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yorivdood

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About yorivdood

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    Warming Up

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  1. yorivdood

    DOOM 64 Mega-Mega Project

    will do on next release. current one's documentation credits the Retribution mod author for maps and scripts, at the moment. Redemption Denied names still remain uncredited but will be added with the update.
  2. yorivdood

    DOOM 64 Mega-Mega Project

    sorry, but none of your text files seem to indicate a restriction on modification. the scripts were edited, too.
  3. yorivdood

    DOOM 64 Mega-Mega Project

    Welcome to the Damnation Generator. Be the resistance to spontaneous injustice by visiting hell and neutralizing your inner demons. Anyway, here's my rendition of porting the custom and original DOOM 64 maps for multiplayer gameplay compatibility enablement. Mapsets included are the originals, Absolution levels, Outcast levels, Redemption Denied, The Reckoning, custom DOOM 64 EX wads, then all of these mapsets repeated with random monsters, and then Deathmatch maps including the infamous Titlemap. Sorry if I stole some ideas, but I just havent seen these maps ported for online play. Download (Final Version - 11/17/2018): http://www.mediafire.com/file/p2tuadka5teg6we/Doom64_DamnGen_v2f.zip/file CHANGES: -fixed the Unmaker, Chaingun and Super Shotgun (DEHACKED and DECORATE) -fixed 8 FFA maps -fixed map14/56 and map17/59 red/yellow key error -Final touchup. Map List:
  4. yorivdood

    [GZDoom] Diabolus Ex v1.1

    Nice work, very humbling. Porting such a complex and classic game is in and of itself quite a feat. And screenies look awesome, too.
  5. Sorry for the late response. Thank you for the concise synopsis of my project. I will take all these points into consideration in order to make for a better experience in playing my project. The next release will be in a few months, however, hopefully before next year, as I am currently getting several affairs in order. Stay Dooming!
  6. yorivdood

    Doom 64 Multiplayer + More

    Link for Doom 64 Damnation Generator (Final Version): (http://www.mediafire.com/file/p2tuadka5teg6we/Doom64_DamnGen_v2f.zip/file)
  7. please kindly submit a response if you've done a runthrough of my maps. Thanks!
  8. yorivdood

    Any Good (Gameplay) Enhancement Wads You'd Like to Recommend?

    I made a vox for singleplayer/coop. It is akin to zombies mode in COD. Please try it out, comments are welcome. http://www.mediafire.com/file/002zud8h9lkk820/vox_for_survival.wad
  9. you might wanna check if the longer linedefs are facing outward, and if that don't work open that current doors sector and create a smaller sector inside counter-clockwise.
  10. yorivdood

    what are you working on? I wanna see your wads.

    Hello Everyone, Wow these all look amazing. Anyway I updated this wad I'm making for GZDoom and multiplayer and added "random monsters" mode. what do you ACS scriptors out there think? All of the game modes found in this wad are in ACS, for experimentation. Doom 64 Multiplayer + More
  11. yorivdood

    Doom 64 Multiplayer + More

    that was a reply to his comment, in case you haven't noticed
  12. yorivdood

    Doom 64 Multiplayer + More

    .
  13. Thanks for muting me, I didn't know hard maps equated to "Terry wads".

    1. Memfis

      Memfis

      I think newly registered members can only make 3 posts on the first day or something like that.

    2. Misty

      Misty

      Yes, only 3 posts per first day of registration. I think there should explanation for new people about this thing after they get here, only visible for new people in their pm as automatic message.

    3. yorivdood

      yorivdood

      Hah what a misunderstanding. I probably missed that.  Thanks for telling me. o.O

  14. yorivdood

    The Official 'Trying to Find a Specific WAD' Thread

    a city based megawad of 32 maps, 1994-style but and worth a replay. The midis were particularly catchy and was made by some French guy. Last played in 2004. had subway maps, street maps, factory maps. had new textures and flats. no dehacked lump.
  15. yorivdood

    Doom 64 Multiplayer + More

    This is a 50 map mega-project based on slaughter map themes of which 40 maps are complete, 6 are in progress. It tests player's platforming, agility, aim and conservation skills.
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