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Everything posted by SuperArjunaButt
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[WIP] The Rending of Syataqwa - A Lovecraftian WAD for Doom 2 (GZDoom)
SuperArjunaButt replied to SuperArjunaButt's topic in WAD Releases & Development
Yeah, I was wondering about that when I started on the detailing pass. On the other hand (and not trying to argue with you), I have played plenty of WADs where they keep MAP01 kind of short to introduce the themes. I'll think about adding a few more encounters this weekend. Thanks for the feedback! -
Adding a link to a Smashing Pumpkins song in a Doom forum. The only way this post could get more 1995 is if it were a MIDI :P
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Last movie I saw was Ghost in the Shell (the 1995 anime, not that other one). It was good, but I feel like a lot was compressed or glossed over when fitting a big anime series into a 90 minute running time. (An aside, if anyone knows about a good cyberpunk movie NOT set in North America, Europe, East Asia, or space, please message me.)
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my first map - Payday.WAD
SuperArjunaButt replied to Denim Destroyer's topic in WAD Releases & Development
That was alright for a first map. Three major quibbles, from most to least (and I'll admit I didn't try to 100% it): -
what are you working on? I wanna see your wads.
SuperArjunaButt replied to everennui's topic in WAD Discussion
Haha nice. I haven't actually played Doom 64, but I looked up a playthru of In the Void after seeing this reply. Maybe the same Elder God that possessed the Doom 64 devs has been whispering in my ear...Y'AI'NG'NGAH YOG-SOTHOTH H'EE-L'GEB F'AI THRODOG UAAAHH!!!!!!!!! -
what are you working on? I wanna see your wads.
SuperArjunaButt replied to everennui's topic in WAD Discussion
Gonna do some more playtesting before I start a thread on this Lovecraft WAD. -
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Steamed Hams but it's a boom-compatible doom wad
SuperArjunaButt replied to Quantum Dranger's topic in WAD Releases & Development
Aurora borealis? In this climate? At this latitude? On Phobos? Localized entirely to this WAD? Eh, it's okay. -
Blanket Techbase (BLANKETC.wad)
SuperArjunaButt replied to YukiHerz's topic in WAD Releases & Development
Good map overall! Kind of picking up on rdwpa's next to last point above, I played through that area the straightforward way the first time, and shooting each shotgunner in their individual cubbies did get a little dull. The blue key area is a significant improvement over what's in the video above. Just my preference, but when I'm playing a level with as many Demons/Spectres as you put in, I want a chainsaw. +1000 for using one of my favorite Dio songs -
Good point. I ran the Sharpen filter on them in GIMP and it did improve some. I think I'll just use them in my map now and see what feedback comes in. Thanks for the reply and sorry for the long delay.
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It's really hard to remember which came first, but I remember playing the arcade port of Ghouls N' Ghosts, then around the same time My Hero/Fantasy Zone 2/Out Run on the Sega Master System.
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RPGs: Deus Ex of course. I have Star Wars: KOTOR and the Mass Effect trilogy in my Steam pile of shame. JRPGs: Star Ocean 2, Shining Force 2, anything Phantasy Star, FF3/6. I want to try Ni no Kuni when I get the chance.
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Hello from inside my glass house. Have you seen my rock collection? Here, catch! I did have some fun playing this map. I never got capital L lost, and there were always reasonable amounts of health and ammo (sometimes a little much). The biggest flaw was the weapon placement. On my first playthru or two, I tried soldiering down the main hallway, plinking away with my wand and wondering when I would get the weapons for all that nice ammo you gave me. I'll admit I'm a little spoiled with all those weapons drops I get in Doom. You did a decent job of making the backtracking interesting, but maybe shuffle the geometry a little more. Not sure if you prefer keeping it vanilla, but maybe add some fancy ZDoom/GZDoom effects or add some scripted stuff. I admit I didn't find the secret. Overall, good work for a week and a half build time.
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Here's what I got. Looks alright when I use it, though any further feedback is welcome.
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Like this? Source image here
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Hi folks, I'm working on a Lovecraft WAD, and Lovecraft always talks about Cyclopean walls whenever the Old Ones show up. Here's a first pass (using the photo in the Wiki article and this photo as reference). I kind of feel like the contrast isn't quite right. Most of the Doom textures seem to have a much smoother change in color than what I have. Anyway, any feedback is welcome.