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About THEBaratusII

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    Akage Megane

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  1. THEBaratusII

    Box of Chaos, a open-to-all Wolfenstein 3D community compo

    Got the mapping itch again so I cooked up a Wolfenstein map. I call this one "Mark-O" and uses a somewhat faster un19.mid (converted to .IMF format) (Alice In Chains - We Die Young) MARKO.zip Feedback is welcome!
  2. THEBaratusII

    Favorite album covers?

    Scar Symmetry - Symmetric in Design Mechina - Xenon Mercenary - First Breath Orden Ogan - To The End
  3. THEBaratusII

    My skincare

  4. All That Remains would kickstart my interest in metal during my teenage years and that's since expanded to other bands since then. I recall finding them from a radio station playing the radio edit of "Hold On" from the album, For We Are Many. Another band I like a lot would be Mechina, however I only discovered them through the song, "Claw at the Dirt" from the Siege album, prior to finding out penguinz0 had a video featuring the song "Interregnum" from the album "Empyrean". While I found out about Mechina through "Claw at the Dirt" my favorite song would be "Vanquisher" from Acheron and "Anagenesis" from Progenitor
  5. THEBaratusII

    What's your favorite color?

    Blue, Red (Red is also my favorite hair color) and Orange
  6. THEBaratusII

    What Was Your Last Purchase?

    Labway A151-A00 with Yamaha YMF719 (For my Pentium 75 PC) It did have a loose capacitor and a bit of corrosion, but still works regardless.
  7. THEBaratusII

    what was doomworld like in the early 2000s and early 2010s?

    I recall mostly lurking during the early 2010s, but at the same time I wasn't in a good mindset as a teenager. However I found Doomworld more welcoming atleast compared to a majority of Facebook groups I used to be in, and being in a Facebook group is like constantly falling victim to a person or group's egotistic power trip. Interesting that I still remember Post Hell and the theme song.
  8. THEBaratusII

    I love Youtube's war on ad-blockers

    I am surprised that I haven't ran into this issue yet and I use uBlock Origin, Must be updating quicker than anybody else.
  9. THEBaratusII

    ACE Engine v2 - DOS Doom II [vanilla++?]

    Thanks, but however I tested it and while the frag counts in the intermission screen, it doesn't in the status bar. Not only that but the text messaging is a bit finicky with some letters not registering correctly. Also off-topic but is implementing +BOUNCEONWALLS possible for ACE Engine? Could help a bit with grenades and a few other weapons I thought about for my mod.
  10. THEBaratusII

    ACE Engine v2 - DOS Doom II [vanilla++?]

    That's unfortunate about the PowerMorph thing, and thanks for the response. Also one more thing for now, I think it's a good idea to have Enable Cheats toggled off by default in the multiplayer menu, sometimes when I test it with people it gets left on by mistake. UPDATE : Looks like I found another thing missing in multiplayer, which is the ability to type messages. Could that be added back?
  11. THEBaratusII

    ACE Engine v2 - DOS Doom II [vanilla++?]

    I'm currently working on a random multiplayer WAD using the ACE Engine. Not sure if this is a bug or not but killing a player doesn't count as a frag for some odd reason. Will provide the wad file if needed. Also a feature suggestion I would like to bring up if it hasn't been implemented is the ability to change player class as a function. I recall my brother was able to turn the player into a monster as a powerup on an old mod he was working on. EDIT : Also a couple of recommendations for the multiplayer menu, would be to have the ability to force disable cheats wiht ACE_CONF and allow certain command lines like -deathmatch and -warp because that can be essential to launchers like NukemNet and Classic Gaming Arena.
  12. THEBaratusII


  13. Good point, just opened a site (currently under construction) http://thebaratusii.razorback95.com/vampire/
  14. Thanks. Yeah, the main reason I haven't gotten around to crafting single-player maps is because I'm still trying to get the hang of the mapping workflow. It does appear that using Ultimate Doom Builder works well for creating geometry. However, when it comes to things like doors, it's not as smooth, and it's likely due to how the .OBJ export feature organizes groups by texture. However in theory, since there's a plugin for Blender that exports to Quake's .MAP format, I was able to load the OBJ --> MAP file into Trenchbroom, although not the best to edit but I feel like it could work as a reference to create the doors and lifts that way (since Trenchbroom has a layer feature and can omit certain layers from exporting) Haven't tested this method out yet though. One thing I plan to do as well is document the process of making these maps, (Unknown if it's going to be a video series or a series of .HTML pages) while also doing a mapping stream for those who want to study. Also, not related to modding the game but I feel like it should be brought up anyway. It's now easier to play Mageslayer/Take No Prisoners multiplayer since IPXWrapper 0.7.0 is out and features the ability to use DOSBox IPXNET servers. So that means you don't need to install any VPNs like Hamachi/Radmin/etc to get your fix. https://github.com/solemnwarning/ipxwrapper/releases/tag/ipxwrapper-0.7.0