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Wadmodder RiderPùdu

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About Wadmodder RiderPùdu

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  1. Wadmodder RiderPùdu

    What "Lost Media" are you interested in?

    Also, forgot to mention in the software-related section where I mentioned Unreleased projects from Microsoft & Apple, some Adobe Flash content is going to be lost around 2021, but thankfully we have the Flashpoint project to preserve & to play those Animations & Games with. Prior to the announcement of Adobe Flash's EOL in July 2017, many of the Flash content on websites were lost in the mid-2000s to mid-2010s due to websites shutting down. I am not sure about the other web browser games that used other plugins like Adobe's Shockwave Player, Java, or other web application plugins released in the late-1990s to early-2000s, as Flashpoint only has quite a few or a lot of those games or content preserved.
  2. Wadmodder RiderPùdu

    Doom 2 Minor Sprite Fixing Project - v1.9 Release (updated 1/27/18)

    Also IIRC, the DOOM II X-Treme & Extreme Gold PWADs created by Chuck Lai contained minor modifications to the existing DOOM II sprites. Neither PWAD are available on the idgames archive due to it's usage of some maps from TNT Evilution (and the second secret level consisting of E1M8, E2M8, E3M8, & E4M8 as a single level) in the former, & The Plutonia Experiment (and a few levels from TNT Evilution & Memento Mori II) in the latter, but are available on Doom Wad Station. http://www.doomwadstation.net/main/extreme.html
  3. Wadmodder RiderPùdu

    Old Trash Game Recommendations?

    Half-Life: Source - mainly the infamous SteamPipe version. The Source 2013 inclusions new bugs & map leaks that Valve never wants to patch out. Make me think that Valve lost the source code to HLS, and their badly porting the GoldSrc source code to the Source engine to go around the lost source code loophole. Despite many flaws however, its it's still better than the awful paid Half-Life 2 mod abominations Prospekt & Hunt Down The Freeman. The other is Big Rigs Over The Road Racing. An incomplete racing without any collision detection coded in. Easily one of the worst games of all time & also the lowest scoring game on GameRanking & Metacritic.
  4. Wadmodder RiderPùdu

    What "Lost Media" are you interested in?

    Also, speaking about Half-Life where I mentioned the ill-fated Uplink film, there's also alot of assets that are (or were) still missing or replaced, in the build of Half-Life 2 that was stolen in 2003. Mainly textures & models, and maps that never materialized with only a few remnants included. The HL2 beta community has recreated most of these, but others like the missing textures have yet to be recreated. Also, something few people rarely discuss, that of course is Half-Life: Source. It's rumored that Valve supposedly lost the source code to the Source engine version, and are just porting over the GoldSrc source code over to Source badly. Heck, Nobody has bothered to unofficial patch all the maps included in the Source version of Half-Life for possible map leaks & mapping errors. So far, somebody on Github has unofficially patched c2a5c to fix the skybox leak. Why nobody else has patched the other maps included in Half-Life: Source is completely beyond me, maybe the HL1 community calls these maps copyrighted & don't want to unofficially patch them. I mean heck there is no such thing as a term for "Internationally Copyrighted Valve-made Map". So, I wonder if anybody can decompile the included in both the GoldSrc & Source versions of Half-Life & compare them in JACK or Valve's Hammer Editor to find mapping errors & possible map leaks? Here's the VDC wiki page about map leaks: https://developer.valvesoftware.com/wiki/Leak
  5. Wadmodder RiderPùdu

    Anybody have opinions on last years macOS 32-bit purge?

    I remember around the early-2000s to mid-2000s seeing some school computers with Windows 98 or Windows 2000, having seen the Active Desktop recovery page on the desktop over a wallpaper (the one with a blue exclamation sign on a white background with text and a single button). As we knew, 1997 saw the most infamous evolution of the Windows 95 desktop called Windows Desktop Update & Actice Desktop. This was an enhancement distributed with Internet Explorer 4 as part of Microsoft's attempts to throw Netscape's market share down a rabbit hole, and this desktop update also saw the introduction of Active Channels. This was also included by default in Windows 98 First Edition, while Second Edition omitted portions of the Windows Desktop Update (mostly that annoying Channel Bar). This update was infamously controversial to alot of people, because it causes alot of slowdowns & bloat of many PCs at the time in 1997-1998. And we all know that ToastyTech's Nathan Lineback was never a fan of both Internet Explorer 4 & Windows 98, because it was filled all this stuff. IIRC, Microsoft Plus! 98 contained a few desktop themes that included Active Desktop & Web Integration as part of the updated Desktop Themes control panel applet. This desktop update was only compatible with Internet Explorer versions 4, 5, & 6. While Microsoft did make a few improvements to Active Desktop for a few more years, this was mostly in the form of stabilization depending on what version of Internet Explorer (as mentioned above), you were using for Windows 95, 98, NT 4.0, 2000, & ME. Since there were limitations on resources for those operating systems, IE 5 was the last version for Windows 3.1x, Windows NT 3.x, & Windows 95, while IE 6 was the last version for Windows NT 4.0, 98, 2000 & ME. As such, it never saw much widespread usage by many businesses and/or websites, and Microsoft officially removed the Active Desktop & Web Integration from Windows Explorer (Explorer.exe) in Internet Explorer 7 & Windows Vista.
  6. Wadmodder RiderPùdu

    What "Lost Media" are you interested in?

    There has rarely been any lost demoscene projects that anybody can find undocumented on the internet. Alot of the lost video games are games that we're cancelled during development or before the release date, most of them are for old gaming consoles, but also for Arcades, old home computers of the 1970s & 1980s until the early 1990s, and the modern PC era (either MS-DOS or Windows). YouTuber onaretrotip has a playlist on cancelled video games for various old gameing consoles & home computers, in addition to arcade games and cancelled gaming projects based on Marvel & DC comic book franchise. There are also a few video game consoles that were never officially released or never really worked on, but any information on some and/or many of these unreleased consoles is pretty scarce for right now.
  7. Wadmodder RiderPùdu

    What "Lost Media" are you interested in?

    Well if any links of downloads with anything related to Harris's levels isn't accepted here, then what about any wads that were never released with the only traces of them being screenshots, such as the many wads of the now defunct website WADs in Progress. Nobody here in the DOOM community hasn't recreated any screenshots of unreleased wads, the only exception being Dr. Sleep's Lethe which was recreated at least twice, first in Ultimate Doom the Way id Did & the second in Master Levels Deluxe. In the case of other games, I haven't seen anybody recreate the screenshots of two of the GoldSrc era versions of Team Fortress 2 (Valve's Team Fortress & Brotherhood of Arms). Basically the GoldSrc era of TF2 was going to be a realistic military FPS game, before Valve decided to switch TF2 to the Source engine. As far as I know, nobody has created a maps-only recreation of TF2's GoldSrc era (Valve's Team Fortress/Brotherhood of Arms), and any ModDB page that has a mod based on the TF2 GoldSrc era always are dead, either due to ModDB's policies on unmaintaining mod projects based on it (likely due to the screenshots being copyrighted by Valve), the lack of people working on those mods, or the lack of any resources to recreate the maps in general. So far the only thing related to TF2:BOA GoldSrc era that was released was the famous Counter-Strike map de_dust & de_dust2 created by David Johnston, as seen in this comparison of the map itself & TF2:BOA. The only TF2:BOA related project still in the works is of course Half-Life: WAR, which is being created by cambreaKer. I wish someone else would had created a maps only recreation of TF2:BOA (& also Valve's Team Fortress), I myself am not even talented or even thought about doing so. Another example of unofficial recreations as a mod for a game is those "Simulated Screenshots" of the front & back covers of Wizardworks' D!Zone series. These screenshots were recreated by Nevander, but so far nobody has done a playthrough of the recreated map so far on YouTube. You can see the recreated screenshots here: https://imgur.com/a/QzMM2
  8. Wadmodder RiderPùdu

    why is gdzoom stuck at 30fps?

    I wonder what number is the limit for vid_maxfps in GZDoom. As far as I know, I tried to change the number and it appears that nothing even happens or seems to work.
  9. Wadmodder RiderPùdu

    What "Lost Media" are you interested in?

    Do you mean the old forum category from Doomworld that got removed from the forum with it's interface update?
  10. I actually get this now, Classic DOOM doesn't need AVX support for any project. So therefore, I have abandoned anymore efforts on a AVX Classic DOOM project. I might return to one someday, but I'm very limited in coding a DOOM source port. So therefore, no AVX for classic games then, and no AVX for classic DOOM. Put this topic to rest.
  11. If there is an anti-AVX bias in the game development community and in the DOOM Community as well, then I just abandoned the idea of AVX Classic DOOM altogether. In other words, classic video games from the 1990s aren't suited for any modern PC hardware (whether it's CPUs, GPUs, RAM, Hard Drives, Solid State Drive, Network Adapters, Motherboards and Sound Cards) and operating systems, even with source code or a source port.
  12. If AVX's lack of importance is considered bias, can anybody try checking to see if the Classic DOOM Unity Port on PC supports any of these CPUs that only Utilize SSE2 to SSE4? List of CPUs that Use SSE2 to SSE4: https://en.wikipedia.org/wiki/SSE2 https://en.wikipedia.org/wiki/SSE3 https://en.wikipedia.org/wiki/SSSE3 https://en.wikipedia.org/wiki/SSE4 Test any of these CPUs you might happen to own, try to see if the Classic DOOM Unity Port on PC supports these CPUs or not, only if you own a copy of DOOM & DOOM II on the Bethesda.net Launcher.