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Everything posted by Nymbus_Hustle
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what are you working on? I wanna see your wads.
Nymbus_Hustle replied to everennui's topic in WAD Discussion
Loving this design, man. Hope to see this finished -
Least favorite classic Doom or Doom 2 map?
Nymbus_Hustle replied to Microdemon's topic in Doom General
Honestly, just going to say that much of E3 leaves a lot to be desired. Doom 2 is definitely where Sandy shines a lot more and really refines his gimmick maps. Will say tho that imo E3M7 is one of my favorite maps and E3M2 E3M1 & E3M8 are some of my least favorite maps for many reasons. E3M2 is just really confusing your first time but also really easy if you know where the exit is and where the blue keycard is. However, the gimmick that the map is shaped like a hand is just not a good idea. The hand makes the whole map cramped and shorter than it could've been. E3M1 is just stupid having to kill two cacos with a pistol and then spend the rest of the map conserving ammo so you don't get boned on M2. E3M8 just shows that Sandy didn't know the spider mastermind was weaker than the cyberdemon + the map doesn't really shine unless you pistol start it, but even then it doesn't have the same impact as E1M8 or the level design of E2M8. Tho, picking up the rockets before fighting the spider (pistol start) is an interesting concept, in the context of not pistol starting the map's design has bad execution (EG BFG spam) Unlike other players, I like the concept of E3M9. I like that wormhole in TNT is a similar concept but put into a full level. I think E3M9 might be my favorite secret level in the game tbh. The chasm sucks a lot but it's interesting because it's kind of antithetical to what makes Doom Doom. Like, people hate the chasm bc of its concept and execution more than anything else about the level. Doom's about fast paced running-n-gunning. The game overall uses your speed and mobility as the PC's defense. The Chasm is interesting because it totally flies in the face of this. I would like to see a map or mapset that plays with Chasm's concept and refines it to be more modern. I wonder if someone's made maps like Map24 or if people have just avoided the concept altogether Otherwise, I dunno, the IWADs overall have aged a lot. They're still fun and have influenced the community a ton. However, I find that Sandy's concepts have made more of influence than his design or even the execution of his concepts. Where as Romero's maps have a bit more staying power, but because they're unfortunately at the beginning of the game they're balanced to be a lot easier than E2 or E3. -
Creating Megawad using Oblige but modifying it?
Nymbus_Hustle replied to Snek's topic in WAD Discussion
Even if it's considered lazy, if Snek edited it enough it'd be indistinguishable from a "real" megawad. For me, gameplay is more important purity testing some rando mapset on the internet. I'd rather good content get made then have people make pure 100% og content that never gets released. @Snek Imo, it's more problematic to just jump into megawad design. Wouldn't it be easier to focus in one like a three-five level mapset then it would be to work on a 32 level megwad? After all in your op you said that you don't have the time to map, so how would you have the time to make a 32 level mapset? I've never used Oblige but I'd imagine it won't carry you as far as making your own maps from scratch or teach you as much. -
What was your first exposure to doom, (not via the shareware doom game)
Nymbus_Hustle replied to SlayerOGames666's topic in Doom General
I was a kid in the 2000's and being in video game communities on the internet led to lots of mentions of Doom. This exposure definitely was what made me want to seek out the game. I really had no idea where to get Doom tho and had no idea what a source port was lmao I first played Doom as flashdoom, but that was only the shareware version. At some point in eighth grade I came across the wad files bundled with brutal doom off some sketchy Youtube video. I finally got into it back in 2014ish. I played Doom on my original Xbox w/ the Doom 3 collector's edition. I remember how arduous it was for me back then to get through even E1. Then went back to the PC version after getting through E2 -
Ye, that's what I meant and I agree with you. Plutonia is certainly more focused and is cleverer than TNT. TNT is wildly unbalanced in its difficulty and design. Plus it was very early still in Doom modding so a lot of these levels still feel gimmicky. Although both megawads were released at once, do you know if TNT was made first?
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Plutonia is a lot more focused bc it only had two devs. TNT had a bunch of mappers and many of them only released one or two maps. I mean, many of these maps would be spectacular first releases, but you're right that the experimentation wasn't always the best.
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I'll be playing ANY GAME and then be like "Why aren't I mapping" then quit and start mapping. Either that, or I see some interesting geometry or design concept irl/in a game n I get the mapper urge.
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Do you know how to get a mod for Shareware to run? I tried Zandronum and GZDoom and both say I can't use the Shareware version :/ Also, does Romero's E1M4 replacement work?
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YES! At least play TNT Evilution. I feel like it's pretty important to experience TeamTNT's design style If you map. Some of the design is kind of confusing, but it just has an oldschool doom vibe AND the music slaps. A lot of the maps in Evil are trying to be c o n c e p t u a l having lots of really cool architecture. I get pretty big E1 vibes from some maps in TNT. However, the mapset can be kinda cheeky and use design tricks that might be confusing to a modern player. Stuff like key placement or how Map02 has a big spike in difficulty (on UV) compared to Evilution's Map01. A lot of the design hasn't aged well and some maps just don't feel balanced right. Plutonia is really good, but very difficult. I wouldn't recommend playing it seriously unless you've beaten Doom E1-E4 & Doom 2 on UV, and a handful of quality mapsets. Also, isn't Final Doom five bucks on Steam?
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Firefox is a bretty good browser ngl
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Sandy Peterson is a Mormon and didn't mind the game bc it's about killing demons, "I have no problems with the demons in the game. They're just cartoons. And, anyway, they're the bad guys." (Masters of Doom P 117)
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What device do you use for aiming & turning?
Nymbus_Hustle replied to SleepyVelvet's topic in Doom General
I use a Lenovo OEM mouse, I think USB 2.0 I use a trackball with USB 1.0 and I use a Wii remote -
Been working on this for awhile, just started texturing and detailing it. I hope to have it in a playable state within the week and probably will start playtesting next week or so !! Doom 2 UDMF
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About the people who aren't here anymore
Nymbus_Hustle replied to Good-Old's topic in Everything Else
Holy wow, I didn't expect that. I've been on this site a couple of times, I always wonder if old sites like these are maintained esp since the owners of them keep renewing the domain. Do you know if she's active in the community or does she just maintain the site for history? -
About the people who aren't here anymore
Nymbus_Hustle replied to Good-Old's topic in Everything Else
I found this DOOM site once from around the ninties: http://www.doom2.net/ It has a memorial section with some sad info on a handful of doom users who died around 2000. Does anyone here know anything about them? One of them apparently made maps for Alien Vendetta (Mutator) and another has some demos from '95 -
WAD idea. Help wanted. Willing to pay ONLY IF NECESSARY.
Nymbus_Hustle replied to Jason's topic in WAD Discussion
What I don't get is that if you have a problem with making a door or switch then why haven't you posted about it? I remember having a bunch of issues making doors with things like not knowing the size of a door to not knowing how to face linedefs. I'm not sure if you've posted about it, but I know many DW users could quickly point out what you're particularly doing wrong. This. If you want people to help you, OP, it'd be a good move to at least post some of the maps/screenies of all you've been working on. I just can't really see why someone would work with you given how you've presented this project -
Do you play Doom with a mechanical keyboard or membrane keyboard?
Nymbus_Hustle replied to THEBaratusII's topic in Doom General
I have a random Dell OEM keyboard from Goodwill. Definitely a membrane keyboard, USB 2.0, and works well enough for DOOM -
Definitely Doom 2 or Heretic. Maybe Doom 1 just for episode 1, but Doom 2 is miles better ngl
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When Did The Comunity Start Calling Them Pinkies?
Nymbus_Hustle replied to DSC's topic in Doom General
Around six years ago when I first played DOOM I remember not really referring to pinkies and prolly just said something like "The melee demons". I do remember calling caco demons tomatoes lmao. I can't really remember when I started calling the demons the correct names, but it would have had to have been when I started playing DOOM on the PC -
I play with Zandronum, GZDoom, Chocolate Doom, and PrBoom+. sometimes Doomsday. My favorite is GZDoom tho
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I played a bit of your map, and then I looked at it in Doom Builder. One thing about being a new mapper is that releasing such a massive map is going to turn people off. Maybe try making a less ambitious release to get people to play through one of your maps? Or at the very least describe what gameplay features are in your map or leave your texture credits in the readme? Your map wasn't bad tho, from what I played there are just a few quality issues like missing textures.
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Guessing it's gonna be called painless
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Is there a way that I can see the degrees of an angle of two connecting linedefs in DBX or DB2? I think I've seen people display degrees in GZDB, but I'm not sure. Is this just not a feature of DBX?
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Show Angles of Linedefs/Vertices in DBX or DB2
Nymbus_Hustle replied to Nymbus_Hustle's question in Editing Questions
Oh my god, I didn't even notice that. Thank you! -
4 Common Myths about Classic Doom = DEBUNKED!
Nymbus_Hustle replied to Doomkid's topic in Doom General
Bro! I dig the hair, I also have long hair! I had actually just talked multiplayer with my friend. She had thought the game was singleplayer only originally. Though, I didn't know that multiplayer was planned as early on as the alpha. It would make sense if they made the other players play as the marines at the beginning after they did the poker game.