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Everything posted by SuperArjunaButt
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[WIP] The Rending of Syataqwa - A Lovecraftian WAD for Doom 2 (GZDoom)
SuperArjunaButt posted a topic in WAD Releases & Development
Map Format: UDMF Ports Tested: GZDoom 3.2.5. I wish this worked on Zandronum, but it seems to crash on some DECORATE stuff. This will not work with Zdoom due to the use of portals. IWAD: DOOM2.WAD Map: MAP01 (EDIT: stay tuned for MAP02: Accursed Circle.) Music: Just some ambient stuff from here Gameplay: Single Player Difficulty Settings: Yes, for HMP and UV. NOTE: HMP will hurt you plenty Multiplayer: I might go back and add coop if people want it enough. This is not a deathmatch map. Build time: ¯\_(ツ)_/¯ 2 months-ish? Textures: See the txt file in the ZIP for this and the full credits. Requirements: Jumping is strongly recommended. Be sure you have it bound to a very convenient key. Check your HUD message scaling to make sure it’s reasonable. Freelook is assumed, but probably not required. As for compatibility settings, it assumes you’re using the OpenGL renderer (damn you Plane_Align *shakes fist*) Note: Because this mod modifies the monsters a little, it is not and will never be compatible with Bloodfixer. DOWNLOAD HERE STORY Halfway up the Miskatonic River in central Massachusetts, between the mostly quiet college town of Arkham and the tourist trap of Dunwich, lies Syataqwa Island. No one knows how to pronounce that name. The indigenous tribes claim it comes from an Elder God who built the island untold aeons ago for some purpose best left unexplored. The average suburbanite, of course, laughs all this off. Over a century has passed since the Dunwich Horror of 1928 and the incident at Innsmouth the year before, and the hipsters who moved here out of Boston and NYC to start overpriced microbreweries and gastropubs put names like Dagon and Yog-Sothoth on their IPAs and $20 pumpkin spice kale salads to give them that #local #cachet #OldOnes. The Miskatonic University System runs a branch of their Extension Service on Syataqwa Island, mainly to support various archaeological projects, but also to help local small businesses and hold summer classes for their Distance Ed students. DoomGuy, after the events of Doom 2, returned to Earth and enrolled in Miskatonic’s MBA program. When he stepped off the Dunwich-Arkham ferry one afternoon, however, he found something had gone horribly wrong. The business instructors uncovered management practices not meant for mortals, and now the geometry of the Peaslee Business Center makes no sense! The Doom monsters are back, but some of them appear out of nowhere without even a teleport flash. Someone...or something...is tearing the fabric of reality apart, and it’s up to you to stop it! Finally, I have a few specific things I’d like some feedback on in addition to anything else people have to say, not sure if 1-3 should be in the Editing Questions forum: 1. The computer I’m building this on is almost 5 years old, and I’m seeing some, ah, cinematic framerate drops to around 30 FPS, sometimes as low as 20. I think it’s due to the use of portals and to a lesser extent camera textures. Is there any relatively hassle-free way to optimize this, or have I gone so far overboard on detailing I have to lie in this bed? 2. The custom texture in the hallway leading to the library was my first attempt at a photosourced texture, and I’m concerned it shows. Should I tweak it (and how?) or get rid of it? 3. Similar deal for the signs. Should I try photosourcing them? 4. I’d like to replace the Product Placement Here sign, and I’ve thought of a couple names for Lovecraft booze: Cthulhu Eggnog'n Yog-Schnapthoth NyaRUMthothep Obed Marsh Innsmouth Lager Absinthoth Miskatonic Moonshine Scotch-Niggurath Whateley's Unspeakable Brandy The Cognac Out Of Time Do any of these jump out to people? Anyone want to suggest something else? Ba uvf pbhpu ng R'lyeh, onxrq Cthulhu yvrf gbxvat!!! -
WAD Wednesday 2nd Anniversary Mapset (now on /idgames)
SuperArjunaButt posted a topic in WAD Releases & Development
@JPL does a weekly stream called WAD Wednesday where he plays random files from the idgames archive. The two-year anniversary of the stream happened recently and we decided to do a community map jam to celebrate. The maps are as follows: "The Promised Land" by thomasmolby Having been lost at sea, in a rowboat for weeks, you make it to a small island. Crying tears of joy you thank Poseidon for his mercy, perhaps now...food? company?!. But then imps start throwing fireballs down the cliffs and there's like tech stuff and it's a whole thing. "Library" by TinKelp It's a library! "Simpler Times" by @Trotim All evils end up in hell, forced to relive twisted echoes of their defeat for eternity. Gravelly air of another hastily constructed, prejudicial prison burns your throat. Make history repeat itself. "MEREDITH" by @quasiotter (O: "Man On The Silver Mountain" by Arjuna "SuperArjunaButt" Gonzales A snow level with a recreation of Castle Sooneck in Niederheimbach, Germany. According to an old family tradition, my ancestors built this castle some time in the 9th-11th centuries. It was destroyed in 1271, rebuilt, destroyed again in 1689, and rebuilt again in the 1830s by unrelated Prussian aristocrats, and oh no its been taken over by Nazis and Doom monsters! ARE YOU READY TO ROCK?! \m/ >.< \m/ DOWNLOAD FROM /IDGAMES HERE Name: WADWED2.PK3 Map Format: UDMF Ports Tested: GZDoom 4.1.3, but it should run on most recent versions of GZDoom. Several effects in these maps depend on the hardware renderer. IWAD: DOOM2.WAD Map(s): 5 maps with custom map names. From first to last: TPL, LIBRARY, STIMES, MEREDITH, MOTSM Music: "Take Five" by Dave Brubeck, MIDI from http://gmmtx.tripod.com/takefive.mid "Man on the Silver Mountain" by Rainbow, MIDI from freemidi.org Gameplay: Single player only Difficulty Settings: No Multiplayer Placement: No Build Time: 7 weeks-ish Textures: See the txt file for the full credits Requirements: We tested with freelook. Jumping is not required, and crouching will come in handy in the last map. Screenshots: -
The Joy of Mapping 6: JOY ETERNAL - RELEASED
SuperArjunaButt replied to Jimmy's topic in WAD Releases & Development
Very glad I did this, thank you organizers and everybody I chatted with in the Discord. It's a hugely valuable exercise to step out of the one location I've been adding custom textures to for the past few weekends and make something entirely new from scratch, and on top of that try to stick to an established style rather than do my own thing. -
Map 1 of The Rending of Syataqwa is probably my best as far as conventional Doom gameplay goes. On the other hand, while the monster encounters were meh in my map for the WAD Wendnesday 1 Year Anniversary Mapset, it's the most detailed map I've made to date, and unlike Map 1 of Syataqwa it wasn't the first time I built a lot of fancy geometry and incorporated a lot of custom textures.
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AAAAAAAAHHHHHHHOMGOMGOMGOMGOMG!!!!!!!!! *pounds Download button* Saw this on Twitter and I am so jealous I didn't have this idea and make it myself. Thank you for releasing a texture pack! I might use this for a techbase type map I'm planning, and you will certainly get credit.
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The Quirky Domain (A GZDoom map for Doom 2)
SuperArjunaButt replied to Fishytza's topic in WAD Releases & Development
Yaaas, thank you! -
The Quirky Domain (A GZDoom map for Doom 2)
SuperArjunaButt replied to Fishytza's topic in WAD Releases & Development
This map is awesome. I'm making a portal-heavy mapset myself, and WADs like this always push me to make my thing just that much more different. -
Cacowards 2018 Mentionation Thread (don't toot your own horn ffs)
SuperArjunaButt replied to Scuba Steve's topic in WAD Discussion
I'd like to nominate Mr. Friendly too Full disclosure: I did provide a little feedback on earlier builds of the mod -
H.P. Lovecraft themed wads
SuperArjunaButt replied to Sid Vacant's topic in WAD Releases & Development
It's just one map for now. MAP02 (which takes place in Dunwich btw) is about halfway there. -
Lively unusual: a ultimate doom standard speedmapping community project
SuperArjunaButt replied to Walter confetti's topic in WAD Releases & Development
Lol, I liked the minor edit you did there :) Is this going on /idgames? -
Lively unusual: a ultimate doom standard speedmapping community project
SuperArjunaButt replied to Walter confetti's topic in WAD Releases & Development
Title: I literally stepped in poo during this map session Replaces E1M3 UDMF map made in GZDoom 3.3 Build time: 3 hours* + 21 minutes to fix the worst geometry and texturing fails New music: MIDI of What Is Love from Anton Baranov's music pack on /idgames Other files required: TXBIG.WAD *3 hours is a guesstimate, 'cause the session got disrupted by the aforementioned poo steppage. I assume we're not being very strict about this? blerp.zip -
Oh it's a great album. I just thought it was hilarious that someone ran it through a MIDI converter, and it's wild how you can almost make out Mangum's vocals in it.
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IIIIIILOOOOOOOVEYOOOOUUUUUJESUUUUUUUSCHRIIIIIIIIIIIIIIIIIIIIIIIIST.WAD
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what are you working on? I wanna see your wads.
SuperArjunaButt replied to everennui's topic in WAD Discussion
Flipping the textures upside down is a GREAT idea. I might do that in my WAD. -
Overall, good job! Thanks Josh for making this and giving me a shoutout in the credits. I played this on HMP, continuous, and with GZDoom. This WAD certainly hits a lot of the same (awesome) notes of Doom E1 without getting too close to the originals, and I think improves the final fight in E1M8. It would get a 5 star rating except for two overall problems: --There are decent stretches of map with a lot of the same wall texture The opening area in E1M1 and the exterior wall in E1M5 are examples of this. --In E1M6 and 7, there are a few hallways where it looks like I was supposed to approach from the other direction, and the monsters were either set to Ambush or behind two sound blocking walls. Maybe split the orientations next time so half the monsters are facing one exit and half are facing the other way. This WAD is definitely worth the time to play through, and it ends the way E1 should have ended.
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The Age of Hell: FPS game for GZDoom - DEMO OUT
SuperArjunaButt replied to Bridgeburner56's topic in WAD Releases & Development
Saw your screenshots on the WAD screenshot thread and have been really interested ever since. I'm really looking forward to this! -
I need ideas, if anyone has any.
SuperArjunaButt replied to SayWhatOneMoreTime's topic in WAD Releases & Development
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Synthdoom by Black Metal Chainsaw
SuperArjunaButt replied to BlackMetalChainsaw's topic in WAD Releases & Development
This is awesome. Are you giving other mappers permission to use them? I've been toying with the idea of a level set in an abandoned mall, and this could be very useful. -
Listening to this while I map so I can build my skills and become A NUMBAONEMAN!!!
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Gotta drink your Windows 95 if you want that sweet A E S T H E T I C in your maps.
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