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SuperArjunaButt

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Everything posted by SuperArjunaButt

  1. Yeah, I was wondering about that when I started on the detailing pass. On the other hand (and not trying to argue with you), I have played plenty of WADs where they keep MAP01 kind of short to introduce the themes. I'll think about adding a few more encounters this weekend. Thanks for the feedback!
  2. SuperArjunaButt

    What are you listening to?

    Adding a link to a Smashing Pumpkins song in a Doom forum. The only way this post could get more 1995 is if it were a MIDI :P
  3. SuperArjunaButt

    Most recent movie you saw

    Last movie I saw was Ghost in the Shell (the 1995 anime, not that other one). It was good, but I feel like a lot was compressed or glossed over when fitting a big anime series into a 90 minute running time. (An aside, if anyone knows about a good cyberpunk movie NOT set in North America, Europe, East Asia, or space, please message me.)
  4. SuperArjunaButt

    my first map - Payday.WAD

    That was alright for a first map. Three major quibbles, from most to least (and I'll admit I didn't try to 100% it):
  5. SuperArjunaButt

    what are you working on? I wanna see your wads.

    Haha nice. I haven't actually played Doom 64, but I looked up a playthru of In the Void after seeing this reply. Maybe the same Elder God that possessed the Doom 64 devs has been whispering in my ear...Y'AI'NG'NGAH YOG-SOTHOTH H'EE-L'GEB F'AI THRODOG UAAAHH!!!!!!!!!
  6. SuperArjunaButt

    what are you working on? I wanna see your wads.

    Gonna do some more playtesting before I start a thread on this Lovecraft WAD.
  7. SuperArjunaButt

    Steamed Hams but it's a boom-compatible doom wad

    Aurora borealis? In this climate? At this latitude? On Phobos? Localized entirely to this WAD? Eh, it's okay.
  8. SuperArjunaButt

    Blanket Techbase (BLANKETC.wad)

    Good map overall! Kind of picking up on rdwpa's next to last point above, I played through that area the straightforward way the first time, and shooting each shotgunner in their individual cubbies did get a little dull. The blue key area is a significant improvement over what's in the video above. Just my preference, but when I'm playing a level with as many Demons/Spectres as you put in, I want a chainsaw. +1000 for using one of my favorite Dio songs
  9. SuperArjunaButt

    Post your Doom textures!

    Good point. I ran the Sharpen filter on them in GIMP and it did improve some. I think I'll just use them in my map now and see what feedback comes in. Thanks for the reply and sorry for the long delay.
  10. SuperArjunaButt

    What was your first ever video game?

    It's really hard to remember which came first, but I remember playing the arcade port of Ghouls N' Ghosts, then around the same time My Hero/Fantasy Zone 2/Out Run on the Sega Master System.
  11. SuperArjunaButt

    Favorite RPG/JRPG?

    RPGs: Deus Ex of course. I have Star Wars: KOTOR and the Mass Effect trilogy in my Steam pile of shame. JRPGs: Star Ocean 2, Shining Force 2, anything Phantasy Star, FF3/6. I want to try Ni no Kuni when I get the chance.
  12. SuperArjunaButt

    Passage

    Uhm, ok? I get the idea of setting a Doom level in a Target; there are plenty of levels and other games with such an A E S T H E T I C, but other than follow reindeer around and stumble upon random damage sectors, I'm not getting much out it. Maybe take some more time to flesh it out?
  13. SuperArjunaButt

    Epiphany

    Hello from inside my glass house. Have you seen my rock collection? Here, catch! I did have some fun playing this map. I never got capital L lost, and there were always reasonable amounts of health and ammo (sometimes a little much). The biggest flaw was the weapon placement. On my first playthru or two, I tried soldiering down the main hallway, plinking away with my wand and wondering when I would get the weapons for all that nice ammo you gave me. I'll admit I'm a little spoiled with all those weapons drops I get in Doom. You did a decent job of making the backtracking interesting, but maybe shuffle the geometry a little more. Not sure if you prefer keeping it vanilla, but maybe add some fancy ZDoom/GZDoom effects or add some scripted stuff. I admit I didn't find the secret. Overall, good work for a week and a half build time.
  14. SuperArjunaButt

    Post your Doom textures!

    Here's what I got. Looks alright when I use it, though any further feedback is welcome.
  15. SuperArjunaButt

    Post your Doom textures!

    Like this? Source image here
  16. SuperArjunaButt

    Post your Doom textures!

    Hi folks, I'm working on a Lovecraft WAD, and Lovecraft always talks about Cyclopean walls whenever the Old Ones show up. Here's a first pass (using the photo in the Wiki article and this photo as reference). I kind of feel like the contrast isn't quite right. Most of the Doom textures seem to have a much smoother change in color than what I have. Anyway, any feedback is welcome.
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