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PepsiBepsi

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About PepsiBepsi

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  1. I wont be around for it, but I do have a theme suggestion (that might have be done before). No 90 or 45 degree angles.
  2. PepsiBepsi

    MAYhem 2018 - Purple Version!

    @damo2k I just fixed the texture problem on my map. Thank you for spotting it. Updated version: http://www.mediafire.com/file/d358wv1mmynmum5/PepsiMayhemPurple.wad/file
  3. PepsiBepsi

    MAYhem 2018 - Purple Version!

    I finally got around to taking a look at the monster teleport closets on my map. I changed the pain elemental to 2 grells, but the only thing I could find wrong with the teleporters is that the one line wasn't linked to any sectors on the map keeping three of the enemies from teleporting, but other then that, it looked fine. I probably need to look at it a bit closer. Anyway, here's the update with the things I just changed: http://www.mediafire.com/file/d358wv1mmynmum5/PepsiMayhemPurple.wad/file
  4. PepsiBepsi

    MAYhem 2018 - Purple Version!

    @Bdubzzz thanks for the feedback. I'll look into fixing that monster closet and replacing the pain elemental (or just putting it somewhere else perhaps)
  5. PepsiBepsi

    MAYhem 2018 - Purple Version!

    I've just made some significant changes to gameplay. I made the left path a bit more dicey. I took out the super shotgun and put a chaingun in it's place. I also added some grells and cacos to the main area in an attempt to keep the player on their toes when traveling from one path to the other. I took out most of the bullet sponge enemies from the left path, mainly because they were more annoying then challenging, and added some lower level enemies in their place. Ammo is definitely more plentiful after the left path. I did barely anything to the right path since it was fairly ok to start. Hopefully this improves the gameplay a bit. I should have thought out the layout a bit more since it made monster placement rather challenging. As always, I would greatly appreciate any feedback. updated link: http://www.mediafire.com/file/d358wv1mmynmum5/PepsiMayhemPurple.wad
  6. PepsiBepsi

    MAYhem 2018 - Purple Version!

    @Catpho Thanks for the feedback! The grell/caco/bomber encounter was my biggest concern. I think I might have them teleport into the map rather than have those awkwardly placed doors on the other side of the map lol. And the name was last minute, so I had to think of something quick to make it look like a mining operation XD. I did throw in a "mine entrance" in the right corner of the map, but its inaccessible, and only visible through 1 window. But thanks for the suggestions, I'll be sure to make some tweaks.
  7. PepsiBepsi

    MAYhem 2018 - Purple Version!

    You can go ahead and pick. I was gonna make one, but I ended up having a busier month than expected lol.
  8. PepsiBepsi

    MAYhem 2018 - Purple Version!

    I had made a slight change that I forgot to mention. it should be the same download link, but I'll just post it again so you don't have to search for it. http://www.mediafire.com/file/d358wv1mmynmum5/PepsiMayhemPurple.wad
  9. PepsiBepsi

    MAYhem 2018 - Purple Version!

    Finished. I've been kind of procrastinating on thing placement, but I finally got around to it. The layout of the map made monster placement a bit of a challenge being that the player can pick one of 2 starting paths. Any suggestions or tips to improve gameplay would be appreciated. I only tested hurt me plenty and uv. Name: Failed mining operation Download: http://www.mediafire.com/file/d358wv1mmynmum5/PepsiMayhemPurple.wad/file
  10. PepsiBepsi

    MAYhem 2018 - Purple Version!

    I've been a bit busy lately, but I've finally gotten back to this. I just added a bunch of areas, and did some detailing on the already existing areas.
  11. PepsiBepsi

    MAYhem 2018 - Purple Version!

    Yeah, texture alignment became a major concern of mine as I was drawing out all those angles. (I just noticed how awful the alignment of stardark looked in the second screenshot. I'm gonna mess with it a bit tomorrow.) I decided to go with this STONE9 texture that was included in the pack instead. Personally, I think this texture fits the aesthetic of the level better than the purple techgren did anyway. I might change the texture again later and mess around with it a bit, maybe when more textures are added to the pack, but I think this is an ok texture for now lol.
  12. PepsiBepsi

    MAYhem 2018 - Purple Version!

    Is this looking ok aesthetically so far? Any suggestions are welcome. (Keep in mind, I still have a lot left to do in terms of detailing.)
  13. PepsiBepsi

    MAYhem 2018 - Purple Version!

    Layout is basically finished. I hope I can do something with it lol.
  14. Rip. I would've loved to have contributed to this last session, but I was a bit busy over the weekend. I started something, but it was a bit too ambitious for the amount of time I gave myself lol. It was turning out to be a garbage map anyway. Nobody's missing out lmao.
  15. Name: Don't fall off lul Themes: silent teleporters (with some non-silent teleporters mixed in) Build time: 2 hrs Music: Praise by Sevendust Download: http://www.mediafire.com/file/3qazs068a8d43s8/Ass36Sub2Pepsi.wad
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