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About Eligos

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  1. Eligos

    Nightdive Teasing Blood

    I have waited so long for this day. https://www.polygon.com/2018/12/7/18129658/blood-reboot-nightdive-atari
  2. Eligos

    Nightdive Teasing Blood

    I wouldn't write off Nightdive owning Blood just yet.
  3. My best guess? It was the year it came out. Blood was going up against stiff competition in 1997 (not just against FPS games but games in general). It was released the same year as Quake 2, Hexen 2, GoldenEye 007, and Jedi Knight, along with Half-life only being a year away. So Blood just got buried under all those games and Faded Away. That combined with everybody switching over to 3D accelerated cards, people just weren't interested in playing another 2D FPS in the build engine. And what was probably the final nail in the coffin was Blood 2, which crushed any hopes of the franchise having a future. That's not to mention all the legal trouble Blood has been through involving the rights holders.
  4. This is a little off topic, but I think it's something everyone will find interesting. 3D Realms posted a gif of the game they're developing in the Quake engine.
  5. The B-42 Berserker from Soldier of Fortune.
  6. Eligos

    My ideas for a Duke Nukem fangame

    Well, once upon a time in Denmark the guys that currently own 3D Realms were going to make a Duke Nukem fan game. It was called Duke Nukem 3D reloaded and it ran on the Unreal 3 engine but unfortunately, it never saw the light of day. They did release a lot of screenshots and there was one short clip that was leaked. The game looked like it had potential, the developers even had a non-commercial license from Gearbox. However, I'm still not clear on how the project was canceled. Some people blame Gearbox, others say it was interceptors decision because they got an offer from Apogee to remake Rise of the Triad. I don't know which is true but if I were to ask for a Duke Nukem fan game it would be this one.
  7. Here's something everyone may find interesting. Charlie made a post back in 2011 breaking down the Duke Nukem Forever 2001 trailer and talking about what was faked, prototyped, scripted, or playable. Here's a list if you want to check it out.
  8. You were just fucking with me weren't you?
  9. Here's something that's puzzling me. Why is it taking us so long to see what these builds look like? This whole thing started back in July 2017, it's been over a year and there's been absolutely nothing. Why is it taking us so long just to at least have a glimpse of old builds to a game from 2001? It's not like Gearbox is releasing a triple-A Product or anything like that, they're just releasing a bunch of old builds. You could say it's not a priority for them, and yes it is true this isn't a priority for Gearbox but even then does it take that many people to release build's to an unfinished game from 2001? 3D Realms sounded perfectly willing to do this for free (not to mention all the modders that would love to get their hands on this) and they already did it with Shadow Warrior. Randy already said he made a deal with 2K to release these builds. So why are we still talking about this? Why haven't we seen what they look like? Would it kill Gearbox just to show us a screenshot? It's not like we're asking them to rebuild the game from the ground up and give it to us for free. Why the Hell did Gearbox buy this franchise in the first place if they weren't going to do anything productive with it?
  10. I guess since this thread has been bumped, I might as well share some information I found out. I didn't think it was worth posting until I had more evidence but I might as well now. Here are more screenshots from a leak: The screenshots came from a guy posting on 4chan, he says he has a build of the game and if gearbox doesn't release a version of the game by the end of the year he'll release the one he has. However, some people on Duke4.net say he's lying and he took the screenshots from Fred's private streams. Obviously, take all of this with a grain of salt.
  11. Eligos

    How about a Doomworld interview?

    Remember kids, id is always watching.
  12. Eligos

    DOOM Eternal Gameplay Reveal Impressions

    I agree. If this shot is any indicator we may have a lot more exploration opportunities in this game than in the previous. The level seemed a lot more involved this time around. With more hazards scattered throughout and it seemed to have more of an emphasis on stuff like going through portals and looking around for keys.
  13. Eligos

    DOOM Eternal Gameplay Reveal Impressions

    This whole tone argument is a bit ridiculous. Doom is so ambiguous when it comes to its tone you can essentially glean whatever you want from it, especially if you played it when you were a kid. You can essentially make an argument for the game being both serious and silly at the same time. For instance, you can acquire a chainsaw on Mars, when you acquire said chainsaw it says "A Chainsaw! Find some meat!" and in Doom 2 you're avenging the death of your dead rabbit. As you defeat hordes of demons with a heavy metal soundtrack blazing in your ears, also the fact the game has a weapon called the Big Fucking Gun 9000. With a descriptor like that, you can imagine why some people perceive Doom as being "cartoony." As for the opposite argument. You're the last surviving Marine on the base, you see dead bodies scattered throughout the levels, you hear groaning sounds from monsters and former humans echoing throughout the hallways. As you become more hurt and wounded the face at the bottom of your screen becomes more bloodied and beaten, as you listen to haunting songs such as Suspense and Waltz of the Demons adding to the overall atmosphere of the game. Making it come across as you being lost and alone on a base far away from Earth against impossible odds. These arguments may vary depending on which Doom you played first. But I think a lot of people are contributing to tone that can be easily explained by throwing themes and ideas at the wall and seeing what sticks. Let me make one thing perfectly clear, I am not saying Romero or Carmack or anyone on the original id team are idiots by no means. What I am saying is they were a bunch of early 20-year-olds who Loved horror movies like Evil Dead 2 and Aliens and loved to play D&D and they wanted to make a game that Amalgamated all of that together and that was Doom. And what came out of it was mixed results depending on the person. One person perceives Doom as being somewhat serious with some cheese thrown in. Another person sees a horror game with heavy emphasis on atmosphere and tone. But others perceived Doom as a heavy metal inspired action game with you running through levels destroying demons and being the badass Marine surviving Hells Onslaught on the world. (And I guess that's all I have to say on this topic.)
  14. Eligos

    DOOM Eternal Gameplay Reveal Impressions

    Well they better give us something cuz they just gave SnapMap the axe: https://www.pcgamesn.com/doom-eternal/doom-eternal-dlc
  15. Eligos

    DOOM Eternal Gameplay Reveal Impressions

    So here's the word on mods. It's a definite maybe. Source:https://www.pcgamesn.com/doom-eternal/doom-eternal-mods