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Everything posted by seed

  1. seed

    Automap Question

    I've been having some fun with Eternity today after not using it for quite a while, but I could never figure something out. Is it not possible to have level stats displayed on the automap? Item, secrets, and enemies I mean. All I'm ever seeing is the name of the map, my current time, and XYZ coordinates. E: Found this in the meantime: https://github.com/team-eternity/eternity/issues/243 I guess not.
  2. seed

    Share a random fact about yourself

    I can't stand the 24h time format, I find it frustrating, which is why all my devices are set to use the 12h one.
  3. seed

    Mortal Kombat 11

    He's also pretty easy to learn too, especially in MK9. I'm playing fighting games with a keyboard (I don't have money for a controller, and I'm definitely not getting one just for a small number of games), and the combos and special moves have a bit of an awkward key combination for a number of characters, but Noob and Smoke have some of the easiest and most intuitive ones so they're both fairly easy to use efficiently, even after playing with them only for a short period of time. Imagine how devastating they are after you master both. That and if the AI decides to go full bullshit every now and then you can smack them down easily with a good ol' teleport spam. Quan Chi surely loves his teleport, he's sometimes a bitch if you run into him on higher positions on the arcade ladder, or Kano and his ball rolling :v .
  4. seed

    Automap Question

    Yes, I know, I've read a few posts from that topic. My point was, when is it going to be added to the daily builds as well. Or is that a "never".
  5. seed

    Automap Question

    Sorry for double-posting (and also off-topic), but didn't feel like making another thread just for this. I've been experimenting with daily builds for several source ports, Eternity included, and I just noticed this topic: It's about the missing midiproc.exe from those builds, this was reported back in February 2018 and it's not fixed up to this day (downloaded Eternity-x64-4.00.00-623-g70e6120f.7z from the DRDTeam site).
  6. seed

    PrBoom-Plus, ver. is very stable as it is imo, never had any issues with it. Next version will probably be a different number.
  7. No, no month was given, at worst it was Q1 2019 but I'm confident that was never the case. Someone correct me if memory fails me so badly.
  8. Don't think so? I'm pretty sure the release date was pushed to Q2 2019 last time.
  9. seed

    Mortal Kombat 11

    Time to resurrect the thread now that the gameplay reveal event is over. So a couple of relevant or mostly relevant videos: I'm still looking forward, this time there's going to be some significant changes to the gameplay, but for now I can't wait to see who else is going to be in the game. Gonna be pretty sad if Reptile, Smoke, and Jade won't be (it will be pretty strange if Jade isn't honestly, considering Kitana is).
  10. seed

    Automap Question

    I know, but I'm not a fan of that HUD :v . I'll live with it (and a few other things) until it gets implemented.
  11. Me neither. Put something cool like Easter eggs, not memes.
  12. I don't think they'll force them add the CC if modding does turn out to be a thing, not after all the rage it caused.
  13. seed

    PrBoom-Plus, ver.

    It's not dead yet.
  14. seed

    Doom 1 Doesn't Hold Up Anymore

    I think that's also because Doom's case is pretty different from Half-Life's. HL's action and combat was heavily interwined with the narrative and atmosphere, you honestly just can't have a HL game that would somehow bend towards either element, and HL2 clarified this. It's all of them working together, or nothing.
  15. seed

    Post Your Epic Moments

    Well, basically what the title says. Since we have a topic for our most stupid (be them fun or not) deaths, I figured we could use one for our best moments. So ladies and gentlemen, post your best moments in Doom right here.
  16. seed

    What are you listening to?

    This series has amazing music.
  17. seed

    REFRACTED REALITY (formerly Infinite Void)

    @Bridgeburner56 Noice, I'm getting a Sin City vibe.
  18. seed

    Doom 1 Doesn't Hold Up Anymore

    Interesting essay, I've actually taken my time and read it from the beginning to the end. I don't really agree that the element of immersion of the original game is gone nowadays, if you take your time and pay attention to the detail and effort that was put into designing everything contained within it still offers much. Perhaps the overall tension created by the horror element of the game has somewhat vanished, simply because there's nothing really terrifying about it anymore, what it offered back then was done to death in other games by this point. I wasn't around back when it was made, nonetheless I had played NES games almost exclusively when I was a kid, and when I got my first Windows 98 PC Doom 2 (it didn't have the first) was easily the most realistic, advanced, and horrifying game I've seen until that point. The Specters and Mancubi made me shit bricks, and thanks to them and Shawn's Got the Shotgun (which I remember sounding heavier and much more sinister) I've never made it past MAP07 Dead Simple. It was definitely a unique experience, and personally I'd say Doom was an action oriented horror shooter, but ultimately leaned more towards the action part and not so much on the scary side, being there to enhance the immersion and atmosphere of the game as opposed to being the main focus. The horror element was definitely an integral part of the series and important to the old id Software, this is very obvious with ports like Playstation Doom, and the general atmosphere of the games. The darker tone, combined with the more advanced lightning and sound effects show just how well Doom and Doom 2 work with such a take. This was emphasized even further in Doom 64 and eventually culminated in Doom 3. Doom 3 is a divisive game among fans. Part of it, I think, is because it was named Doom 3, but it's actually a reboot of the series. This, combined with the fact that it was conflicted and not very well executed only added insult to the injury. It had little variation in its levels, which were also very linear, and relied on the same inefficient scare tactics until the very end. Part of the horror in the beginning was in the element of surprise, but the game quickly becomes predictable and it vanishes altogether. The game also offers more bases after returning from Hell, which was arguably the strongest part and it revealed a highly disturbing take that didn't rely on gore but rather strangeness and mystery. It carried a lot of negative emotions in its thick atmosphere. It wasn't all that fun either, which makes one wonder what was its ultimate goal. Whatever that was, it didn't see justice in the BFG Edition. Had it abandoned the jumpscares and shifted its focus onto something else halfway through it would've likely been a much better game, but as it stands, it's just a good game with a flawed execution. A lot of effort was most certainly put into it, but ultimately didn't quite pay off. Doom 64 on the other hand puts more emphasis on the element of horror than the original games but without sacrificing the gameplay/combat for it, so one can easily appreciate its seriousness while also having plenty of fun. Whether the element of horror and the tension brought by it was eventually going to be reduced so much in the series or not... I'd say it was going to happen eventually, with all its flaws I'm sure Doom 3 pushed in that direction as much as it could, so even if, say, the original team members would've stayed around, we'd still have the new Doom games looking and playing mostly the same. I've read some short interviews with Romero recently and he said he's "absolutely" satisfied with the direction the series is heading to, so there's that.
  19. seed

    Post your Doom video! [but don't quote video]

    @ukiro It sure took a while, but hey, longest session in a long time. Haven't had a 3 hour streaming session since the summer.
  20. seed

    Doom Streams

    https://www.twitch.tv/sixhundredsixteen Sempiternal Deformity Continuing Eviternity.
  21. seed

    [RELEASE] Eviternity RC1

    Seeing how modern and futuristic the techbase levels look like... I actually like this idea.
  22. seed

    The Doom Confessional Booth

    I'm the opposite, the former humans/possessed gore is my favorite, and their death sounds are funny too. Chaingunning waves of Shotgun Guys or Zombiemen is quite satisfying imo.
  23. seed

    [RELEASE] Eviternity RC1

    I forgot to mention something and I'm not seeing anything in the changelog. Are the intermission screens meant to be blank? All I'm ever seeing in GlBoom+ are black bricks and no text.