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Rucksack Gamer

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About Rucksack Gamer

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  1. Rucksack Gamer

    GZDoom OBJ Mapping

    Oh... Thanks. It's a bit annoying that it can't import overlapping stuff, but whatever I guess. Again, thank you for giving me the answer though.
  2. Rucksack Gamer

    GZDoom OBJ Mapping

    So I was wondering, because I made a 3D OBJ map, if anyone could explain to me how I could make the map fully 3D like the model, as opposed to some walls, a slope or two, and some completely corrupt mapping areas. I took Surface from Goldeneye and tried converting it to Doom, and a lot of the map got messed up from being multiple layers. I have a screenshot of it (it doesn't have any textures except the "STARTAN3" wall texture for the snow) attached. If you've ever played Goldeneye, then you know what the map should look like (I took the screenshot from around the bend at the beginning on top of one of those sniper towers)...
  3. Rucksack Gamer

    Doom Wad Loader For Unity Needed

    See, GZDoom Builder can export to OBJ files that Unity can utilize, which is SO useful, but there's one problem there. Okay, I lied, there's two problems with that. Firstly, it doesn't map UV, so you have to do that manually, and secondly, it exports in an extremely gigantic scale...
  4. Rucksack Gamer

    Doom Wad Loader For Unity Needed

    Okay, it's doing absolutely nothing but giving errors. This is a brand new scene btw. Also, a majority of the scripts wouldn't assign.
  5. Rucksack Gamer

    Doom Wad Loader For Unity Needed

    Alright cool. I'll give it a shot and see if it works. I don't mind if it isn't exactly what I need, but not having to entirely rebuild maps would make it SO much easier to do.
  6. Rucksack Gamer

    Doom Wad Loader For Unity Needed

    Let me rephrase that, is it easy to use my stuff?
  7. Rucksack Gamer

    Doom Wad Loader For Unity Needed

    Cool. Is it going to be something I can use my own player controller and entities on or is it going to run with your stuff?
  8. Rucksack Gamer

    Doom Wad Loader For Unity Needed

    Can I use it? My map is like, ridiculously slow because of the amount of Probuilder planes used, and I've only got two rooms, and they aren't even completed... Like I said in the origin post, I don't want to make new maps by hand, that way I can focus on making scripts and stuff as said things are... subpar working at the moment. lol
  9. Rucksack Gamer

    VINESAUCE DOOM MAPPING CONTEST 2.

    I posted my map to this contest. I hope that I have some actual competition. I remember last year's submissions and if this year's is the same, it shouldn't be that hard to wow Joel...
  10. Rucksack Gamer

    Doom Wad Loader For Unity Needed

    Hello. I'm remaking Doom in Unity, and it's coming along quite well. I have a GUI, a gun programmed, items, etc. However, there's one problem. I want to start working on AI, doors, and elevators, but making the maps entirely by hand is well, time consuming. I was wondering if anyone has a Wad loader for Unity that will let me just slap the original levels into the editor and edit the game right from there.
  11. Rucksack Gamer

    DoomLoader for Unity

    This is really cool, and I would love to use it if possible (that way I don't have to use the very unfinished Probuilder by Unity Technologies anymore), but there's only one problem... The files I copied over have errors. I simply copied over everything from the package, but even on a brand new project, it still broke. Could you help? I'm much better with coding stuff than taking the time to build everything...
  12. I've been working on a project I call "Doom Evil 4" for a while now... Actually, I've been working on it since September 22, 2017, so a little longer than a while, but still, the point is, I've been working on it for quite some time. There's custom guns that I got frames directly from the game to develop like the iconic Red 9, Handgun, Knife, the Shotgun, and even the Chicago Typewriter, some custom Midi tracks (although, they're short and have weird instruments, but for a free website that actually works, I don't think I'm in the right to complain about the instruments of the Midis), a custom player class (you spawn with Leon's Knife and the Handgun instead of the Fist and Pistol items that you normally spawn with in Doom and Doom II), a custom enemy (although, it's just the ShotgunGuy class dropping 5 shotgun shells rather than a shotgun), a custom set of healing items (Green Herb that heals 50 HP, a Red Herb that heals 200 HP, and a Yellow Herb that adds 1 to your maximum replenishable health), and a custom texture (this is a night sky for the dark levels that seem to be obscenely dark in GZDoom compared to Zandronum). This is a pretty massive project, remaking all of Resident Evil 4 in every respect, but I know that if a team of people work on it, it can get a done a lot better (and faster) than just me. The levels have no form of 3D effects in the means of map design (besides some tricks I pulled off to give that illusion), some stuff is just... wrong (like doors for example), and well, the enemies are still Doom II enemies... So, that's something that needs to change. The main problem I'm having is the fact that whenever the Wad becomes compatible with GZDoom, it's no longer compatible with anything else. If it's compatible with Zandronum, nothing else is compatible (or something big breaks). I guess there's things that each engine can support that others can't, but it is kinda ridiculous. Another problem I'm having with it is the fact that I have no access to the meshes of RE4, so I can't pose everything in say, Unity for example, and get every frame I need from there for guns. And of course, we can't forget the ever classic, I can only seem to make stuff in the "classic" Doom style. As in, I don't know how to make 3D sectors. If anyone wants to help, just post here. Also, if anyone wants to do a 3D version, as in, all the enemies/items/gun sprites are fully 3D like the map, I have no idea how to make 3D meshes and stuff like that, so that'd have to be someone else's job, as long as everything resembles the original game. For anyone that wants to see footage of the mod, here's a video of me playing the GZDoom version after having reconfigured the code of the Wad. The lighting is darker than it was in Zandronum, and I didn't account for that, but this is most of what I've gotten done so far.
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