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The_Abysswalker

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  1. The_Abysswalker

    Share Your Sprites!

    Been a while last I posted here, let me contribute:
  2. The_Abysswalker

    Share Your Sprites!

    Used that as base reference, then drew almost everything by hand or mimicked Pyspy's take on Twitter.
  3. The_Abysswalker

    Share Your Sprites!

    I was particularly inspired this morning, so I decided to start the Marauder.
  4. The_Abysswalker

    Share Your Sprites!

    An Archvile for a project I'm doing (not Doom Eternal though some sprites are heavily inspired by that) Also looking for help so if you're interested in helping a TC/Gameplay mod with this level of quality (not just in sprites), feel free to contact me \o
  5. The_Abysswalker

    Cacowards 2018 - 25 Years of Doom

    I just want to say that QCDE has also a strong SP/Coop part, with monsters from both Quake and Doom series (and also custom sets like Strife, Duke Nukem, Shadow Warrior, hell even CHEX QUEST). I imagine that the MP cacoward is strongly pointed towards PvP, but I'd like to point out that QCDE isn't **merely** a PvP mod. That said, hats off to everyone who won the awards! Y'all deserve it!
  6. My vote is for: Quake Champions : Doom Edition - By DBThanatos and Michaelis The 2.0 version just came out and it's damn amazing. Fully compatible with Zandronum, it's a mod that encompasses both skill & fun factor when playing online, with a lot of champions with unique mechanics. Co-op and single player has been tackled as well, with themed monsters from Quake 1,2,4, Doom 2k16, Half Life (1 and 2), and many many others like Shadow Warrior, Duke Nukem and Serious Sam that can either appear as a whole (theme-based monsters per map), or completely shuffled for maximum mayhem. Weapons feel unique with their upgrades that randomly drop in SP/Coop that change drastically how a weapon behaves. All in all, a quality mod (without fps drops, forgot to mention that, even in demanding wads like Sunder/Sunlust/Deus Vult), really fun to play, enjoyable every time you fire it up. Check it out here!
  7. The_Abysswalker

    Hellwalker Mod

    //===================================================================== DOOM - Hellwalker Mod //===================================================================== What is this? Evenin' everyone, I'm a guy who's really bad at making good descriptions and detailed threads so I'll get straight to the business. This is a monster mod. It started as an addon to Death Foretold (which I encourage you to try if you still haven't and if you like it drop a vote for MOTY on ModDB) that enhanced enemy behaviour but eventually grew out of the shell of an addon to a full-fledged mod, standalone and compatible with most gameplay mods out there (tested with Trailblazer, PB3.0, BD21, RussianOverkill, EVP,IB, FinalDoomer, High Noon Drifter, SeriousDoom, etc.) //===================================================================== What does it have to offer? The goal of this mod is simple: making Doomguy/slayer's life harder. Challenging gameplay through much more aggressive behaviour from monsters in general D4T monsters. Some sprited from scratch, some edited. Most of them have additional attacks to pick from A dozen new monsters, both known and new (like the "Scorpion"Revenant) Quake Monsters added to the mix: Fiends, Vores, Shamblers will love to hunt you down Zombieman variants: Chainsaws, Shotguns, assault rifles, chainguns, plasmarifles. They also throw grenades at you and upon death their tortured soul (wink wink) will charge at you for not having the last laugh Evil Marines: From simple henchmen to all-out bosses, these guys sure know how to put up a challenge. They can dodge, jump, bunnyhop and aim better than your average bot Rats, Spiders, walking tumors infest the bodies of the former UAC members. Be sure to check the ceilings too, for some of them love to hug your face or spit acid at you (it's totally the rats) Bosses (Cyberdemon/Mastermind) are now even harder! :D Gore Nests appearing instead of decorations A couple new sounds for monsters Hordes of unwilling victims wandering around maps Trust nobody, not even shells. Satanic powers are in play and inhabit some pickups, throwing them at you when they have the chance Batteries Blood mod included (and usable standalone, for the most part) GZdoom compatible. Use whatever version you like the most Zandronum 3.0 compatible Coop compatible Compatible with most (if not all, since it only adds monsters) gameplay mods //===================================================================== Media Using Michaelis' words, the mod's aim is to make combat twitchy, violent, swift. If you like to run and gun, then this is the mod for you. Here's a short video showing the mod in action. Bear in mind, this was using a stresstest build that spawned a lot of stuff just to push the limits of GZDoom in terms of fps. Link Here's what a fight against an Evil Marine looks like: Link#2 Screenshots (Imgur) Since it was born as a D4T Addon, there are some features that are exclusive to the version for D4T. They're just aesthetical changes such as player flinching when hurt and the screen turning red when low on health or a blackscreen when dying, but nothing major (and I'm sure that not all people like said features). //===================================================================== DOWNLOADS IMPORTANT! Load order should ALWAYS be (when using a gameplay mod of choice): Gameplay mod of choice Hellwalker Blood Hellwalker Any Patches (PB and BD) The order MUST be respected in order to work flawlessly. //=========================================== Hellwalker - Standalone version GZDoom Zandronum BD Patch: Here Hellwalker - D4T Addon GZDoom Zandronum //=========================================== Each version has the blood mod included. Load order is after your desired gameplay mod. If you're using PB, load the mod BEFORE PB, then the PB main .pk3, then the Hellwalker_PB patch file included. //===================================================================== Memo: Spam "Use" key to get the hugger off you! Changelog: 1.1 Fixed Zandronum compatibility, edited a few spawns to make them less aggressive towards the player. Erased the wound/stagger state from D4T for the standalone version Reduced damage of HellBarons Enjoy, and RIP 'N TEAR! Credits: DBT, Michaelis & crew: Death Foretold Michaelis: Scripting help (<3) Michaelis, BRYINA, Ragequit, ADMERAL, ImAFuckinCorn, DoomKrakken, XSlayer300 and all the others on Discord for the feedback given and the shit 'n giggles when testing the mamamia imps (F) Pa1nkiller: A few code lines/sprites Logan and Keksdose for a couple LOS sprites/graphics (check out that mod, it's fantastic!) Ghastly_Dragon/Captain Toenail: Forgotten One Eriance, Ghastly Dragon, Sandypaper: Diabloist Ghastly_dragon, captain Toenail: Trite Horror Movie Guy, Finalizer, Vader: ZombieFodder HorrorMovieGuy: Quake I Stuff Ultra SidDoyle: Droplets base code
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