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seed

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Everything posted by seed

  1. No can do, just like others who tried before, this one will fail too considering how weak and slow the internet still is in some regions, it may be 2020 but this still hasn't changed, as seen by the number of complains when a few gigabytes update rolls out. Besides, some things can never be shared. It seems the user owning what they paid for is a concept growing increasingly obsolete, everyone wants to push cloud services these days.
  2. seed

    Random Image Thread

    This is actually real.
  3. seed

    What are all the Doomworld ranks?

    Don't take it too hard.
  4. seed

    Will doom be an Xbox an dlc exclusive

    Most unlikely, it's too big of an IP to shoot themselves like that, besides, Microsoft has never been big on exclusives, unlike Sony and Nintendo.
  5. seed

    PrBoom+/UMAPINFO v 2.5.1.7

    No, that was solved since.
  6. Because they didn't need one. Their ranged attack is devastating and the fire usually blinds the player for a while. That's more than enough.
  7. seed

    Does Coding Require Any Math?

    Largely depends on context, stuff life rendering and optimization requires plenty of it, yes, but it also depends on what you understand by "requiring math" - the first thing that popped up in my mind was boring and frustrating stuff you learn in school, to which the answer is "no", I guess. So there's no universal answer since it largely depends on your goals, but the more complex the task, the more math may be required.
  8. seed

    PrBoom+/UMAPINFO v 2.5.1.7

    This one cannot be fixed until the sound backend is either migrated to GZDoom's, complete with the internal MIDI players, as it is planned, or if someone makes a midiproc executable for it like other ports have. This is due to an issue in Windows that first surfaced in Vista and was never fixed, causing certain applications to tie the music volume to the master volume, as a result, lowering the music too much results in the game getting muted entirely. As a workaround, choose a different MIDI player, like PortMidi and Fluidsynth.
  9. Yeah, really, I'd very much like to see more open-sourcing rather than relicensing stuff that already went open-source...
  10. Which is exactly what I was saying.
  11. Nah they did the same with Sandy, but everyone seems to hate him... And of course Carmack fired Romero for allegedly playing too much multiplayer during the work hours. Duly noted.
  12. B-but... muh corporations :( . They may not be one's friend, fair enough, but these "ugly corporations" have surely put out something we all enjoy, whether we like to admit that or not is irrelevant. Funny how that works, doesn't it?
  13. seed

    Your PC specs

    Looking at what kind of PCs people are rocking here, I'm not so sure about that lol.
  14. seed

    Mouselook or autoaim?

    Always autoaim, freelook depending on context.
  15. Even earlier, by the time of Doom 3 id stopped being the underdog it was in the early-to-mid '90s, and 98% of the staff at id now is different from the staff of that period. Only Kevin Cloud and Donna remain from that bygone era. id Software of 2020 is not the same that gave us classic Doom, Commander Keen, Quake, and Wolf3D, accept that fact and move on. Or don't, so sorry, life moves on without you.
  16. I am sitting here, unironically looking forward to this partnership. I wonder where it will lead and what happens with the studios ZeniMax acquired over the years.
  17. seed

    Does anybody really value Cacowards?

    Yeah, really. Not all of us may be deeply invested into them, but they play an important role and its a good method for newcomers to find good wads, although not all good stuff ends on the list sometimes, in the years where too many good releases come out.
  18. seed

    PrBoom+/UMAPINFO v 2.5.1.7

    I see you have a doom_wide addon loaded, that's what. Containing just the graphics I guess. When using just the Unity IWAD the way it renders is screwed since it needs to be drawn differently.
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