Jump to content
Search In
  • More options...
Find results that contain...
Find results in...

Astro

Members
  • Content count

    21
  • Joined

  • Last visited

About Astro

  • Rank
    Warming Up

Recent Profile Visitors

261 profile views
  1. Fixed MAP04 yellow key and added more ammo :)
  2. Ladies, and Gentlemen. Welcome to my first megawad EVER. This wad has maps that look something you would see in the 90's. Some maps are better than others and some maps have the Sandy Petersen's level design. This was tested in only Zandronum, it shouldn't have problems with other engines. Some maps look very similar to the original ones from Doom II. Wad doesn't have custom images, sprites and sounds.. It only has custom music on some maps (map14, map30, map31, map32 I probably missed some.) I Don't have anything else to say, I want this wad to be popular because I worked hard on it. I Would love to hear your favorite maps from this wad! No Jumping, crouching. Freelook is allowed. This wad was meant to be played on Software Rendering but OpenGL is good too. Here are some screenshots: (Maps shown MAP29 & MAP27) Good Luck and have fun!!! *fixed yellow key in MAP04 and added more ammo.* http://www.mediafire.com/file/r75acyv8m6o4dyp/RETURN.wad/file
  3. My megawad is almost finished, working on MAP30. Stay tuned... :D

  4. Astro

    My deathmatch maps.

    So, I've made 3 deathmatch maps for everyone to play! No custom textures, only custom music! The maps get bigger and bigger. MAP01 is really small, it's very hard to get the BFG unless no one has switched the crusher button. On map02 it's pretty easy to get the BFG, just wait for the lift to lower and jump into the portal! Then you will be teleported into the cage where you have to get the BFG fast as possible and jump into another portal to get out, because it's very easy to get killed in the cage. On Map03 it's easy to get the BFG, just find it! I Tested it on Skulltag and Zandronum, maps tested with bots. Use doom2.wad to play the wad. Have fun! http://www.mediafire.com/file/3xxiisqaqxaan1j/playgrounds.wad
  5. Astro

    Lefty Doomers?

    Well, one of my friend is.. I recently introduced him into doom and he enjoys it :)
  6. Astro

    Snowy Caves.

    Hey. it's been a while. After I took a little break I decided to make a snowy, nice, easy map. I Used I chillax textures. You need to jump and crouch in that map. I Recommend using OpenGL mode because the map is pretty dark. Tested in Zandronum and Skulltag. You can use doom2.wad. Have fun! http://www.mediafire.com/file/ldso7nvi244wlj0/snowy.wad
  7. Astro

    Things about Doom you just found out

    That they used a texture in Shareware version, that was meant to be only In the full version of Doom 1.
  8. Astro

    Devil's Corridors.

    This is probably my best map I've ever made in a while. Play it with Doom2.wad. Tested in Zandronum and Skulltag. The map is dark and a little bit Plutonia-ish or something. HAVE FUN! http://www.mediafire.com/file/b6sic1pkal9w4zf/devilscorridor.wad
  9. Astro

    What was the best level that you played.

    You should definetely play Hellbound. Its one of the best wads ive ever played.. It has insane amount of details.
  10. Astro

    A new (bad) "joke" mod

    It should have custom sprites and weapons. It was pretty hilarious not gonna lie.
  11. Astro

    4500+ MONSTER MAP!

    Hello! I Finally finished my wad, it took me about 4-5 days to make. Because of Pain Elementals, the monster count goes up extremely fast. (Up to 10,000+) If you have really bad computer it's gonna be unplayable (I tested it in my old computer.) I Recommend playing it with Russian Overkill. I Tested it in Zandronum and USE doom2.wad. HAVE FUN :) http://www.mediafire.com/file/ygkkptpc8y3h4hp/BLOODFEST.wad
  12. Astro

    8,000+ MONSTER MAP. (WIP)

    Hello! I Just wanted to post 2 pictures of the map I'm working on currently. I'm planning it to have 8k+ monsters. I'ts going to be very hard map. Comment what you think!
  13. Astro

    M.T EREBUS V2.

    Hello! I've been working on couple of wads but I managed to finish this one today! I've got a few more unfinished wads. I tested it on skulltag, chocolate doom and zandronum. In chocolate doom I had few visual bugs but in other engines it worked fine. You must type MAP E3M6 in console to play the map! Tell me if I missed something! http://www.mediafire.com/file/z95qlwccw585fc1/mterebus.wad
  14. Astro

    MY UNFINISHED WADS.

    Hey! Its been a while since I uploaded something.. but here I am! I Have been working on couple wads In the past few days. Sorry, no screenshots because I am kinda busy at the moment. (getting new PC and buying more stuff.) Tested with 3 ports. (Skulltag, GZDoom and Zandronum.) I Made only map01 and map02. NOTE, MAP02 IS UNFINISHED. Just play it right away! LINK: http://www.mediafire.com/file/y7vo2fxv30ob24b/sad.wad Here is a unfinished megawad I worked on for few weeks. Most of the levels are bad. I Wanted it to be old-school much as possible! You must play it tnt.wad and It should work on all ports! Map 20 is unfinished at super short. LINK: http://www.mediafire.com/file/n3cfjsmdg139x9d/MEGAWAD1.wad See you guys in few hours <3 Sorry If I missed anything important! Ill try to update the post later!!!
×