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Everything posted by SuperArjunaButt

  1. Lively unusual: a ultimate doom standard speedmapping community project

    Lol, I liked the minor edit you did there :) Is this going on /idgames?
  2. Lively unusual: a ultimate doom standard speedmapping community project

    Title: I literally stepped in poo during this map session Replaces E1M3 UDMF map made in GZDoom 3.3 Build time: 3 hours* + 21 minutes to fix the worst geometry and texturing fails New music: MIDI of What Is Love from Anton Baranov's music pack on /idgames Other files required: TXBIG.WAD *3 hours is a guesstimate, 'cause the session got disrupted by the aforementioned poo steppage. I assume we're not being very strict about this? blerp.zip
  3. What are you listening to?

    Oh it's a great album. I just thought it was hilarious that someone ran it through a MIDI converter, and it's wild how you can almost make out Mangum's vocals in it.
  4. What are you listening to?

  5. what are you working on? I wanna see your wads.

    Flipping the textures upside down is a GREAT idea. I might do that in my WAD.
  6. In the Mess of it

    Overall, good job! Thanks Josh for making this and giving me a shoutout in the credits. I played this on HMP, continuous, and with GZDoom. This WAD certainly hits a lot of the same (awesome) notes of Doom E1 without getting too close to the originals, and I think improves the final fight in E1M8. It would get a 5 star rating except for two overall problems: --There are decent stretches of map with a lot of the same wall texture The opening area in E1M1 and the exterior wall in E1M5 are examples of this. --In E1M6 and 7, there are a few hallways where it looks like I was supposed to approach from the other direction, and the monsters were either set to Ambush or behind two sound blocking walls. Maybe split the orientations next time so half the monsters are facing one exit and half are facing the other way. This WAD is definitely worth the time to play through, and it ends the way E1 should have ended.
  7. The Age of Hell (megawad)

    Saw your screenshots on the WAD screenshot thread and have been really interested ever since. I'm really looking forward to this!
  8. I need ideas, if anyone has any.

  9. Synthdoom by Black Metal Chainsaw

    This is awesome. Are you giving other mappers permission to use them? I've been toying with the idea of a level set in an abandoned mall, and this could be very useful.
  10. What are you listening to?

    Listening to this while I map so I can build my skills and become A NUMBAONEMAN!!!
  11. What are you listening to?

  12. My horrible WAD

  13. What are you listening to?

    Gotta drink your Windows 95 if you want that sweet A E S T H E T I C in your maps.
  14. What are you listening to?

  15. What are you listening to?

  16. The downward sprial (WAD)

    Building on what @Snikle and @xvertigox said above, music videos are a good way to get started on this. I'm not so sure about NIN, but I looked at the track listing for Holywood and found three different music videos for songs on that album. My suggestion is to pick ONE song, watch the corresponding music video, and think about what in the video could go in ONE Doom map. The Fight Song music video is set in a football field. I don't remember a lot of WADs in a football field. Can you make the monster placement interesting? I don't know, try it out. About custom sprites and texturing, (a) there are enough custom assets at Realm667 and around DW that you can use with permission, and with a little tweaking should fit most themes, and (b) custom content isn't as important as creating the mood you want. Here's an example from my WAD. About 15% of the way through MAP01 of SYATAQWA.WAD, I was banging my head on the wall trying to think of what should come next. Then I watched the music video for Can I Play With Madness by Iron Maiden: Sudden drop, underground tunnel, dark blue hallway (which would be a nice contrast from the green/cyan area I was building), catch a glimpse of some cultists and follow them. Of course I did my own spin on it so I'm not totally ripping it off, but the video gave me a cool idea to work with. Here's the corresponding sequence in the map:
  17. Loud midi files. I cannot screen out the human voice, so loud music all the time with vocals would probably drive me crazier than I already am. I had a neighbor once who would very audibly have his gf over at random times of the day (and I do mean random). One morning, I was fed up, I put this timeless classic on, cranked up the volume, and pointed my speakers at my paper thin wall. I don't think I heard those noises again.
  18. What are you listening to?

  19. The last 5 Modest Mouse albums, but swap out Good News for Lonesome Crowded West.
  20. Looking to play and record your maps

    Making the lost soul drop an armor helmet DOES sound like a cool idea, and it looks pretty easy to add in DECORATE. I've made a note about this in the issue tracker for my WAD.
  21. Share a random fact about yourself

    I almost accidentally elected myself to a local government committee. It was a "the top X vote getters get the seats" type election, and only one name was on the ballot. I wrote myself in, and lost by 4 votes.
  22. What are you listening to?

  23. what are you working on? I wanna see your wads.

    Hey hey heyyyyy hey Play WADs erryday
  24. Looking to play and record your maps

    Hey man, First, thank you for taking the time with these maps. I know I didn't say that earlier and I feel like kind of a jerk for not saying it. Second, everything you said above sounds good. The encounter people seem to have the most trouble with on my map is the encounter with the cultists. Here are some tips if you like:
  25. Looking for weird wads

    http://www.it-he.org/doom.php#smb Maybe not obscure, but certainly weird.