the same, but it depends. Not hearing people talking is always a relief, but absolute silence is kinda painful, depending on my mood.
  9. Probably because it's the most fun part of the HL2 games. HL2 had lots of slow and story sections which are going to test the patience of the players who don't care about it, Episode 1 was very short and its final escort mission as well as the Lowlife chapter were very annoying (hell, Lowlife is easily the most frustrating chapter in the entire series, who the hell thought that waiting for an elevator to come while you're being assaulted by waves of zombies in absolute darkness was good gameplay?). The only fun part of Episode 1 was the hospital, and the Citadel Core was amazing to explore, but that's about it. Compared to the other 2 games, Episode 2 was much, much more action packed, and the ambushes were fun, although it's also possible to unfortunatly break some of them (when you reach that house down a road and the Combine activate the shields to block you in, make sure you let the Hunters break the wooden door in the basement. There's no other way out, so if you kill them before they do that you won't be able o progress any further in the game). Hm, maybe you just weren't used to them, I think the physics of the muscle car were quite good (no, in no way on par with what you see in other games, but that's not the point), and that car was definitely more stable than the Buggy in HL2 was, you couldn't control that car while the turbo was active. In the original release it was even worse, it only got more stable after the major 2010 engine update, which also made its turbo less effective. Now then, moving to the actual topic at hand, well it's not one mission, but what I really hated since I finished SS2 was the backtracking, that game relied on it too much. It's no fun that the enemies keep spawning all the time either, that's even more aggravating when you're low on ammo. Also, Lowlife from HL2: EP1, for obvious reasons. And while it's not part of a story mission or whatever, I despised some of the challenges in the Challenge Tower in MK9, like seriously 3 Shao Kahns or 3 Goros? Unless you're a very good player, there's no way you can beat them without resorting to cheapness.
  10. Agent6

    The story behind your custom avatar

    True. It should be pronounced as "Ah-Qvilla Cree-Seh-Tos" (or your "krih", same thing. Should sound like the first Word of Power ("Krii") from Skyrim's Marked for Death shout, but without the second "I"), with a "V" instead of "W", and thus not pronounced like in "you" . We spell the word just like it's written as a matter of fact, "acvila". It's just how it got stuck in my head (incorrectly), as I originally misread your name ("Chrysatheos").
  11. Agent6

    The story behind your custom avatar

    @Aquila Chrysaetos Proud 'murican eh xdd. I like eagles too, but I prefer ravens. More fitting perhaps, though the SCP avatar was nice as well. Now I only need to get rid of mispronouncing your name in my head ("cree - sah - theos". What the hell, indeed).
  12. Agent6

    What are you listening to?

    Great game, great soundtrack.
  13. Agent6

    The story behind your custom avatar

    Well, as I've previously mentioned, I have the habit of periodically changing my avatars and covers (usually with something that's representative of me in a way or another). Either way, this time around I had chosen an avatar with Number 4 from K.N.D., or more precisely, from that short Dragon Ball parody episode, probably one of 4's most epic moments in the series.
  14. Agent6

    Random Image Thread

    So I accidentally found something beautiful while browsing for something else but still related to Doom: Seems to be mostly based on Doom 3, but it's brilliant 👌👌👌.
  15. Now that other people mentioned her, yeah, I'd like to see the Motherdemon making a comeback too, I really liked her in D64. There was also some sort of easter egg of her in D2016 if I'm not mistaken. So maybe, just maybe it will happen.
  16. Agent6

    What Video Game Are You Currently Playing?

    It's rather predictable when they do that. If there's a switch nearby, chances are, at least one statue comes to life. Thanks for the tip though.
  17. Dark nights on the streets... Looks like DirectX renders do the game justice. Pretty dark, but OpenGL is probably too bright and seemed to also be really outdated.
  18. Agent6

    Enemies you don't want to return

    Better not.
  19. Agent6

    Enemies you don't want to return

    Maybe the Summoner, considering the Arch-Vile is making a comeback I don't know how they'll manage to use both of them effectively.
  20. It was fine the way it was presented in D2016, but this time around I hope for more emphasis on exploration.
  21. Agent6

    Liking posts

    I use them as: Soulsphere = Like. Megasphere = For something I find worthy of more than just a simple "like" . Invulnerability = For something lit. Invisibility = For something that's not likely to be seen/happen/whatever.
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